After latest update Patch 16.4 I can't enter the game. After the intro image with Hearthstone, I see the menu for like 1 second and then the following error message appears: “We just ran into a network problem as we were loading all the cards in your collection.Please relaunch Hearstone…” Anybody else experience this? I tried different servers but with same results. Can anybody help me on this?
Have you posted on the official blizzard support forum or opened a trouble ticket?
It's called "confirmation bias". You feel like that's what is happening, so in your head your best minion "always" gets sniped.
sadly, you are wrong, this is not an example of confirmation bias, if you are curious as to why you are wrong and can’t firgure it out reply to this thread and I’ll explain it.
Just had a run where the first attack from my opponent always hit my hyena, then the second attack always hit my mama bear. My hyena was sniped first 10 times In a row and my mama bear was sniped second 6 times in a row
since the patch I’ve noticed my key minions are always killed first if there is no tai t,
so what I’m asking is did they change it where if there is no taunt that the AI determines the most dangerous attacks and targets them..
Going to be interesting to see how dragons fair once the novelty wears off. Right now I feel they are over picked so inherently are weaker, with the reduction in mechs and murlocs not gaining much I’m seeing demons at the top of every battlegrounds except for random brann+murloc or Beast high rolls.
Is megasaur the problem or is brann + megasaur the problem. My vote is to return the murlocs to where they were and simply move brann to 6.
Edit. Just pulled off the brann murloc transition to a board of Devine shield poisonous murlocs and STILL lost to a golden kangor and rivendare resummoning a board full of sneeds, which summoned a board full of more minions. Cleared a total of 47 minions and still dieting to a 27 hit to the face.
megasaur is not a problem when we you can generate 29 minions from 2 cards.
I think Murlocs are in a decent spot right now, since Bagurgle was added. They are pretty bad most of the time, but when you make it to 5, get Brann and Bagurgles and Primalfins, and maybe Megasaurs from triples, they can get very strong very quickly, and sometimes strong enough to beat everything else. They can't really stand up against anything in the midgame, but they have that unique massive lategame snowball potential. It's a risky strategy, that oftentimes won't work out, but you may end up with an invincible board..
This paragraph is amazing.
murlocs are in a decent spot......they are pretty bad most of the time...if you make it to the endgame and high roll you can sometimes win.....they can’t really stand up to anything in the mid game.....they have snowball potion tail....that often won’t work out...but youcould get an invincible board.
So murlocs is basically dead, outside of a miraculous brann, late transition. Mid game mechs is eliminating murlocs and then losing to late game demons steal, what do you think would be a good murloc buff that doesn’t get us back to murloc hell?
inb4 I saw kripp win with murlocs in a YouTube highlight so they must be strong,..hur dur.
Talk simplicity when you have reached 10k mmr. There is a lot more strategy to the mode than you give it credit for.
The game is functionally the same regardless of mmr. At 10k you are simply playing against players who will likely also be playing a perfect line. If anything if all players are playing perfectly the outcomes become more rng dependent not less.
The interesting part is how all those 10k players got there in the first place. Spoiler: it is not by RNG alone.
True it’s by playing a lot of games and minimizing mistakes,,,.this has been said I’m not sure what point you’re trying to make.
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Have you posted on the official blizzard support forum or opened a trouble ticket?
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sadly, you are wrong, this is not an example of confirmation bias, if you are curious as to why you are wrong and can’t firgure it out reply to this thread and I’ll explain it.
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Considering I just had two back to back runs where my waxrider was sniped every single turn this is beginning to feel a bit too consistent,
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Just had a run where the first attack from my opponent always hit my hyena, then the second attack always hit my mama bear. My hyena was sniped first 10 times In a row and my mama bear was sniped second 6 times in a row
since the patch I’ve noticed my key minions are always killed first if there is no tai t,
so what I’m asking is did they change it where if there is no taunt that the AI determines the most dangerous attacks and targets them..
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Hold your finger on the app until the delete app option appears.... then redownload it from the App Store,
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Going to be interesting to see how dragons fair once the novelty wears off. Right now I feel they are over picked so inherently are weaker, with the reduction in mechs and murlocs not gaining much I’m seeing demons at the top of every battlegrounds except for random brann+murloc or Beast high rolls.
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Is megasaur the problem or is brann + megasaur the problem. My vote is to return the murlocs to where they were and simply move brann to 6.
Edit. Just pulled off the brann murloc transition to a board of Devine shield poisonous murlocs and STILL lost to a golden kangor and rivendare resummoning a board full of sneeds, which summoned a board full of more minions. Cleared a total of 47 minions and still dieting to a 27 hit to the face.
megasaur is not a problem when we you can generate 29 minions from 2 cards.
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Seems since the last kripp video everyone is playing anti tirion and grabbing the early neutral minions.
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This paragraph is amazing.
murlocs are in a decent spot......they are pretty bad most of the time...if you make it to the endgame and high roll you can sometimes win.....they can’t really stand up to anything in the mid game.....they have snowball potion tail....that often won’t work out...but youcould get an invincible board.
don’t sound so decent to me lol
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So murlocs is basically dead, outside of a miraculous brann, late transition. Mid game mechs is eliminating murlocs and then losing to late game demons steal, what do you think would be a good murloc buff that doesn’t get us back to murloc hell?
inb4 I saw kripp win with murlocs in a YouTube highlight so they must be strong,..hur dur.
Thoughts?
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7k+ I’d consider good and plays frequently, if you play infrequently and get lucky you could be 6k+ easy.
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Nice stealth correction there chief,,,,,thanks for stopping by,
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Did you get bored of /b or do you just have too little time on your 15 minute bathroom break to post something constructive?
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Obscure Linux handle.....check
takes time And energy replying to thread only to say OP is wasting time and energy creating thread.....check
edits post yet doesn’t correct misspelling,.....check
yup this all checks out,
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True it’s by playing a lot of games and minimizing mistakes,,,.this has been said I’m not sure what point you’re trying to make.