Me too, I'm eager to see what their final secret encounter is, and what other weird stuff they have cooked up after the Rafaam deck-switch.
- rodroid321
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Member for 8 years, 6 months, and 24 days
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zammE posted a message on Am I the only one who looks forward to the PvE experience?Posted in: Adventures -
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zura_janai posted a message on Trump's Theorycraft - Aggro-Pirate WarriorPosted in: Trump's Theorycraft - Aggro-Pirate Warrior -
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TheWamts posted a message on New Warrior Card - Tentacles for ArmsPosted in: Card DiscussionWarriors gain Justicar Rogue Hero Power.
You know, the one that's completely unplayable, and in this case costs them a card slot and 3 extra mana.
But at least I can make Hentai Garrosh now. 10 billion/10 best card of the set.
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nurgling13 posted a message on Love is in the Air - A Lovely Card Design Competition [Submission Topic]IMPORTANT: If your game lasts for more than 5 turns after using ViAggro, seek help immediately.
Face Hunters, ever had trouble finishing a game off? Are those old Classic cards just not cutting it in today’s meta? Maybe you’re running out of juice after the early game? ViAggro is what you need! ViAggro turns even the most sluggish of minions into a SMOrc’s dream! Unleash your beast upon your foe’s face! Guaranteed to end the game with an explosion! With ViAggro, you’ll never face the embarrassment of erecting a dysfunctional face deck again!
HOW TO USE: Apply liberally while attacking face, twice per game. Can be used as a finisher. Must have a minion in play before using. Avoid playing while you control minions with good Deathrattles or ongoing effects (e.g., Haunted Creeper, Leokk). For optimum use, play while you control weak minions that have already attacked (e.g., Spectral Spider).
SIDE EFFECTS: May cause excessive BM in your opponent. Squelch or spam Well Played as needed. Other side effects may include premature victory, streaks that last for more than 5 games, or lupus.
NOTE: Not a substitute for Animal Companion. Animal Companion provides board presence on an empty board and sometimes gives something other than Huffer, without destroying an existing minion.
WARNING: Do not use if you are a control player or plan to become a control player in the near future.
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Soulbattle posted a message on ALL THE RAPTORS AND SHREDDERS!!!!!Posted in: Fan CreationsHere is a Raptor or a Shredder for each mana cost!!!!!
"Murloc Tinyfin is realistically the only one physical able to drive this thing."
"It took months to tame this thing. It turns out all it wanted was a cool skull hat!"
"ECT originally made this monster, but now anyone can really run it"
"This guy and Sneed's Old Shredder often fight over who can summon the best minions."
"An angry chicken, on a Mounted Raptor, on a Tamed Armor Raptor, on a Programed Raptor, On a Turtle. He says sorry for breaking the chain"'
"Him and Sneed's often like to hang out and have infinite combos together."
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jonahren posted a message on Weekly Card Design Competition 3.02 [Submission Topic]Flavour Text: "You think visiting YOUR dentist is bad..? The Goblin Dentist will scare you to DEATH!"
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Azshara posted a message on Weekly Card Design Competition 3.02 [Submission Topic]I wanted to emphasise the versatility of the Choose One effect. Because of the potential value of being able to Transform into a Druid of the Claw, I went for low health to ensure you had to be confident in your play, or use it as a turn 9 Combo. Obviously, you could use Druid of the Flame, or Druid of the Saber too, to heal it up if it's taken damage, or to gain a stealth minion, or charge minion, or a taunt minion, or a minion minion. The possibilities are endless!*
*Possibilities are actually 6 different effects, please contact Elyxie if you want a refund for your Druid of the Wild™.
This card will activate if your opponent summons a Choose One minion that transforms.
Ancient of War and Anodized Robo Cub won't activate this card, as they don't actually transform.
Polymorph and other transform effects applied to Choose One minions won't work either, as there isn't 'another choice' for Druid of the Wild to transform into. -
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RoofTopOctopus posted a message on Weekly Card Design Competition 3.02 [Submission Topic]Posted in: Fan Creations -
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sashashepto posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Submission]Posted in: Fan CreationsAlright Hearthpwn, here's my Basic set for the Pokémon Trainer class!
I think the theme of the class has stabilized to this idea: you aren't the one fighting, your pokemon are. And since it's the legendary trainer Red, it just so happens that you've caught them all! Red's got a lot of pokemon at his disposal, so many tokens are generated since the focus is on minion battling minions with tools generated by the minions themselves. That said, every class needs some spell handicaps and crutches.
Evolve is a the new keyword I'm introducing after this basic set and is the entire theme of the class. Once you play your hero power, Evolution, any minions in your hand that are able to evolve simply change into the specified card.
Trick Room:
This spell requires some setup and strategy, as it makes larger-costed minions more powerful on the battlefield.
Girafarig:
This minion is something that can relatively safely be played on curve, but can provide additional value with a bit of setup in the late-game.
Elemental aspects (Atop Sky Pillar):
Analysis:
Oh boy, here it comes.
Every basic set could use something completely insane. I think excitement is important; fun is the final goal. But let's talk balance here:
Consider Atop Sky Pillar: If the game drags on long enough, you can actually play the card and rid it from being completely unplayable in your hand. If you have 3 cards left in your deck, it's 5 mana. If you have 6 cards, it's 8 mana. Think about how many cards you actually have at the end of your games, and this seems like a plausible last resort (a bit like the Golden Monkey). Also the Naga Sea Witch synergy Kappa Keepo
Consider Kyogre: The main advantage is that you can finish off your opponent. The Fireball hero power is proactive in terms of damage.
Consider Groudon: The main advantage is that you can control the board. How many cards do you have that can finish off your opponent though? TheAssassinate hero power is better than Kyogre's in terms of value (it can even target friendly minions), but board control isn't exactly what you're usually looking for at that stage in the game.
Consider Rayquaza: The main advantage is that you can use the rest of your mana crystals (instead of hero-powering), you can split your damage into two attacks, and you're protected from passive fatigue. The weapon is subject to taunts, and while it can attack minions it simply may not be a good idea because you've only got 12 Health. The idea is that the option exists. Keep in mind that mill deck will still work on you, the only draw that is prevented is at the start of your turn. Your opponent can still draw you cards and you can still draw yourself cards. But do you really want to? Up to you to decide.
Other cards:
Ion Deluge:
The class will have somewhat limited draw, since evolution makes playing on curve much more manageable, however the limited draw the class does have will mostly be featured in this basic set. This card is a conditional Arcane Intellect that rewards a minion-based playstyle as well as discouraging a spell-heavy combo deck. The electric-type pokemon, Electivire, uses Ion Deluge to speed up the game on an occupied battlefield.
Rest:
Healing is also something I'd like to not overdo, but some is definitely necessary. Again, as with the theme of my class, this healing card emphasizes the condition of your minions, not you. You're only as injured as your most injured minion. Perhaps you'd even like to target an enemy minion that is very damaged? I can't see many minions missing ~10 Health since most just aren't that big. I'd imagine a reasonable Rest would be on a minion missing ~3-4 Health.
Vine Whip:
The class is going to be pretty involved with spell damage. There are many spells that will be generated as tokens etc., but I think the class needs a reliable damage-dealing spell. At 3 mana, the spell is too expensive to completely abuse spell damage yet has enough value that it doesn't really need to (a tiny bit better than Shadow Bolt).
Full Restore:
This is a card with some versatility, which is pretty important for a class that wants to fill its deck with minions that evolve, not spells. Consider Ancestral Healing and Shrinkmeister, and this card is some amalgamation of the two.
Super Repel:
I mentioned that the class will be involved with spell damage, so I'm very hesitant to give the class AoE at this point. This aggro-counter tool doesn't use spell damage, and deals precisely with the 'annoying' early game like Shielded Minibot and Haunted Creeper; small minions that aren't dealt with just damage. Plus, you'd be basically forcing your opponent to top-deck some of their own early game later.
Master Ball:
The legendary Master Ball, which lets you catch any pokemon without fail. Again, I'm reluctant to introduce basic spells that utilize spell damage, especially big, hard removal like this. This is the emergency card. This is the Siphon Soul of the class. I thought very long about making it 7 mana, I really did. I think in terms of value, 7 mana might actually be the correct assignment. But MAN I don't like getting Entombed. I think this card is strictly undervalued, since you'd need to spend the 8 mana, and then actually spend mana on the minion. However, I think the effect alone could land itself an emergency spot in some decks.
Lapras:
Lapras is the first interaction with spell damage, and shows the fact that the class can readily achieve significant spell damage but has trouble actually finding spells to play.
Alright guys, I hope you enjoyed that. SOOO HYPED for this class. Can't wait for the steel-types in GvG, the dark/ghost-types in Naxx, and the dragon-types in BRM. The biggest drawback I felt was that I couldn't do all of the crazy stuff I wanted to with joustin', deathrattlin', and inspirin' (I cannot wait to show you Eevee). Good luck guys! GOTTA CATCH EM ALL!
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Yargax posted a message on Kodo Shadow PriestPosted in: Kodo Shadow PriestThis looks like the deck Kibler recently praised.
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Welcome to the first annual Tavern Challenge!
In this adventure, known as Innkeepers Tavern Challenge, your Hearthstone playing and deck-building skills will come together in the ultimate challenge to see who is the best Hearthstone player in the tavern! Battle in this fun, goofy adventure, and maybe meet a few celebrities joining the competition as well!
Final Boss:
Hero Power Explanation:
It will add an Innkeepers Creation
to the Innkeepers hand, with random stats, effects and even tribe based off of this list!
And some cards!
Explanation on card themes
The theme of this expansion is to have crazy new decks made, and each of these cards require decks to built around them!
Hope you will all come and compete in the Innkeepers Tavern Challenge!
Ninja Edit: Formatting
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A nice simple buff card for Druids, nothing much to say here
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Mercenary (X): Starting the turn after you play this minion, at the end of your turn, you must pay X amount of mana or this minion will be destroyed.
Think of it sort of like an optional overload, but if you don't pay up, you lose the minion
Minions with Mercenary are often over-statted minions/minions with insane effects for their cost
Examples
(Clever name, I know)
Not 100% sure on balance here it might be really OP but it might be really UP
Next Keyword: Eclipse
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For reference: Emergency Coolant
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Next: Something Crazy
CRAZY!!!
Next: A silly cardNext: A pokemon
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Notes:
- The effect can stack
- While equipped it has no effect
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NEXT: A Warrior minion that destroys some or all of his Armor.
Can be either really op, or really horrible.
NEXT: A murloc with over 10 total stats (health and attack add up to more than 10)
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Next up: A race or race-synergized card that has the same Inspire and Deathrattle effect.
Token
Simple pirate cards that can get out of control, and can push for more pirate synergy decks.
EDIT: Forgot to ask again, how about a card with a lot of RNG