Quote from formulas666 >>Quote from Mister_Guy >>Heard of wild?
Mate this thread is not about Standard/Wild comparison. It is more like an advice to the newbies.
- robo_hs
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Banquetto posted a message on Best Advice to give Newbies. Do not spend money on this game.Posted in: General DiscussionYes, and your "advice to the newbies" is "don't spend money on this game because I don't like Standard". -
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NewStandard posted a message on Who else gets triggered by people using really basic cards?Posted in: General DiscussionElven Archer - battlecry quest.
Frostwolf Grunt - taunt quest.
What is hard to understand?
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YJHS2000 posted a message on New Mage Card - Volcanic PotionPosted in: Card DiscussionThis card is just like Chillwind Yeti except without the body and with an added deal 2 damage to all minions effect
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AriBlue posted a message on Blizzard that lazy?Posted in: General DiscussionWhat can I complain about...?
I know, a card back! -
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BlackerPaul posted a message on Why have I suddenly lost my motivation?Posted in: General DiscussionHave you looked behind the cushions on the sofa? I find all sorts of stuff behind there.
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Rofellos posted a message on Cart Crash at the Crossroads - Tavern Brawl #65Posted in: Tavern BrawlI had an epic game in this brawl, but it was due to a massive brainfart by the opponent:
He had 3 minions on the board, rather large ones too, and I only hadAnomalus. It was looking pretty bleak, as I was down to 17hp and he could do at least 14 damage that turn.
Then he made the MASSIVE mistake of playing Moat Lurker. Result: Anomalus' deathrattle triggered, clearing the board and ended up being resummoned.
Game over.
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nocontrol1111 posted a message on BM is a Problem - Should Blizzard implement a way to report/punish players?Posted in: General DiscussionI only BM Eboladins because I believe that BM and roping them is a cure to their cancerous ways.
Right... He is more than likely watching something in the background not giving two fucks about being roped or your emotes. You're the loser in that relationship. - To post a comment, please login or register a new account.
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I like the switch on those cards, but that was the weirdest, most confusing intro/analogy possible.
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I think a lot of this is over-the-top, but I have always felt like they spend an inordinate amount of time on new cards. I get that, new cards make money, and when the game first started, all they needed to do was make cards. Now that we're years removed, Blizzard needs to invest more money for some kind of Longevity Team. Maybe they have or they will, but we're not seeing good evidence of it yet, that's for sure.
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I never wander into Fan Creations but I'm blown away, such cool stuff!
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Fair points but I didn't latch on to that idea so strongly by taking into account the larger problem of Cubelock. There are pros and cons to lots of nerf ideas, but this one stood out to me because it seems to be a distinct flaw, or "miss" on the mechanics. They failed to bind the charge ability with the penalty and bundle them both in the Battlecry. Yeah, they probably wanted it that way in the beginning and knew there would be ways to cheat it out that would make it very powerful. But years -- and charge-focused nerfs -- later, it's a problem.
I don't know, I guess I've just never seen a nerf this elegant -- something so logical and faithful to core mechanics it almost feels like a bug-fix instead of a nerf.
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Don't waste your time if you're counting on more cards in April to solve the problem. New cards will never solve the problem.
It's even more wrong-headed to blame players.
Humans have acted according to their incentives since the beginning of time. Right now the only way to play constructed and feel like you're making progress is ladder. Ladder incentivizes winning -- and not only winning, but the lack of losing (stars) -- and that requires the very best decks your collection and research skills can create being played at all times.
Current incentives create stale constructed play by definition. Creativity in the design of game modes and their incentives is the only way to solve it.
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What's hard about tournament mode for them is that it breaks the very simple concept of queuing into a game. Now you have a specific opponent at a specific time, or window of time. What if the two opponents can't play at the same time? You can just forfeit the one that didn't show up in time. But now you're asking players to hang around for hours on end to do a tournament and not miss games. That could work, but now think about the percent of players that will do it. I wouldn't be able to more than once a month or so. Is the effort to code it worth that volume?
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