Did a run as Lazul. I gave my minions rush with deathrattles triggering twice. I then made sure to add any good package with quality deathrattle minions and added enemy minions to my deck that fit the theme well. Breezed through it.
I was thinking about this card the other day when I chose to roll with it when I used Blazing Invocation and got three terrible choices for battlecry cards. Barrens Stablehand is such a bad card. They added it to the classic set to replace a hall of famed card and made it Epic. It just seems like a worthless card that will never be played. Let me know if anyone has discovered a way to make this card viable.
I play quest Shaman, but do not use MCT. I have 1 in the deck and most of the time I end up using it against another quest Shaman. I do not like the card because it often is a dead card in my hand.
Divine Spirit is the biggest problem. Take that out and the deck is still competitive, but not broken. You could still buff to have a larger minion, but not a 28/28 minion on turn 4/5
There is a lot of variety in the meta, which makes it hard to plan for. The only one I really do not like is the combo Priest that utilizes Divine Spirit. I was facing a priest that had Northshire Cleric buffed to a 1/5 with Power Word: Shield from a previous turn. It was turn 5 and I was at 29 HP and had a taunt minion on the board. My opponent played two Divine Spirit on the Northshire Cleric after adding another 2 HP to its life total using Beaming Sidekick. This made the Northshire Cleric a 1/28 minion. They then used Silence on my taunt minion and then Topsy Turvy to make the Northshire Cleric a 28/1 and proceeded to kill me with their Northshire Cleric and other 1 attack minion they had on the board. It sucks to have such a huge swing like that on turn 5. I think it is about time that Divine Spirit gets moved to the HoF. I don't mind cards like Topsy Turvy or Inner Fire. It is Divine Spirit that makes those cards broken.
There are different versions of quest Shaman which might be why it has a lower winrate on HS Replay. I tried to do a control/quest Shaman, but it just did not seem to work very well. I have opted for the version that runs Mutate. It has great synergy with Mogu Fleshshaper, which can give you an 8 cost minion on the board on turn 3/4 while killing one of your opponents minions. Mutate also works well with Swampqueen Hagatha, Former Champ, and Giggling Inventor. Plus the lackey's that evolve the minions have great synergy with these cards also.
I run it in my quest Shaman deck. It helps with completing the quest and has decent stats. It is useful versus Hunter and Mage, especially when Mage has counterspell. I find it better than SI:7 Infiltrator as an anti secret tech card.
With Shaman it works well even when not facing Hunter. I can use a lackey to give it taunt or rush or turn it into a higher cost minion without losing much by playing it. It could become a 6/6 with rush, 4/10 with taunt, or a 7 cost minion with just 8 mana. If I have multiple lackeys, then it can be buffed even more.
I lost today to a Rogue that happened to get a Colossus of the Moon from Pharaoh Cat and Ancestral Healing from Clever Disguise. I had turned the tide of the match up to my favor and then he got this combo from RNG and it led to him winning. Very frustrating when something like this happens. Especially when I was late into the match and hadn't drawn my Hex yet and my discover spells battlecries did not provide me Hex.
After new set of nerfs, let's see if you will still find it "Fun".
The only nerf to Priest is to Extra Arms, which I don't use. The quest power is a 2 cost give your minion +3/3 and heal it for 3, which is much better than Extra Arms
Yes i completely agree however i'm very confused by people playing King Phaoris in this deck as it really messes with any consistency with Mass Resurrection. Or maybe you just can't play Phaoris against warrior.
It doesn't mess things up too much. Typically you wait for a weak opponents board before playing King Phaoris. If you play it when you have just the 9 cost spells, then you summon pretty good minions. I don't think there is a really bad 9 drop that you wouldn't mind resurrecting later. Normally I don't need to play King Phaoris to win, but the games I played him it swung everything in my favor. Typically win within a 2-3 turns after playing King Phaoris.
I had a hard time playing Priest after cards rotated out earlier in the year. I just could not find a combination of cards for a deck that I enjoyed playing. Saviors of Uldum brought some great cards that make Priest a blast to play again. The cards that really helped bring Priest back are Psychopomp, Sandhoof Waterbearer, and Activate the Obelisk. Penance and Plague of Death have also been good additions. I also use King Phaoris to take advantage of the many high cost spells you run in Priest decks. Overall it seems that Priest is in a much better spot now than it was prior to Saviors of Uldum.
I agree that Lifedrinker is extremely important in any Quest Shaman. Two Lifedrinkers = 12 unblockable face damage and 12 healing. You don't want to toss that aside.
18 unblockable damage and 18 healing if you take into account Shudderwock
1
I think Shaman has the best tools with Hex and plague of murlocs. It really messes up their rez pool.
0
Did a run as Lazul. I gave my minions rush with deathrattles triggering twice. I then made sure to add any good package with quality deathrattle minions and added enemy minions to my deck that fit the theme well. Breezed through it.
0
Prophet Velen in mage would be nuts. Imagine if Quest Shaman had Heistbaron Togwaggle (I know Heistbaron Togwaggle is not a bad Rogue card).
Omega Agent would be great in a Shudderwock deck
0
I was thinking about this card the other day when I chose to roll with it when I used Blazing Invocation and got three terrible choices for battlecry cards. Barrens Stablehand is such a bad card. They added it to the classic set to replace a hall of famed card and made it Epic. It just seems like a worthless card that will never be played. Let me know if anyone has discovered a way to make this card viable.
1
I play quest Shaman, but do not use MCT. I have 1 in the deck and most of the time I end up using it against another quest Shaman. I do not like the card because it often is a dead card in my hand.
2
Divine Spirit is the biggest problem. Take that out and the deck is still competitive, but not broken. You could still buff to have a larger minion, but not a 28/28 minion on turn 4/5
1
There is a lot of variety in the meta, which makes it hard to plan for. The only one I really do not like is the combo Priest that utilizes Divine Spirit. I was facing a priest that had Northshire Cleric buffed to a 1/5 with Power Word: Shield from a previous turn. It was turn 5 and I was at 29 HP and had a taunt minion on the board. My opponent played two Divine Spirit on the Northshire Cleric after adding another 2 HP to its life total using Beaming Sidekick. This made the Northshire Cleric a 1/28 minion. They then used Silence on my taunt minion and then Topsy Turvy to make the Northshire Cleric a 28/1 and proceeded to kill me with their Northshire Cleric and other 1 attack minion they had on the board. It sucks to have such a huge swing like that on turn 5. I think it is about time that Divine Spirit gets moved to the HoF. I don't mind cards like Topsy Turvy or Inner Fire. It is Divine Spirit that makes those cards broken.
0
There are different versions of quest Shaman which might be why it has a lower winrate on HS Replay. I tried to do a control/quest Shaman, but it just did not seem to work very well. I have opted for the version that runs Mutate. It has great synergy with Mogu Fleshshaper, which can give you an 8 cost minion on the board on turn 3/4 while killing one of your opponents minions. Mutate also works well with Swampqueen Hagatha, Former Champ, and Giggling Inventor. Plus the lackey's that evolve the minions have great synergy with these cards also.
0
I run it in my quest Shaman deck. It helps with completing the quest and has decent stats. It is useful versus Hunter and Mage, especially when Mage has counterspell. I find it better than SI:7 Infiltrator as an anti secret tech card.
With Shaman it works well even when not facing Hunter. I can use a lackey to give it taunt or rush or turn it into a higher cost minion without losing much by playing it. It could become a 6/6 with rush, 4/10 with taunt, or a 7 cost minion with just 8 mana. If I have multiple lackeys, then it can be buffed even more.
0
I lost today to a Rogue that happened to get a Colossus of the Moon from Pharaoh Cat and Ancestral Healing from Clever Disguise. I had turned the tide of the match up to my favor and then he got this combo from RNG and it led to him winning. Very frustrating when something like this happens. Especially when I was late into the match and hadn't drawn my Hex yet and my discover spells battlecries did not provide me Hex.
0
The only nerf to Priest is to Extra Arms, which I don't use. The quest power is a 2 cost give your minion +3/3 and heal it for 3, which is much better than Extra Arms
0
It doesn't mess things up too much. Typically you wait for a weak opponents board before playing King Phaoris. If you play it when you have just the 9 cost spells, then you summon pretty good minions. I don't think there is a really bad 9 drop that you wouldn't mind resurrecting later. Normally I don't need to play King Phaoris to win, but the games I played him it swung everything in my favor. Typically win within a 2-3 turns after playing King Phaoris.
0
Plague of Death, Mass Resurrection, and Zerek's Cloning Gallery all cost 9. The deck I use has five 9 cost spells with two 5 cost spells.
0
I had a hard time playing Priest after cards rotated out earlier in the year. I just could not find a combination of cards for a deck that I enjoyed playing. Saviors of Uldum brought some great cards that make Priest a blast to play again. The cards that really helped bring Priest back are Psychopomp, Sandhoof Waterbearer, and Activate the Obelisk. Penance and Plague of Death have also been good additions. I also use King Phaoris to take advantage of the many high cost spells you run in Priest decks. Overall it seems that Priest is in a much better spot now than it was prior to Saviors of Uldum.
0
18 unblockable damage and 18 healing if you take into account Shudderwock