All these people calling this card good need to consider the class it is in.
For this card to be good; you have to fulfill several conditions:
1: Make it to Turn 10; at least [Some Warlock cards cost you Crystals]; with a class notorious for self-harm; and who's primary archetype is aggro.
2: You need to actually draw the thing [Without burning it]
3: Not discard it.
4: Actually play demons; the vast majority of them have downsides which make #1 harder; or make #3 harder.
5: Be in a board state where you can spend 10 mana to do nothing initially without losing
See the problem here? The dream is you bring back cards like Doomguard that actually have an immediate impact on the board; but to bring back Doomguard or Lakkari Felhound which might save you with Taunt; you'd actually have had to play them without discarding your Hero.
This card is bad. Sure; once in a blue moon the stars might align where the game hasn't ended one way or another by Turn 10 in a game with Warlock; and you've managed to play multiple high-value Demons to ress without discarding the Hero or killing yourself. But the VAST MAJORITY of games; this is useless.
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This is the decklist that I'm currently testing and I'm surprised with its decent winrate vs popular decks, though I'm only playing it in casual as it's still in experiment mode. I'm switching Illidan and Glinda and cant decide which one of the two will be more suitable to the deck. Would be glad if anyone can give their own input on how to make the deck better, as personally, I'm trying hard to make the deck work since it is kind of a new gameplay for me. I'm also thinking that maybe it lacks more support and I think we'll get those cards next expansion. Currently, I'm happy with this list.
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^WORD
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Next reveal is tekahn?
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play 2 of these in an Elise the Enlightened deck, have 2 in your hand, play elise, floop, then ez ra
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Finally an epic warlock card that deserves its epic rarity. Meanwhile, Illidan Stormrage cries in a corner...
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