Example: The enemy minion is banished. You have a Death's Bite equipped. You attack face. Deathrattle triggers. It deals 3 damage to the banished minion and 1 to all other minions.
Fire Elemental's battlecry will deal 5 damage to a banished target. etc,.
Somewhat the same with the Freeze mechanic.. same duration, can be silenced, won't stack on the same target, but the duration will be lengthened etc.
Pros: Would work well with either zoo or handlock. Amazing play with t3 this and t4 implosion. Not susceptible to BGH. Great shadowflame target for its cost. Can be buffed up by malganis and demon spells. Great taunt target. You can abuse strong deathrattle effects with this card.
Cons: You have to offer a goat everyday cause he's such an amazing minion.
Thanks to those who shared their views regarding the first version of this card, which was indeed kind of awkward. Want to know your opinions on this one.
You can visit the discussion page for this card here:
Transformation includes other class cards, however there are still limitations: Minions= MInions Spells= Spells ( Spells which doesnt have other cost- counterparts will remain the same e.g. Tree of Life ) Weapons=Weapons ( The durability of the new weapon is the same as the previous one)
Can totally destroy your opponents plans, esp if his deck is a combo reliant one.
0
Pushing for a more late game oriented Hunter. .
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Example: The enemy minion is banished. You have a Death's Bite equipped. You attack face. Deathrattle triggers. It deals 3 damage to the banished minion and 1 to all other minions.
Fire Elemental's battlecry will deal 5 damage to a banished target. etc,.
Somewhat the same with the Freeze mechanic.. same duration, can be silenced, won't stack on the same target, but the duration will be lengthened etc.
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Pros:
Would work well with either zoo or handlock.
Amazing play with t3 this and t4 implosion.
Not susceptible to BGH.
Great shadowflame target for its cost.
Can be buffed up by malganis and demon spells.
Great taunt target.
You can abuse strong deathrattle effects with this card.
Cons:
You have to offer a goat everyday cause he's such an amazing minion.
4
Think of it as an extra turn, or a compliment to some of warlock minions' negative battlecries.
3
Craft 2 Bane of Dooms and offer a goat to rngesus everyday for both legendaries to appear!
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Sorry Shaman players :(
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Before anything else, here is the basis for my entry which is Yor'sahj the Unsleeping.
http://wow.gamepedia.com/Yor%27sahj_the_Unsleeping
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Mal'Ganis, Twisting Nether, Bane of Doom
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Thanks to those who shared their views regarding the first version of this card, which was indeed kind of awkward.
Want to know your opinions on this one.
You can visit the discussion page for this card here:
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/39293-weekly-design-competition-12-discussion-thread?page=13#c249
10
2
Transformation includes other class cards, however there are still limitations:
Minions= MInions
Spells= Spells ( Spells which doesnt have other cost- counterparts will remain the same e.g. Tree of Life )
Weapons=Weapons ( The durability of the new weapon is the same as the previous one)
Can totally destroy your opponents plans, esp if his deck is a combo reliant one.
Probably the Unstabl-est Portal ever.
1
Feedback: It's like a toll fee for your enemy per card - great against combo reliant decks.
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Album containing the Demon Spawns:
http://imgur.com/gallery/t5qB5/new
changed the Cost from 7 to 5.
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http://imgur.com/gallery/pWRl3/new
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