Anima Golem 's best friend
- rhinoxious
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Member for 9 years, 8 months, and 13 days
Last active Tue, Dec, 18 2018 13:15:17 -
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5
Wraith421 posted a message on New Card - Ogre NinjaPosted in: Card DiscussionQuote from Raynor033198 »This card will be fun to play with. The text doesn't read, attack a random minion, it says 50% chance to attack the wrong enemy. That means if your looking to get through one last taunt, it could go directly to your opponents face to finish them off.
The other difference is that it has a 50% chance to hit your intended target first. So if your opponent has 3 minions on their board, you have a 62.5% chance to hit your initial target, and 12.5% to hit the each of the other two minions or your opponents face.
That's not right. The 50% of the time it hits "the wrong enemy" it will not hit the chosen target. So in your example with 3 minions. 50% of the time it hits the intended target, and 16.6666% of the time it hits each of the other minions and the opponent's face.
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protoaddict posted a message on New card: Screwjank Clunker - discussionPosted in: Card DiscussionHoundmaster is a damn strong card and I think this is very close to it. You give up taunt but in exchange he is a mech himself. Could you imagine how strong Houndmaster would be if it was also a beast?
Teams up very well with mech warper and Mirmirons head, i think the dream is going to be turn 2 warper, turn 3 this guys on the warper and remove a body from the table, turn 4 Head and cross fingers.
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The summon activates knife juggler, and power overwhelming will leave a 1/1 - so better than Argent?
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Worth trying to fit in Chillmaw here?
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The meta isn't currently expensive, you can compete with relatively cheap decks if you concentrate your resources. The key is completing your daily quests.
Play casual not ranked, build your card collection intelligently, dust anything that no one ever uses (most cards) and buy the rares you need. Cancel out any quest that doesn't fit the 2-3 classes you've chosen to learn, you can build a backlog of three quests, so you shouldn't need to play many games with any other classes. If you get stuck then play the tavern brawl, preferably when it's a pre-made deck challenge.
Build towards this for starters in Paladin (it only has one epic in it, the rest is rare at best):
http://www.hearthpwn.com/decks/270278-budget-aggro-paladin-aggrodin-legend-grinder
Yes, you may need to buy Naxx if this proves too tough or too time consuming, but it's really a small cost compared to most console/PC games you might buy, play for 20 hours and then never touch again.
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Inspire cards so far look weak/slow individually, but a number of them we've seen are quite sticky and with two or more on the board their effects will snowball quickly