Okay, so I have done the maths and if you have exactly 5 non-deathrattle cards in your deck (including this, out of 30) and you play this on turn 2 (or turn 1 with the coin), you maximise you chance of drawing 6 cards and ending with 9 cards in hand.
The great thing is, given that 'expected' turn 2 i'm not even sure the deck would be bad
3
I am using them all the same turn
6 mana Big-Time Racketeer
2 mana Youthful Brewmaster
Copy of 2 mana Youthful Brewmaster
Total of 10 mana, leaving racketeer and brewmaster in my hand for rinse and repeat next turn. It's like a poor man's Lord Jaraxxus
4
You can constantly loop Big-Time Racketeer for endless 6/6 with a youthful brewmaster as the shadowcopy of the brewmaster will pull the brewmaster back for you too for next turn.
Is that right?
1
Corrupted Healbot?
2
Might just the freeze you need to keep your murloc's escalating for another turn, looks useful.
1
It would be 1 in 39 being lucky for one set of cards, to hit it across four sets in a row is highly unlikely, plus the increased drop rates of golden and epics must be considered, something is up! I even got four rares in one pack, I've never had that since playing from beta.
3
All the other revealed cards are freeze related so far, but we'll need at least one more way to freeze minions efficiently for this to see play, either a strong body with a freeze effect, or some kind Of cheap freeze totem, and that seems unlikely.
Unless of course the Death Knight has a freeze power?
2
A defensive mage card ... more evidence of moving ice block to hall of fame?
1
I often work with SuperData and they come out with some great stuff. The numbers are sound but the analysis in this case is somewhat lacking.
With a standard year rotation I think you're bound to see bigger profits near the big rotation in the spring, later expansions simply aren't as attractive.
Compared to most big mobile games, Hearthstone has had a great innings. Given it has a fraction of the marketing budget of most such titles (thanks to cross marketing with other trad blizzard games), it's still in rude health and highly profitable.
1
I often work with SuperData and they come out with some great stuff. The numbers are sound but the analysis in this case is somewhat lacking.
With a standard year rotation I think you're bound to see bigger profits near the big rotation in the spring, later expansions simply aren't as attractive.
Compared to most big mobile games, Hearthstone has had a great innings. Given it has a fraction of the marketing budget of most such titles (thanks to cross marketing with other trad blizzard games), it's still in rude health and highly profitable.
12
Golden version please with flying carrots!