Not many of those are key plays at/after turn 6 but earthen scales (druid again!) stands out, as does evolve, though shaman will likely still use that, just more generally to buff boards rather than just saving it for doppleganger combo.
You can constantly loop Big-Time Racketeer for endless 6/6 with a youthful brewmaster as the shadowcopy of the brewmaster will pull the brewmaster back for you too for next turn.
It would be 1 in 39 being lucky for one set of cards, to hit it across four sets in a row is highly unlikely, plus the increased drop rates of golden and epics must be considered, something is up! I even got four rares in one pack, I've never had that since playing from beta.
I often work with SuperData and they come out with some great stuff. The numbers are sound but the analysis in this case is somewhat lacking.
With a standard year rotation I think you're bound to see bigger profits near the big rotation in the spring, later expansions simply aren't as attractive.
Compared to most big mobile games, Hearthstone has had a great innings. Given it has a fraction of the marketing budget of most such titles (thanks to cross marketing with other trad blizzard games), it's still in rude health and highly profitable.
I often work with SuperData and they come out with some great stuff. The numbers are sound but the analysis in this case is somewhat lacking.
With a standard year rotation I think you're bound to see bigger profits near the big rotation in the spring, later expansions simply aren't as attractive.
Compared to most big mobile games, Hearthstone has had a great innings. Given it has a fraction of the marketing budget of most such titles (thanks to cross marketing with other trad blizzard games), it's still in rude health and highly profitable.
And it's not a fatigue deck, even if you can get 4 big bodies out of 3 cards, it's not really enough. You should be dropping big minions (5/5+) almost every turn after turn 4-5 and putting the pressure on by hitting to face and forcing bad trades. If they build mid-game board then clear it, their minions will die but yours won't. It's not super-competitive but it's decent, unexpected and fun.
I'm running something similar, but with Rag, 2 feral spirit and 2 doomsayers but less card draw and less combo (no 2nd faceless). More survivable and more consistent I think.
0
Not many of those are key plays at/after turn 6 but earthen scales (druid again!) stands out, as does evolve, though shaman will likely still use that, just more generally to buff boards rather than just saving it for doppleganger combo.
6
Not a fan, heavy handed and messes with opponent's deck. Could get oppressive.
3
I am using them all the same turn
6 mana Big-Time Racketeer
2 mana Youthful Brewmaster
Copy of 2 mana Youthful Brewmaster
Total of 10 mana, leaving racketeer and brewmaster in my hand for rinse and repeat next turn. It's like a poor man's Lord Jaraxxus
0
Thanks, it was hurting my head! So that should work on any strong battlecry card of 6 mana or less.
4
You can constantly loop Big-Time Racketeer for endless 6/6 with a youthful brewmaster as the shadowcopy of the brewmaster will pull the brewmaster back for you too for next turn.
Is that right?
1
Corrupted Healbot?
2
Might just the freeze you need to keep your murloc's escalating for another turn, looks useful.
1
It would be 1 in 39 being lucky for one set of cards, to hit it across four sets in a row is highly unlikely, plus the increased drop rates of golden and epics must be considered, something is up! I even got four rares in one pack, I've never had that since playing from beta.
0
20 assorted 'standard' packs opened, some arena, some brawl, some gold bought. Dropped 4 legendaries and lots of epics and rares too.
2
A defensive mage card ... more evidence of moving ice block to hall of fame?
1
I often work with SuperData and they come out with some great stuff. The numbers are sound but the analysis in this case is somewhat lacking.
With a standard year rotation I think you're bound to see bigger profits near the big rotation in the spring, later expansions simply aren't as attractive.
Compared to most big mobile games, Hearthstone has had a great innings. Given it has a fraction of the marketing budget of most such titles (thanks to cross marketing with other trad blizzard games), it's still in rude health and highly profitable.
1
I often work with SuperData and they come out with some great stuff. The numbers are sound but the analysis in this case is somewhat lacking.
With a standard year rotation I think you're bound to see bigger profits near the big rotation in the spring, later expansions simply aren't as attractive.
Compared to most big mobile games, Hearthstone has had a great innings. Given it has a fraction of the marketing budget of most such titles (thanks to cross marketing with other trad blizzard games), it's still in rude health and highly profitable.
0
Freeze any enemy too, so you can stop pirate/warrior weapon attacks, for a turn anyway.
0
And it's not a fatigue deck, even if you can get 4 big bodies out of 3 cards, it's not really enough. You should be dropping big minions (5/5+) almost every turn after turn 4-5 and putting the pressure on by hitting to face and forcing bad trades. If they build mid-game board then clear it, their minions will die but yours won't. It's not super-competitive but it's decent, unexpected and fun.
0
I'm running something similar, but with Rag, 2 feral spirit and 2 doomsayers but less card draw and less combo (no 2nd faceless). More survivable and more consistent I think.