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Haussenfuss posted a message on Legend Matchmaking UpdatePosted in: News"The reason he didn't know was because he wasen't involved in the change."
As a game designer, how is this even possible regarding such an important matchmaking change?...
It's not a big deal - he's not on the team that makes decisions regarding match-making. The members of that team have been tweaking the match-making system for over a year - BB occasionally mentions some of the changes in tweets and reddit posts. Mostly, the tweaks which have previously been mentioned have focussed on new player experience. But there are likely lots of little tweaks, and the tweakers don't announce all of their changes to everyone in the office. Dean is on the balance team, and is an entirely different sort of tweaker. -
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cheepalm posted a message on Weekly Card Design Competition 5.08 - Discussion TopicPosted in: Fan CreationsA strong recovery card that can help you if you're on your last leg? As well as a fairly decent 8 drop? Is it balanced enough to be a submit?
I think it's overcosted. Frost Nova is only three mana. Blizzard is 6 mana and combines Frost Nova and Consecration, a total cost of 7. This card could probably be justified at 6 mana, maybe even 5.Righto, noted.this card freeze all enemy character = Frost Nova + Freezing Potion(to the enemy hero)
and gain armor = 3 ability in 1 card !!
Ice Barrier and Feral Rage cost 3 mana gain 8 armor.
if on opponent's board have 3 minions (+1 enemy hero) your gain 16 armor (Volume 6 mana)
if have 5 minions (+1 enemy hero) your gain 24 armor (Volume 9 mana) <<< it's very OP
if have 7 minions (+1 enemy hero) your gain 32 armor !!!!?!i think gain 2 armor for each enemy and cost 6 or 7 is ok.
(3minions + 1hero gain 8 armor) -
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zonesville posted a message on Max McCall Talks About Charge and Taunt - Concerns, Experimentation, and ExecutionPosted in: NewsThe Hogriders in Mean Streets were the first example of this, and it’s reassuring to see that no one is using them
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An anti-aggro card for priests, that's supposed to have a slowdown effect a bit like Doomsayer.
Your enemy will be kept from playing certain weapons to protect his own minions, but can also use it to his advantage to possibly clear the board by sacrificing weapons.
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The deck worked for me on the first try too.
I switched:
Sylvanas for Piloted Sky Golem #1
Sludge Belcher for Piloted Sky Golem #2
Pit Lord for one Doomguard