• 1

    posted a message on Big hit for invested money (600 Euro plus)
    Quote from GralQ >>
     i meant you should recognize that OP made a poor syntax choice. The word may be 'spent' not 'invested'
    And regarding your conception of product.. well consider that when we pay we get a receipt describing what we bought. Every sellable item this game has follows standard software commercial rules. So each of them is a product. The fact that you can have the same product by spending time in the game does not mean that your purchase was an "acceleration" , it's only a different currency
    I dont think it's a matter of opinion here, you think that most have a misconception of f2p essentially because .. they are right ;) take no offense please.
    So again, we paid for a product that was completely changed without warning at purchase time.  Also, they had a policy of full value dust disenchat that they are not offering in this case.  As it is today, it is a scam.
    Again, here are some ideas blizzard could implement to not scam us:
    1) Allow full dust disenchat of Naxx and GVG cards.  Or at least golden ones. It could also be for players who paid real cash only
    2) Not remove Naxx and GVG from the shop, offer them at discounted prize instead. And make wild rank the main rank if you wish to (show in friend list and questlog).  This could make wild more competitive
    3) Balance wild THIS SPRING together with basic+classic sets. We dont want Dr 6, Dr 7, unstable portal, imp-losion, Piloted shredder as they are today. Together with this: organize Wild tournaments , of course with less prizes than standard, but official and advertised.
     In my opinion the product itself wasn't changed at all, basically the same old Hearthstone you have had, you will have in wild mode, so that is just a renaming. In addition you get the Standard mode as well. You still have every single pack you purchased and adventure as well (as long as you purchased the first wing of Nax you still get the whole content).
    You didn't pay for the ability to purchase GvG packs, you actually purchased GvG packs (you still have those).
    You didn't pay anything for the ability to purchase Naxxramas, you actually purchased Naxxramas (you still have the adventure).
    So as I see it, your base product wasn't changed at all, instead you get additional content to it.
    Based on this view, Blizzard actually added content for free, which is the exact opposite of a scam.
    For me it would only be a scam if Blizzard actually deleted the GvG and Naxxramas content along with the Wild mode and only then the demand for full disenchant value would be justified.
    Posted in: General Discussion
  • 1

    posted a message on Brawl #33 Miniature Warfare Best Brawl ever?(Poll) Also, Should we have a standard Brawl that is always active?

    I like the idea of being always able to brawl a lot.

    However, I think the Battle Builds TB was much better than this one, it had lots of different possible strategies and the collection was not as big of a facter as it is in the Miniature Warfare TB.

    Posted in: Tavern Brawl
  • 3

    posted a message on 100% win rate deck for non plebs

    Posted in: Tavern Brawl
  • 1

    posted a message on How to improve the Miniature Warfare Brawl
    Quote from WhiteBobcat >>

    Use your brain for two minutes. There are tons of commons and rares that are great for the Brawl. A Mage with cheap AOE spells, secrets, and Ethereal Arcanist is pretty awesome. Questing Adventurer in any class, Scavenging Hyena + Unleash the Hounds in Hunter, Shaman with Unbound Elemental and all its Totem buffs. Then of course Owls to take away enemy buffs.

    The Brawl is really about buffs, card draw, and silence/AoE removal. Sure some people will be able to build quick win combo decks with legendaries, but not everybody has them, and they will not get drawn into every game.

     I used my brain to come up with this deck: Mage basic only TB
    The point is that the losses to ridiculous cost decks are feel really bad, because you simply cannot counter them or play around them at all.
    Posted in: Tavern Brawl
  • 1

    posted a message on How to improve the Miniature Warfare Brawl

    This brawl is brutal for newer F2P players as it is right now.

    If this brawl gets repeated in the future the following changes would make it more enjoyable for newer F2P players, at least in my opinion:

    All minions are 1/1s is a nice thing, however, the minion cost should have been modified by rarity:

    - common/basic cards cost only 1 mana,

    - rare cost 2,

    - epic cost 3,

    - legendaries 4

    no more turn 2 death and the tradeoff for using higher rarity minions is interesting by itself (board control vs. effect value)

    EDIT: saltiness reduced

    Posted in: Tavern Brawl
  • 1

    posted a message on Miniature Warfare - Brawl #33

    This brawl is super pay2win, really bad design choice in my opinion ....

    I struggled to win some games with this basic only deck:

    [Miniature TB] Zero Cost
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (20) Ability (10)
    Loading Collection

    Posted in: Tavern Brawl
  • 1

    posted a message on Punish roping players
    Quote from Belterlyes >>

    Hi all

    First of all I am not salty. I am just bored running into players waiting there evey turn until it ropes. Even the very first one when they have obviously nothing to dicide as they cannot do anything. It is not fun and there is nothing to do about it.  I can't imagine what it is good for, unless it is a psychological warfare which is absolutely pointless.

    So consider this post as a protest against time robbers.

    I think it would be nice if something similar to the clock used in chess would be installed besides the rope. I mean turn time limit would remain and there would be a fair whole game time limit. 

     Drink a coffee while playing, browse the internet, so many things you can do while your opponent takes his/her time.
    Posted in: General Discussion
  • 1

    posted a message on Mysterious Challenger is OP. Nerf!
    Quote from Besmal >>
    If the effect was a joust, it would be a tiny bit more balanced and see less play because it would be a gamble against most decks which aren't face.  Another possibility is to change the battlecry to deathrattle, then at least it can be silenced, if it keeps the battlecry, it either needs to have a crappy stat line so it can easily be dispatched, or drastically reduce the number of secrets it pulls out.  The only other option, is for Blizzard to create some new cards which punish secrets, doesn't have to be destroy or steal, sending them back to the owners hand would be pretty nasty.
     Joust instead of Battlecry: actually destroys the face-secret paladin, interesting for a slower type of secret paladin (with Secretkeeper and Illuminator)
    Deathrattle: Kind of lame, but decent balancing
    Quote from n00neimp0rtant >>

    5 mana 5/5, "Battlecry: Put one of every Secret in your deck into your hand." (Still offers that signature "secret blitz", and up to 6 free draws is insane value, but the player has to spend mana to play them. Stats adjusted so you can play it one turn earlier)

    6 mana 6/6, Active Effect: "Your Secrets cost (0)." (Most realistic nerf; spirit of the card is left unchanged since you get to play secrets for free, but you don't get the free draws. Also a nice late-game buff for Secretkeeper)

     I like these two the most from your suggestions, as they both generate additional synergy with Secretkeeper.
    Posted in: Card Discussion
  • 16

    posted a message on Warsong Commander

    This should cost 2 mana for its stats and effect right now, or be a 3/3 at least.

    Posted in: Warsong Commander
  • -5

    posted a message on Novice Engineer

    A 2/2 for 3 mana would be the correct change in my opinion. Right now this is worthless in constructed.

    Posted in: Novice Engineer
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