• 6

    posted a message on Mad Hatter

    Oh shit didn't realize it'd also go for enemies.. huh.

    Posted in: Mad Hatter
  • 2

    posted a message on Mad Hatter

    I know. I'm talking total stats obviously.

    Posted in: Mad Hatter
  • 3

    posted a message on Splintergraft

    HOW LONG CAN THIS GO ON?

    Posted in: Splintergraft
  • 2

    posted a message on Mad Hatter

    4 mana 6/5 seems pretty nice

    Posted in: Mad Hatter
  • 1

    posted a message on Town Crier

    Kobold Librarian who?

    Posted in: Town Crier
  • 2

    posted a message on Dollmaster Dorian

    Okay so actually, as much as I love memeing about this, I think it's important to note a huge downside.

    Every minion you draw while this is up, your opponent knows is in your hand. Knowing the contents of your opponent's hand is huge, and so I think that's something that should be considered.

    Then again, Dirty Rat is rotating, soo..

    Posted in: Dollmaster Dorian
  • 6

    posted a message on Dollmaster Dorian

    Gee Valeera! How come Witchwood lets you have THREE legendaries?

    Posted in: Dollmaster Dorian
  • 6

    posted a message on Witchwood Grizzly

    Cyclopian Horror sends it's regards.

    Posted in: Witchwood Grizzly
  • 2

    posted a message on New Card Reveals - Witching Hour & Witchwood Grizzly

    Tyrantus value

    Posted in: News
  • 1

    posted a message on Cursed Castaway

    The comparison between Starfire and this is one that makes sense to be made, but unlike those defending this card, I can safely say that this is unfortunately worse. The idea of rush minions being spells with a potential body afterwards is realistic, but in this case that doesn't work out.

    1. You don't get the full effect of the "spell" immediately unless the minion dies that turn. This negates most of the value of it being a rush minion instead of a spell.
    2. Taunt exists. This is a much larger counter than people seem to be acknowledging. Removal spells are often for minions that your minions can't hit.

    The combo specific draw is definitely better, but with those two issues, I don't think this will see play.

    Posted in: Cursed Castaway
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