There are also the new cards for Marvel Snap. For me, you can keep your expensive expansion, Blizz.
- ragnarosismyingameusername
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Shipmen posted a message on Patch 25.0 - Theotar Nerf - Death Knight Prologue - Duels, Mercs & BGs Content and Much More!Posted in: News -
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thatguy517 posted a message on The WitchPosted in: NewsLooks like we have a leak confirming dr Boom and Rafaam
https://twitter.com/disguisedtoast/status/1105521963689140226?s=21
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tsyeatts posted a message on Onndasta hunter optimisationPosted in: General Deck BuildingI'm having a lot of success with Oondasta Hunter atm. My list runs x2 Firefly (in place of candleshot), x2 Stitched Tracker (in place of baited arrow), x1 Zilliax (in place of one Witchwood Grizzly), x1 Mossy Horror (in place of the other Grizzly), and x1 King Krush (in place of Emeriss).
I found that:
-Candleshot is less effective without Hunter's Mark
-Stitched Tracker is basically shadow visions for minions on a 2/2 stick for 1 additional mana
-Zilliax is a boss utility card, healing is necessary for survival
-Mossy Horror helps against aggro Paladin and any other token generating deck
-Witchwood Grizzly is disappointing to pull when you need a Rush/Charger AKA no immediate tempo unlike Warbear, Devilsaur, and Krush
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hiZENman posted a message on Onndasta hunter optimisationPosted in: General Deck BuildingRemove Emeriss and add king Krush
Baited arrows can also be removed and replaced by zilliax + something else(tech card)
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HearthBoyJ posted a message on Make the CardPosted in: Fan CreationsNext: A start of game effect
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Anatak89 posted a message on not winningPosted in: General Deck BuildingQuote from ArgentumEmperio >>Quote from MakeWarlockWinGamesAgain >>You let go of too many things. Like you lose a lot of hp and cards because of deal damage and discards. You should add the warlock spellstone to regain that hp and deal damage. You cant just win off minions. You need good spells. Like defile.
You have too many 1 drops! I know its zoo but try balancing it out. You can see the cards when you get your mouse at the top hero icon when youre building a deck.
Rank 3-Legend 60+% WR!! The Prince of the Fungal Zoo Zoolock Deck by Anatak89 - Mar 31, 2018Minion (28) - 1x Leeroy Jenkins
- 1x Prince Keleseth
- 1x Nerubian Unraveler
- 2x Despicable Dreadlord
- 2x Doomguard
- 2x Saronite Chain Gang
- 2x Spellbreaker
- 2x Darkshire Councilman
- 2x Fire Fly
- 2x Flame Imp
- 2x Fungalmancer
- 2x Glacial Shard
- 2x Kobold Librarian
- 2x Malchezaar's Imp
- 1x Tar Creeper
- 2x Voidwalker
Ability (2) - 2x Soulfire
Loading Collection This is the exact deck I used to make legend the last two months. I know that a few of the cards have rotated out (Malchezaar's Imp and Darkshire Councilman - this one really hurts), but, you do not need spells necessarily. I've tried with and without the spellstone, and I prefer just going full minions, going for value trades (making it more of a "tempo" deck). 14 of the cards were 1 drops. But they're all necessary, I'd say.Try to tinker with this deck. I tried to refrain from posting it for as long as possible lol, I'm really not trying to shamelessly advertise the deck here. I haven't tried playing with it too much yet since rotation, mainly because I've been a bit busy, but I think it can still find a place.You do realize that this deck of yours that you are suggesting, even with tinkering with it as you said... it just doesn't work.Prince Keleseth lends itself towards aggressive decks because it means you can front load all of your minions upfront. The fact of the matter is that with loss of Malchezaar's Imp and cards such as Possessed Villager you are looking at a deck that lost quite a lot in regards to 1 drops. Because Soulfire is no longer deal 4 damage for 1 mana because of the cycling effect from the Imp. Now it is a case of being pure burst but where's the rest of the damage going to come from?You have lost Darkshire Councilman so now you don't have access to a big minion to drop on turn 3 that can deal a significant amount of damage and Prince Keleseth limiting your ability to play 2 drop minions, your power turns need to be turn 1 and turn 3.Furthermore you say that you don't agree with Bloodreaver Gul'dan because you can draw it early and lose it. Well if you lost it then you lost it playing something which mattered more, but it itself won't be preventing you to not play cards on turn 2. Prince Keleseth on the other hand will prevent you to do so whether you draw it late or early. And without powerful turns to exploit the +1/+1 buff on turn 3 and forward, the most powerful card in this entire list is Saronite Chain Gang and... I'm sorry but no, not worth cutting out some of the most powerful cards you could run for the sake of having 2 3/4s on turn 4 'some' of the times.This is an aggressive deck that would have to compete with other decks such as odd-hunter. Odd hunter has the power of a 3 damage hero ability and losing out on basically nothing.What does this deck gain? If you genuinely have an answer to it, I would love to hear it because I don't see it. It has no reload ability, it doesn't have sticky minions in a world where AoEs are plentiful and powerful. It lacks a killing potential without killing yourself in the meanwhile. How would any version of this deck of yours function between Voidlords, Ballista Shot and 3-4 damage AoEs?The only way I could see it happening is by having a card that can rebuild an entire board, stabalize yourself and allow you to kill your opponent. Previously that was Bloodreaver Gul'dan and I don't think that has changed, at least not when talking about Zoo and not Aggro Warlock.Yeah I know that losing Darkshire Councilman sucks haha. I updated the deck though.Legend Fungal Prince Zoolock - Updated for Witchwood Zoolock Deck by Anatak89 - Apr 14, 2018Minion (28) - 1x Glinda Crowskin
- 1x Leeroy Jenkins
- 1x Prince Keleseth
- 1x Sea Giant
- 2x Despicable Dreadlord
- 2x Doomguard
- 2x Saronite Chain Gang
- 2x Spellbreaker
- 2x Fire Fly
- 2x Flame Imp
- 2x Fungalmancer
- 2x Glacial Shard
- 2x Kobold Librarian
- 2x Tar Creeper
- 2x Thunder Lizard
- 2x Voidwalker
Ability (2) - 2x Soulfire
Loading Collection I haven't faced too many odd hunters at legend rank, but I understand that they would ruin me.I still have success against paladins if I can draw early taunts, and of course Despicable Dreadlord ruins them.One time I had a dream draw where he couldn't deal with Glinda Crowskin who had the Keleseth buff, and I froze his entire board with Glacial Shards haha.Anyways, the deck does work. And it deals with paladins quite wonderfully. Yes hunter will probably beat you. But you can beat warlocks too, especially since they've lost N'zoth. And if you silence the first Possessed Lackey the win rate jumps up significantly.I'm just going by personal stats too. I've played the deck, and I've won lots with the deck. I still don't really like Bloodreaver Gul'dan, but that's just a personal thing.I should also say I'm still tinkering with it. Haven't played toooo too much because I've been busy, but it's still finding success in the limited games I've got with it.Edit: Usually I'm against shamelessly posting these in random threads. But you keep shooting my ideas down even though I've made them work haha. Another reason zoolock really works is I believe people mulligan hard for silence and whatnot, expecting cubelock, so that really works out for me. -
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Likafoss posted a message on not winningPosted in: General Deck BuildingSomeone suggested playing arena to build up your collection. Unless you are moderately skilled or better at Hearthstone, I recommend just spending your gold on packs.
I've been playing HS for almost 2 years now and just recently have been able to break even in the arena format. If you're good (really good) it can pay off, otherwise a pack is 100 gold well spent for newer players.
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Anatak89 posted a message on not winningPosted in: General Deck BuildingQuote from MakeWarlockWinGamesAgain >>You let go of too many things. Like you lose a lot of hp and cards because of deal damage and discards. You should add the warlock spellstone to regain that hp and deal damage. You cant just win off minions. You need good spells. Like defile.
You have too many 1 drops! I know its zoo but try balancing it out. You can see the cards when you get your mouse at the top hero icon when youre building a deck.
Rank 3-Legend 60+% WR!! The Prince of the Fungal Zoo Zoolock Deck by Anatak89 - Mar 31, 2018Minion (28) - 1x Leeroy Jenkins
- 1x Prince Keleseth
- 1x Nerubian Unraveler
- 2x Despicable Dreadlord
- 2x Doomguard
- 2x Saronite Chain Gang
- 2x Spellbreaker
- 2x Darkshire Councilman
- 2x Fire Fly
- 2x Flame Imp
- 2x Fungalmancer
- 2x Glacial Shard
- 2x Kobold Librarian
- 2x Malchezaar's Imp
- 1x Tar Creeper
- 2x Voidwalker
Ability (2) - 2x Soulfire
Loading Collection This is the exact deck I used to make legend the last two months. I know that a few of the cards have rotated out (Malchezaar's Imp and Darkshire Councilman - this one really hurts), but, you do not need spells necessarily. I've tried with and without the spellstone, and I prefer just going full minions, going for value trades (making it more of a "tempo" deck). 14 of the cards were 1 drops. But they're all necessary, I'd say.Try to tinker with this deck. I tried to refrain from posting it for as long as possible lol, I'm really not trying to shamelessly advertise the deck here. I haven't tried playing with it too much yet since rotation, mainly because I've been a bit busy, but I think it can still find a place. - To post a comment, please login or register a new account.
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not every card in the deck has to have synergy, sometimes you just have to stay alive. all of these cards fill that gap in the deck
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I was thinking of a making a meme deck and i wanted to make da undatakah paladin with recurring villain but i have a question. if it shuffles itself into your deck due to immortal prelate does the recurring villain deathrattle trigger?
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Hiya if you saw my last thread sorry for the mistakes. Here is the same idea but salvaged
It avoides waterboy and twig of the world tree otk's however it might be too slow
if used correctly with twig of the world tree i think that it isnt too slow
i tried to make a hero that would push ramp druid
no this is fine in wild it is not op when used with astral communion as in wild you will die if you play this (in wild)
please reply cos i like freinds
people keep saying its op with cards that change the hero power cost, its not read it carefully, or read the replys i have put
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might be too op, sorry