elementals need huge nerf, whoever pulls them off first wins, it has no counterplay.
- r0s0n3r0
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Member for 4 years, 1 month, and 1 day
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Dweight888 posted a message on The current state of Battlegrounds is?Posted in: Battlegrounds -
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Loomineyes posted a message on Blizzard already ruined DuelsPosted in: DuelsI'm not convinced the new game mode is for new players. Wild isn't for new players, should new players complain about how inaccessible it is? I don't care for auto battlers, that doesn't mean I spend my time lamenting and complaining about a game mode that isn't for me and is basically taking up space on the UI. I can't sit there and say, make game modes that I like playing or don't make them at all. Not every mode is for everyone, that's part of the reason they make so many, to appeal to different strokes.
There are plenty of game modes for new players, arena, battlegrounds, standard, tavern brawl, solo player content including dungeon runs. It's good they're introducing ways for long time players to utilize their large, otherwise potentially unused collections.
They could have had a separate wild and standard version, but they probably couldn't see the incentive there.
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TheBestBob posted a message on Heroic Brawliseum - Tavern Brawl #276Posted in: Tavern BrawlKinda terrible without the free entry.
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SHURE posted a message on Libram Paladin is in desperate need of nerfsPosted in: General DiscussionQuote from Nickfuryusn >>Literally no good reason to touch paladin right now. Or any class for that matter. The meta is actually in a decent place. I do believe druids mana cheating and ramping needs to be toned down a bit but other than that, this is just another salt post.
Very much agreed.
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xskarma posted a message on WILD Deck Spotlight: Pain Warlock - Top 150 LegendPosted in: NewsUpvote this comment if you would like to see similar articles to this. We have some potential plans. :)
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racha posted a message on Ben Lee Talks About The Battle Pass And A Progression SystemPosted in: NewsYOUR 👏GAME👏 IS 👏TO 👏EXPENSIVE 👏
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Stalladir posted a message on Ben Lee Talks About The Battle Pass And A Progression SystemPosted in: NewsPlease... Anything but Battle Pass...
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Stalladir posted a message on Ben Lee Talks About The Battle Pass And A Progression SystemPosted in: NewsI believe you don't fully understand how duplicate protection works...
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Lycaon55 posted a message on Blizz should calm down with the mana cheating cards.Posted in: General DiscussionWe all know the culprits Guardian Druid, Libram Pal, Big Warrior, Special mention for Gibberling Druid!! I know it's fun and spectacular but its also mostly unfair!!! 4-5 minions on the board on turn 1 and you have 1 mana to answer that? Come on Blizz! Did they really test these cards? Huge minions by turn 4/5? Unplayable. I tried these decks, easy wins, yes, and I have never seen so many opponents just concede but is this really what HS is about? Where are they going with this?
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Akino posted a message on Patch 18.0 - Scholomance Academy, Game Improvements, Battleground Changes & Legendary Quest ChainPosted in: NewsJust checked the data extracted from the patch 18.0, and in addition of the new extension "Scholomance Academy" and the modifications in the battleground, I was able to find than new Hero (Skins) have been added in the patch:
- Nagrand Garrosh (Warrior)
- Annhylde (Warrior)
- Second War Uther (Paladin)
- Horseman Uther (Paladin)
- Warsong Rexxar (Hunter)
- Scholar Jaina (Mage)
These Skins may be related to a new Tavern Brawl (Garrosh, Uther, Rexxar, Jaina), or may be temporary available in the shop (Annhylde) like "Sylvanas Windrunner" in the patch 16.0
The pictures are not available (yet), but the data are there.
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I have played extensively last couple weeks and the game is a pure roller coaster - no matter 5 or 10k, if you fail to get fast triple during 8-9g turns you will barely survive the damage spikes from the ppl that get it.
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https://www.youtube.com/watch?v=Q51B6M70QBs
This reveals point to Mists of Pandaria - dragons, trolls, pandas, elemental and mogu (Jade golems theme)
With all this things pointed out so far I bet my guts it's Thunder King Isle expansion! The Lightning is Ley Shen 101%.
Single player adventure will be Isle of Giants or Timeless Isle if they follow the theme.
Edit: Adding Ley Shen Art to cover up more:
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It seems that with the last few patches the mode just moved to a Vegas style slot machine. You either get a T5 good minion on 8-9 or try to survive into Top 4 with praying the RNG gods spare you from the highroller.
And it's not a skill mode now, you either get the lucky Genie/ Mama/ Nomi and win or you got to go fast T5 and pray for DS + Poisonous combo to fight equally the luckier ones.
Pirates and Demons are not viable at a large margin, since any end game combo involves several huge posion minions or 300+ Hp Garr and 80+ dmg wf/megawf elemental that just obliterate this 2 tribes viable strategies. The 4/4 and 4/3 buffs are not viable at all - 4/1 divine shield wf or 4/4 non ds for T3.
I still play the game, but even at 10k+ which is top 1000 EU the mode feels stall and some heroes are so busted with the speeding it's hilarious. A lucky Omo is T6 with Genie + Rag at 10g and no matter your skill if you face him this turn you get 15-25 dmg and loose any Top 4 hopes if not lucky to build poison/ds combo in the next 2-3 turns before dying.
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Instant add to Reno Priest in Wild - awesome control tool with body on the board.
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As I commented like 40 minutes ago - they told the class will be an Aggro one and will get out of gas fast - however today they give the DH 5 cards that are like ULTRA GOOD mid-game into late game :)
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Demon Hunter will need to hit face and be mostly an Aggro class and will run out of gas they said...
3 days later they print 6/7 with Fireball spread on ALL enemies and this thing... LOL!!!