5 of 10 are preety good and 1 is situational (poisonous). Provided that you have to choose out of 3 discover options, the chances you obtain something good are:
X~Hg(3, 5, 10)
P(X>=1)=1-P(X=0)= 1 - ncr(5, 0)*ncr(5, 3)/ncr(10, 3) = 1- 1*5!/[3!(5-3)!] / {10!/[3!(10-3)!]} = 1 - (5!*7!) / (2!*10!) = 1 - (3*4*5)/(8*9*10) = 1- 1/(2*3*2) = 1 - 1/12 = 11/12
Which basically means out of 12 trials you will have a decent adapt 11 times on average. No RNG, just sweet mathematics.
2
Jo! You can go either 3 Mechwarper or 1 Summoning Portal + 1 cost reduced Mechwarper (is way easier) ; with 1 mech on board wich you get mostly from Galvanizer and/or Mecharoo and 4 or 5 mana you can magnetize infinitely
If you face a deck with heavy board presence or lots of control; you just fill the board with gigant mechs; they will never be able to control it
Easy 100G daily
PD. You need a fast device; otherwise you never will be able to reach letal in 1 turn
3
Why not Gluttonous Ooze instead of Acidic Swamp Ooze, think it overvalues in every way the swamp ooze
2
I dont have either Archmage Antonidas or Ragnaros the Firelord, i know i should craft one of both, but how could i replace them in this deck? I was probably thinking about one Pyroblast, is it a good idea?