• -30

    posted a message on The Winning Strategy [Zoolock to Legend]

    Oh look. It's a standard zoolock list that has been around since the first week of this expansion with that trash Mad Hatter card in all it's glory, because apparently the "Winning Strategy" is to run a card that buffs your opponents minions. Nice. Sad to see original decks buried by this hack.

    There is a reason serious players don't use hearthpwn to find competitive or optimized lists.

    Posted in: The Winning Strategy [Zoolock to Legend]
  • 2

    posted a message on Quest Priest, is it hopeless against shudderwock shaman?

    This is honestly one of the worst metas ever and the nerfs barely helped with the real problems in the game. Even raza priest could be beaten by a well timed cold light oracle or dirty rat. Right now you are just fucked and you should auto concede if it's not even shaman. Absolutely abysmal game design. No one on the hearthstone team gives a flying fuck.

    Posted in: General Discussion
  • 1

    posted a message on Tier 1 Meta List - Paladin Dominating

    There is a lot of Pally on ladder but think it's probably because the decks are brain dead, the even pally players already had lots of paladin cards and the they are waiting on others to tell them what to play. It's not a giant leap to assume the majority of paladin players are also the highest percentage of netdeckers in the games.

    Posted in: General Discussion
  • 1

    posted a message on Post-Nerf Experiences

    Tearing it up with miracle right now. Even have two Wanted! in my deck. Just shat all over a control warlock running lackey and dark pact. I can out tempo any pally on ladder. Odd rogue was tough but winning by the skin of my teeth on some lucky Fal'dorei spiders. It actually got me thinking. Isn't Quest rogue just a worst Fal'dorei now? Sure you get more control over your 4/4s but good luck otking anyone with 4/4s as a quest rogue. Mages are probably the only thing you don't want to see as a miracle rogue these days.

    Posted in: General Discussion
  • 1

    posted a message on The Truth: Regarding Ingame Player Interaction

    babyrage the thread. Also I love how you went for the bullshit, "my first amendment" crap at the end of your wahhhhh post. Your freedom of speech is not protected when it comes to moderators or websites. No one has to listen to your crap or legally allow you to post it anywhere on the internet unless you specifically own the website. Let's just clear that up right now. People can emote however the fuck they like when they like. If it hurts your feelings then squelch them. Fuck off with the piss and moan fest. Grow some thicker skin you sensitive pansy. The sun's ultraviolet rays are more harmful to you than some kid emoting you in a card game. I doubt you go outside much though considering the post you made.

    Posted in: General Discussion
  • 1

    posted a message on Spiteful Summoner - To dust or not to dust?

    It's still viable, but I am dusting it anyways because I hate the archetype and would rather have the dust to craft fun cards.

    Posted in: General Discussion
  • 11

    posted a message on Budget Witchwood control warlock

    Don't listen to the people saying "no win condition". They have no clue what they are talking about. Winning by controlling the board is a foreign idea to these people and they should be ashamed. Also obviously it won't be able to compete with tier 1 decks, that isn't what it was created to do. It's an interesting deck that can be piloted well and will win games for new players. I find it very admirable. 

    Posted in: Budget Witchwood control warlock
  • 1

    posted a message on The HS community doesn't like having rogue in the meta

    Rogue was my favorite class when I first started playing but as time has went on, my love for it has dropped off a cliff. It's just not fun. Quest rogue is barely even a real deck, it's just an exploitation in the meta that let's you insta win or insta lose based on your que. Miracle is a tired dead horse that is boring as hell after 1000 or so games. Weapon rogue hasn't received any interesting support buffs like oil and Blade Flurry was an awesome card. Thief rogue finally got a cool card with Tess, just as they rotate out most of the thief package. Great job. Tempo rogue? More like neutral rogue. It's quite telling when few nerfs to a few neutral cards basically destroyed the archetype. 

    It's just not an exciting class to play. If you aren't running a deck half full of classic and basic cards in your rogue deck, your rogue deck is probably going to get nerfed. Just a boring class to play and I truly wish it wasn't. Quest rogue 100 percent needs a nerf though. I don't know how anyone but the most dimwitted individual could argue against that.

    Posted in: General Discussion
  • 6

    posted a message on The HS community doesn't like having rogue in the meta

     

    Quote from CypherBenkes >>

     

     

    Quote from xX_Clerk_Xx >>

    I don't know about the Leeroy Arcane golden deck, and it sounds interesting, can someone please explain?

    Back in vanilla and naxx era HS the deck centered around cycling through your deck quickly to get Leeroy or Arcane Golem and using Shadowsteps on them to charge face, with your last attack with that minion getting double buffed with Cold Blood.
    Excuse my Azerothian, but what the fuck are you talking about? Arcane Golem wasn't released until Karazhan, which was released so far off from Naxx, what are you even on about? Do you mean Molten? Also, Cold Blood isn't a Warrior card. When you mention using Shadowstep on them to charge face, are you talking about the old version of Warsong Commander? Your comment is so fucking confusing.
     
     It would be less confusing if you knew what you were talking about. Arcane Golem and Arcane Giant are two different cards. timandericmindblown.gif
    Posted in: General Discussion
  • 1

    posted a message on What is better. Wild or Standard?

    There is little difference. Both need new expansions and balance changes to freshen up the meta. Personally I stick with standard. It's the game mode that gets more attention. Wild has more cards but that doesn't somehow make it more creative or fun. It's still a victim to tier lists and meta defining decks just like standard is. Overtime it's balance will drastically suffer because certain classes with weaker core sets will have greater access to powerful cards from expansions, while those who regularly get meme cards in expansions because their core set is strong will fall so far behind that it's not even viable. I'm also not surprised to see so many in this thread praising wild. It's the hipster point of view in this community. The more popular mode which is obviously standard isn't cool so they will praise wild or even arena despite it being a haven for balance issues, cheaters and having it's own form of net decking.

    Posted in: General Discussion
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