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    posted a message on Rebuke

    I think you don't get Loatheb was good because you could toss it out literally any time and it added a 5/5 to the board that people need to deal with, it traded really well with other minions while fucking you over by not allowing you to cast spells. With just the effect and at a 2 mana cost, it's expensive for aggro to whiff while using this card, and it is really situational because it's only good when you have a large board as aggro. Things like Bloodlust or Savage Roar can be used when you have a board of 2~3 minions to remove a big threat from their board, this literally does nothing except the specific scenario where your opponent is going to use spells to remove something. It doesn't help your minions trade better, it's trash. And if you've let aggro grow a board to the point where you absolutely need to use a board wipe spell and they're floating two mana and use this card for the win, you've played something wrong, because you shouldn't have them get to that point (you've been too greedy), and you'd probably have lost anyway (because you're more likely to not have draw your AoE in the majority of circumstances) So many scenarios? Literally what scenario is there than, "they have a big board, your board is empty and can't deal with theirs, you lose if you don't play a spell"?

    It's not the first time we've had those cards. Humility sees no play,Dark Conviction sees no play, what makes you think this card will?

    Posted in: Rebuke
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    posted a message on New Paladin Legendary - The Glass Knight

    Bartender is MSOG and rotates, and if you're running this card with CtA and Truesilver for the synergy plus Sentry, that's already 7 4 drops. Not convinced.

    Posted in: Card Discussion
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    posted a message on New Paladin Legendary - The Glass Knight

    4 mana 4/3 DS is okay and it would be a really good Arena card. I don't think it makes the cut in Constructed though, we'll see.

    The thing is Healadin is mostly a Control deck, and for most Control decks I don't think this card generates enough value as a 4/3 with regening shields. It's not the easiest thing in the world to kill, obviously, but it's not that hard either. A ping+3 damage would do it, so it's not like it's a real pain in the arse to remove. Not to mention Healadin isn't really a deck either and most good sources of Paladin healing rotate out.

    While it wants to be played in a Healadin deck due to synergies, this card is best, I think, in a tempo deck. A 4/3 DS is a good minion for those decks, having decent stats for its cost and DS. However, Truesilver aside you are then really playing this just as a 4 mana 4/3 DS - and is that even worth using in a Constructed level deck? Because then you could argue it's basically just C'Thun's Chosen since on t4 3 and 2 health are not that different - most things coming out on t4 will be able to kill it regardless, presuming you've popped the shield, and it saw no play outside of C'thun decks. Additional problems for this as a tempo deck: it shares the 4 mana slot with Call to Arms which is just better if you aren't thinking about proccing the synergy, and it's going to be tough to heal yourself to activate the synergy as a tempo deck, because it's rare for you to have taken damage if you've curved out right.

    This, I think, is the biggest problem - the deck that wants to play this for synergy doesn't want to because of its low value, the deck that wants to play it for stats doesn't want to because it's just not good enough for Constructed if you don't proc the synergy.

    Posted in: Card Discussion
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    posted a message on The Witchwood Discussion Thread

    I'm still waiting on Paladin legendaries before I craft anything (I have every Paladin legendary except for the Quest, because that was complete garbage), and we'll go from there. I'm not too excited about the cards they've revealed so far in terms of gameplay. A few outstanding flavour cards though (Voodoo Doll for one).

    If I can't make a heavy midrange~control Pally work then we go to plan B and try playing Midrange Hunter, although I confess I get bored quickly.

    Posted in: General Discussion
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    posted a message on New Paladin Minion - Bellringer Sentry

    When the current Paladin Secret pool is Redemption, Eye for an Eye, Noble Sacrifice, Repentance, I wouldn't worry too much about this card. I mean, remember when Paladin lost Avenge? Secret Pally just kinda died...and even in Wild, this may be actually detrimental if you pull out Secrets ahead of the MC and ruin the "6 mana 10/9, summon a 3/2 (Noble Sac+Redemption+Competitive Spirit+Avenge+@)"

    Posted in: Card Discussion
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    posted a message on New Paladin Card Reveal - Bellringer Sentry

    Without Avenge? A bit doubtful tbh.

    Posted in: News
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    posted a message on Rebuke

    Awful card. Powerful, but very niche. Will not see play.

    Aggro just doesn't have space in their deck to afford a card like this. People who talk about using this card to block AoEs seem to be thinking imo as though this card exists in some side deck from which aggro can just pull this card and play it whenever they feel like it. In reality you would need to draw and play this card, which takes up a card slot in your deck, it is not useful except for that one turn where you set up a large board  whereas something like Unidentified Maul can be useful with just 2~3 minions, it's not useful for trading or anything that things like Bloodlust and Savage Roar can be used for, and you need to have a very precise read on your opponent's hand. And Aggro has other ways of playing around AoE than to gimp their deck with a card such as this - like, for instance, insuring that there are enough threats on the board to be threatening, but not enough so that they can't refill the board again.

    As for a Control deck, it might run a copy just to fuck with spell reliant Combo decks like Quest Mage, IF they ever become prevalent (news flash: they aren't, at the moment), which essentially buys you one more turn for 2 mana, but even then there'd have to be questions over whether it's worth teching this card to do it.

    Like this card is basically Eye for an Eye level bad. It's really good in very specific situations that are difficult to meet. The other times you're just throwing away 2 mana and a card slot if you decided to put this in your deck.

    Posted in: Rebuke
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    posted a message on Midrange Paladin in Kobolds

    Kneejerk reaction after playing it a couple of times: the deck is solid but tends to really suffer from turns 4~6 unless you can get out discounted Creepers or draw something from Stonehill. Which isn't really your fault by the way, that's more of a Paladin problem thing. I've been running Potion of Heroism and Lynessa as more of a fun card choice (took out Ivory Knight for Lynessa and CtA for PoH, because I hate thay card and because in a deck with Lynessa with it you want PoH for draw as Lynessa will also draw you cards). You could try taking out some of the later game (like maybe a Bonemare?) and throw in a Scalebane or something. As for late game I'd say the weakest late game card in there is probably Uther, but that's just my opinion on it

    Posted in: Paladin
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    posted a message on Why Paladin is at rock bottom and How we got here
    No matter how much experience someone has, argumentum ad verecundiam is a logical fallacy and can not be used to deny a fact, such as that Paladin not only has viable decks but has the best deck in the Wild meta, and that deck is also probably one that has survived the longest of the current existing decks.
     This focus by some people on "Wild has viable Paladin decks" is completely misleading and off-topic on a forum that says "STANDARD" stamped on it.
    I agree Paladin has a viable deck right now in Murloc mostly but I would suppose many people who like the flavour of the Paladin class (noble people in shining armour, protector etc etc) feel that being pidgeonholed into playing Murlocs feels deeply unsatisfactory.
    Also, I agree - a lot of the weaknesses in Paladin are addressed by 1-of Legendaries (Lynessa - buffs being removed being anti-tempo, Tarim - weakness against big minions, Burnbristle - early game).
    Posted in: Paladin
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    posted a message on New Paladin Legendary - Lynessa Sunsorrow
    Quote from Kaladin >>

    Since this card won't ever get Stealth, this is just a worse Galvadon, IMO.  Cool idea, but it's probably not enough. 

     I don't think Paladin is going to be strong at all but you're incorrect here. Galvadon by itself as a minion is all right, it's just the fact that it requires the entire deck to be built around it (followed by the fact that you're pretty much begging for Primalfin Champion to be silenced etc since you play Quest and advertise what you're doing). Lynessa doesn't, honestly I think she's just all right as a card but you could get away with Steed+Potion of Heroism on this and leaving it at that, and you get a 3/7 Taunt Divine Shield minion with DR: summon a 2/6 Taunt and draw a card. That's honestly decent, even if the attack value is low for a card you play on t7.
    That said, it's not going to single-handedly carry a game on its own but I appreciate that they realize buffs suck and are trying to remedy that in other ways than just giving us an overpowered buff.
    Posted in: Card Discussion
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