Why is everyone bashing the new paladin cards?
I feel like Paladins are getting really pessimistic predictions, are they actually made by people who played paladin at all?
The problem with paladin in my opinion in the past year was an actual win conditions, we had the tool to draw cards and stay alive, and we were damn good at it, yet we did not have an actual win condition.
I am not talking about the crappy divine shield aggro decks btw. I'm talking about things like N'zoth paladin and Anyfin Pally. We are finally getting some amazing finishers and tools, and let me explain exactly what I'm talking about.
First of all, we are getting many tools that enables us to easily finish our quest, such as the new murloc that gives spells back to your hand after it dies, basically if you cast 2 spells on him, you those 2 back, and voila, 4 spells out of 6 are already done, and this can easily be done before turn 6 if you get the murloc. Another powerful tool is the Voraxx, any buff used on him will also count as two. Besides all this, we actually got some damn amazing spells such as the Spikeridged Steed, imagine using it on the Voraxx on turn 10. People are simply overhyping the Hunter quest combo, which requires much more setup and turn 10, and paladin only requires 2 cards to completely counter it. Imagine, hunter finishes his quest, plays tundra rhino and carnasa, after that he can play at best scenario 10 raptors on the next turn, and he would still need to get lucky with the raptor draws, and guess what? The hunter doesn't even manage to destroy the 4 minion taunt wall created only by a powerful new combo paladin has. Yet, I keep seeing on every post that Hunter will be the best class, and that paladin is the worst.
We still have Tirion, and besides everything, we have one of the most reliable OTK of this expansion, Galvadon. All you need to hit on is stealth and windfury, perhaps divine shield or something as well, and then you can just buff him in the next turn. I'm talking about worst case scenario when you won't get a lot of attack. Blessed champion, blessing of kings, anything and you win. Some people say he gets countered by devolve, which is a card run in only 30% of shaman decks(ONLY 1 CLASS CAN PLAY THIS) and that number can fall down because it won't have space in the new elemental decks.
I explained what I honestly think about the new Paladin deck, and if you believe I am wrong, feel free to tell me why. I am looking forward to seeing your opinion and why I'm wrong or right about what I've just typed. P.S one of the main reasons I have written this post is the popular vote that is going on in which almost 50% of votes are saying paladin is going to be the worst class of the new expansions, when we actually have classes like Rogue in the vote too lmao.
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Alkoviak posted a message on Why are people bashing the new Paladin cards?Posted in: PaladinI actually played a lot of djinni buff paladin prior to old god. Both aggro and midrange version, main problem of the decks are the amount of buff the deck can support before it becomes too inconsistent to play. My findings were the following:max amount of buff : 8 if you add more you spend half the game buffing your silverhand and we all know it ends (badly)max amount of 1 mana buff: 3 after that you often find yourself out valued because topdecking a 3 stat buff for one card is really ineffectiveThe legendary and the murloc will help with this. At best We can count on them to give us two extra buff for free. But still, buffing seven time a minion is a huge amount and you will find yourself lategame before it happens. Especially that paladin lacks sticking early game minion.frankly speaking I will be surprised if quest paladin finish above tier 3/4 when all is said and done. -
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YJHS2000 posted a message on New Paladin Quest - The Last KaleidosaurPosted in: Card DiscussionCompare Galvadon to Amara, Warden of Hope (the priest quest reward). If your first three adapts are +3 attack, +3 health, and taunt, they are the same minion. Now, for the rest, would you rather have "Adapt twice" or "set you health to 40." Think about at that. And if you still think Galvadon is better, is it so much better that the quest should be so much harder?
Compare Galvadon to Queen Carnassa (Hunter quest reward). If your first two adapts are +3 attack and +3 health, they are the same minion. Now, for the rest, would you rather have "Adapt thrice" or "add 15 3/2 raptors to your deck that draw a card when played"?
The only toss up for me is Megafin (Shaman quest reward). If your first two adapts are +3 attack and +3 health, they are the same minion. Now, for the rest, would you rather have "Adapt thrice" or "fill your hand with murlocs"? In most cases, except maybe a murloc deck, Galvadon is better. But I don't really care that Shaman got shafted with their quest since they've been on top for a year now and are keeping more than enough good cards.
Yes, Galvadon has potential otk value depending on your RNG in the adapts and whether your opponent has answers. But unlike the other rewards (except maybe Megafin) it also has the potential to suck. At least with Megafin, the build-around deck is playable.
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kvist56 posted a message on New Paladin Quest - The Last KaleidosaurPosted in: Card DiscussionThis is the weakest reward printed so far. All the rest either apply their effect immediately, or are permanent parts of the game. You can just hex this
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Castigation posted a message on New Paladin Quest - The Last KaleidosaurPosted in: Card DiscussionWith all the help Paladin needs this is what we get? Worst class post Un'Goro confirmed.
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Scipio_77 posted a message on New Paladin Legendary - Sunkeeper TarimPosted in: Card DiscussionYay, another slow, situational and understatted paladin monster.
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Zilean posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionI have been wanting to articulate many of the points you brought up but never found the time to. First of all, I personally find it amazing how similar our issues are with the state of paladin. I have been playing pally since naxxrammus and ONLY pally. Like I mean I would disenchant all other class cards that weren't pally because I was so drawn into the lore behind uther in warcraft and the lich king bolvar. Anyway, I am on the verge of just dropping the class and maining control shaman after seeing the bullshit that was released for un'goro.
I FUCKING hate murlocs with a passion. What the actual fuck is the paladin identity anymore? I was hoping the new legendary would restore hope or at least bring pally's play rate to above 1 percent but nah. The half percent of players that play pally are still fucking content with the most boring primitive garbage rusty dick swibble on a corn cob combo murloc deck that is "fun".
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YJHS2000 posted a message on New Paladin Card - Lightfused StegodonPosted in: Card DiscussionQuote from nomad_ninga >>five mana 7/8, six mana 11/12 with some luck.
You're talking 2-3 card combos, not single cards. You'll always get 6/6 for 5 mana from a single Silver Hand Knight, and nobody pays that card except sometimes in Arena.This card is the Queen of Slime, the Queen of Filth, the Queen of Putrescence. Boo. Boo. Rubbish. Filth. Slime. Muck. Boo. Boo. Boo. -
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YJHS2000 posted a message on New Paladin Legendary - Sunkeeper TarimPosted in: Card DiscussionKeeper of Uldaman was perfect for stopping 4 mana 7/7s, 0 mana 5/5s, turn 3-4 questing adventurers and vancleefs. You'll be dead to all those cards before you can play this.
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hillandder posted a message on The Pessimist's Tier Guide to Un'GoroPosted in: Card DiscussionArcanalogist don't will be played?
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Nihls posted a message on Top 3 is this Week's Tavern Brawl!Posted in: NewsWhat a lame brawl... Play the first card and win or concede.
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I think you don't get Loatheb was good because you could toss it out literally any time and it added a 5/5 to the board that people need to deal with, it traded really well with other minions while fucking you over by not allowing you to cast spells. With just the effect and at a 2 mana cost, it's expensive for aggro to whiff while using this card, and it is really situational because it's only good when you have a large board as aggro. Things like Bloodlust or Savage Roar can be used when you have a board of 2~3 minions to remove a big threat from their board, this literally does nothing except the specific scenario where your opponent is going to use spells to remove something. It doesn't help your minions trade better, it's trash. And if you've let aggro grow a board to the point where you absolutely need to use a board wipe spell and they're floating two mana and use this card for the win, you've played something wrong, because you shouldn't have them get to that point (you've been too greedy), and you'd probably have lost anyway (because you're more likely to not have draw your AoE in the majority of circumstances) So many scenarios? Literally what scenario is there than, "they have a big board, your board is empty and can't deal with theirs, you lose if you don't play a spell"?
It's not the first time we've had those cards. Humility sees no play,Dark Conviction sees no play, what makes you think this card will?
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Bartender is MSOG and rotates, and if you're running this card with CtA and Truesilver for the synergy plus Sentry, that's already 7 4 drops. Not convinced.
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4 mana 4/3 DS is okay and it would be a really good Arena card. I don't think it makes the cut in Constructed though, we'll see.
The thing is Healadin is mostly a Control deck, and for most Control decks I don't think this card generates enough value as a 4/3 with regening shields. It's not the easiest thing in the world to kill, obviously, but it's not that hard either. A ping+3 damage would do it, so it's not like it's a real pain in the arse to remove. Not to mention Healadin isn't really a deck either and most good sources of Paladin healing rotate out.
While it wants to be played in a Healadin deck due to synergies, this card is best, I think, in a tempo deck. A 4/3 DS is a good minion for those decks, having decent stats for its cost and DS. However, Truesilver aside you are then really playing this just as a 4 mana 4/3 DS - and is that even worth using in a Constructed level deck? Because then you could argue it's basically just C'Thun's Chosen since on t4 3 and 2 health are not that different - most things coming out on t4 will be able to kill it regardless, presuming you've popped the shield, and it saw no play outside of C'thun decks. Additional problems for this as a tempo deck: it shares the 4 mana slot with Call to Arms which is just better if you aren't thinking about proccing the synergy, and it's going to be tough to heal yourself to activate the synergy as a tempo deck, because it's rare for you to have taken damage if you've curved out right.
This, I think, is the biggest problem - the deck that wants to play this for synergy doesn't want to because of its low value, the deck that wants to play it for stats doesn't want to because it's just not good enough for Constructed if you don't proc the synergy.
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I'm still waiting on Paladin legendaries before I craft anything (I have every Paladin legendary except for the Quest, because that was complete garbage), and we'll go from there. I'm not too excited about the cards they've revealed so far in terms of gameplay. A few outstanding flavour cards though (Voodoo Doll for one).
If I can't make a heavy midrange~control Pally work then we go to plan B and try playing Midrange Hunter, although I confess I get bored quickly.
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When the current Paladin Secret pool is Redemption, Eye for an Eye, Noble Sacrifice, Repentance, I wouldn't worry too much about this card. I mean, remember when Paladin lost Avenge? Secret Pally just kinda died...and even in Wild, this may be actually detrimental if you pull out Secrets ahead of the MC and ruin the "6 mana 10/9, summon a 3/2 (Noble Sac+Redemption+Competitive Spirit+Avenge+@)"
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Without Avenge? A bit doubtful tbh.
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Awful card. Powerful, but very niche. Will not see play.
Aggro just doesn't have space in their deck to afford a card like this. People who talk about using this card to block AoEs seem to be thinking imo as though this card exists in some side deck from which aggro can just pull this card and play it whenever they feel like it. In reality you would need to draw and play this card, which takes up a card slot in your deck, it is not useful except for that one turn where you set up a large board whereas something like Unidentified Maul can be useful with just 2~3 minions, it's not useful for trading or anything that things like Bloodlust and Savage Roar can be used for, and you need to have a very precise read on your opponent's hand. And Aggro has other ways of playing around AoE than to gimp their deck with a card such as this - like, for instance, insuring that there are enough threats on the board to be threatening, but not enough so that they can't refill the board again.
As for a Control deck, it might run a copy just to fuck with spell reliant Combo decks like Quest Mage, IF they ever become prevalent (news flash: they aren't, at the moment), which essentially buys you one more turn for 2 mana, but even then there'd have to be questions over whether it's worth teching this card to do it.
Like this card is basically Eye for an Eye level bad. It's really good in very specific situations that are difficult to meet. The other times you're just throwing away 2 mana and a card slot if you decided to put this in your deck.
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Kneejerk reaction after playing it a couple of times: the deck is solid but tends to really suffer from turns 4~6 unless you can get out discounted Creepers or draw something from Stonehill. Which isn't really your fault by the way, that's more of a Paladin problem thing. I've been running Potion of Heroism and Lynessa as more of a fun card choice (took out Ivory Knight for Lynessa and CtA for PoH, because I hate thay card and because in a deck with Lynessa with it you want PoH for draw as Lynessa will also draw you cards). You could try taking out some of the later game (like maybe a Bonemare?) and throw in a Scalebane or something. As for late game I'd say the weakest late game card in there is probably Uther, but that's just my opinion on it
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