Stormwind Knight + 2x Power Word: Shield + 2x Divine Spirit + this = 36 damage :)
- prhyu
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Member for 7 years, 8 months, and 12 days
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user-100211920 posted a message on New Priest Spell - Topsy TurvyPosted in: Card Discussion -
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Badabingbadabum posted a message on New Warrior Card Reveal - Dyn-o-maticPosted in: NewsPretty disappointed with the mechs so far. Don't seem like there's enough support to make it work. I expect at least one over powered mech in the live stream today but I'm not sure if that's enough. Elementals had a lot more potential but didn't really make it in the end. This is not a terrible card but not really an important piece of the puzzle either. Also midrange mech decks need to be a lot stronger than the average considering all the Maly decks out there there's gonna do them in.
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FTPhack posted a message on New Legendary Shaman Spell - The Storm BringerPosted in: Card DiscussionFun- yes.
Good- alas no. But question, does it JUST transform your friendly minions or ALL... including in your hand and deck? If yes on the latter, then up the fun factor for me. I ain't crafting it, but I am having fun with it.
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HaKkAr posted a message on Mecha'Thun is too strong.Posted in: Card DiscussionIs this a joke?
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DaOstrich posted a message on New Druid Card Reveal - Juicy PsychmelonPosted in: NewsYeah, and we've had nothing but aggro Paladin ever since Solemn Vigil rotated out. Been bitching about that one for years. Paladin is not allowed to play anything that doesn't dump its hand as fast as it can because Divine Favor is the only thing they have.
I know Lay on Hands exists. Its Nourish+3 mana, just without the flexibility. Druid is fair like that.
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FirePalyHSplayer posted a message on New Druid Spell - Juicy PsychmelonPosted in: Card DiscussionQuote from TrevoRaven8 >>Hey guys, Druidthony Ramptano here.
This punchline is the only thing that is positive about this card. xD
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RaviolRevolucionario posted a message on New Legendary Priest Card Reveal - Zerek, Master ClonerPosted in: NewsIt feels like Paladin got the Priest legendary and vice versa
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strudel_hs posted a message on New Legendary Paladin Minion - Crystalsmith KangorPosted in: Card DiscussionPaladin needs a way to transform healing/overhealing -> armor and mechs could be the right tool to make that happen... I rly hope that one of the missing paladin-mechs can do that otherwise I don't see this card in any paladin deck unless control-paladins gets a viable win-condition or the aggro meta is back because the potential of this little dude vs aggro is huge but control paladin was already decent vs aggro decks but we always get punished vs slow decks if we play too many anti-aggro cards
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Adernain posted a message on New Legendary Paladin Minion - Crystalsmith KangorPosted in: Card DiscussionI really like the idea of Healadin. Control paladin is the only deck I am playing and managed legend even when it was t4. I tried many times to make a heal deck with Blackguards, which is a card that I love, and the spellstone. But, I can't do anything with healing in this meta of combo and control decks. How am I going to win with this card against a Shudderwork deck or Taunt druid? Also, I am always at full health, and many times I have the spellstones and Blackguards stuck in my hand. Also there's so much overhealing done. We got so many ways to heal, but if we don't get an effect similar to Blackguard's, it's not going to work.
I hope this card gets supported in the 2 paladin epics we still have to see. And not leave it in darkness like the Cathedral Gargoyle which got ZERO support.
There are so many really cool Lifesteal cards that could support this, there's buffs to keep it alive, there's Lynessa SunsorrowCard Name to protect it, but we need a fucking win condition. Not sure if Kangor's Endless Army can fit in a deck with him, but maybe it could with Zilliax and some other good mechs. And of course Uther of the Ebon Blade is rocking with this card.
But please, give control paladins a fucking WIN CONDITION.
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Raptarius posted a message on New Paladin Minion - Annoy-o-ModulePosted in: Card DiscussionA worse Chain Gang as a class card - it's worse because as soon you attach two cards together you give your opponent value from their removal or silence. Unless there is a bunch of "can't be targeted " upgrades this Magnetic theme will fail. Either that or something radical like big nerfs on silence or hall of faming spellbreaker.
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Hahahahahahahahahahaha
I have no words to describe this card
Discount for 7 lmao
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So about how Malygos Druid didn't have a good 7 drop to play so Psychmelon was "wasted"...
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Once again I see people saying it has the possibility to be a dead card - the only time it's a dead card is if you've drawn all those cards from your deck. In that situation, in most situations you don't CARE if it's a dead card if you've drawn what you need already. By that premise every draw card is a dead card if you've drawn what you need already, so you shouldn't put draw cards in your deck. 7~10 drops in decks are always the big hitters that close out the game, they're the cards you want to draw. If you aren't an aggro deck that doesn't have space in your deck to play draw cards, this card is always going to be useful. And Druid has enough other draw cards that having this card in your decklist doesn't cripple you vs aggro. Just take out a single copy of UI and put one of these in or something.
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Ah yes, le old "Polymorph exists so no minion can be good" argument.
Now we've gone from "Removal exists so no minion can be good" to "Removal exists so no minion can be good so no draw cards can be good." Superb. Simply superb. What a revelation in the history of hearthstone. I shudder to think what new exciting discoveries will be coming from this.
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Interesting card...
Dire Frenzy, Baneful Banker, The Darkness, Archbishop Benedictus, Dire Frenzy, Dead Man's Hand, Fal'dorei Strider, Lab Recruiter, and a bunch of other cards! Not many of them are practical, of course, but could be fun!
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Those are draw cards.
This is a tutor card that draws specifically the most powerful combo pieces/late game cards in your deck. The power level of this card is insane. Normal draw 2 costs 3. This thing draws up to 4 very specific AND powerful cards in your deck for 4
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For aggro only because that's all Paladin needs amirite
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What the hell is this broken ass card lmao
Tutor effect for 4 cards? Are you serious?
Draw Malygos/Ysera/Lich King/Deathwing/Hadronox on command?
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What the fuck
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People need to stop comparing this to mass Polymorph, that removes all Deathrattles and ongoing effects which is one of the reasons why it's good.
The card itself is basically a 5 mana Equality and Equality is a good card but I'm doubting this card because
1. Control Paladin as of yet has still not been shown a clear wincon (Kangor's Army isn't a wincon - it can only be used once as opposed to Hadronox, and there are no charge mechs in the game as of yet so it can't close out the game immediately, it gives one turn of good value but can be dealt with so is more like Dragoncaller Alanna - DK Guldan has a lot of power in not just the mass rez but also the HP which is insane). I see some people trying to say Uther DK is a good wincon, which makes me laugh.
2. I don't think Odd Paladin will run this either. Yes, I agree, Odd Paladin could be a different deck if it had the card pool for it - in control v control an ever increasing army of 1/1s to chips down your opponents would be insane (or it would be if DK Jaina wasn't a thing). In its current iteration imo Owl is probably a better solution for laddering than this card is. Also notable that Void Ripper has synergies with Raid Leader and doesn't get rid of your buffs on minions.
Also notably it has to be combo'd with Wild Pyro or Consec again or have a pre-existing board to actually clear the board, important that it doesn't actually clear the board when you use it it just neutralizes it, which means cards with persistent effects like LK or hell even cards like flappy bird continue to do their thing.
The card has potential sure because it's still a Equality type card but I'm not sure this will help. Maybe if the DK Uther deck becomes viable while playing as few minions as possible this card may find a place in that deck, I don't know. At the moment I'm gonna rate it Playable.