• 1

    posted a message on New Druid Minion - Dreampetal Florist

    Hahahahahahahahahahaha

    I have no words to describe this card

    Discount for 7 lmao

    Posted in: Card Discussion
  • 2

    posted a message on New Druid Card Reveal - Dreampetal Florist

    So about how Malygos Druid didn't have a good 7 drop to play so Psychmelon was "wasted"...

    Posted in: News
  • 3

    posted a message on New Druid Spell - Juicy Psychmelon

    Once again I see people saying it has the possibility to be a dead card - the only time it's a dead card is if you've drawn all those cards from your deck. In that situation, in most situations you don't CARE if it's a dead card if you've drawn what you need already. By that premise every draw card is a dead card if you've drawn what you need already, so you shouldn't put draw cards in your deck. 7~10 drops in decks are always the big hitters that close out the game, they're the cards you want to draw. If you aren't an aggro deck that doesn't have space in your deck to play draw cards, this card is always going to be useful. And Druid has enough other draw cards that having this card in your decklist doesn't cripple you vs aggro. Just take out a single copy of UI and put one of these in or something.

    Posted in: Card Discussion
  • 4

    posted a message on New Druid Spell - Juicy Psychmelon
    Quote from ADXE >>
    Quote from hillandder >>
    Quote from jiggs >>

    Don't know if anyone has mentioned this(read first 3 pages), but with how the card reads, you'll need all minions with the listed cost in your deck for this card to get you any minions so you'll need at least 2 of each 7,8,9 and 10 costed minions in the deck list to have it consistently proc. With that said, the decks this goes into may end up being clunky and getting destroyed by aggressive builds.

     Put SP, the giant 8/8, play this card and draw the giant and all combo pieces, the aggro player only hope is go all-in trying to kill the druid before the already draw big guns, you play SP + free 4/4 + free 8/8. in turn 4 or 5 and gain 12 armor in next one.

    Aggro have to be GOD draw from 1 to 4 to have a chance.

     Yea, and then Pally plays either Equality or Shrink Ray.  Nothing really God Draw about that.  Or Mage plays any of it's board clears over the next few turns (or just resort to freeze / Doomsayer / Polymorph / Voodoo Doll).  Warlock just needs to figure out a way to Defile or Lord Godfrey (or play an early Mountain Giant).  That leaves Hunter / Priest / Shaman / Warrior.  Priest has some new tools, I'm sure their board is going to look pretty good by turn 7, if they don't already have their quest finished.  Psychic Scream will put whatever minions you play back in your deck (a bunch of 1/5's).  Warrior has Brawl, and now they have boom.  Shaman will still rely on Shudderwock, who knows what new cards they'll have.  Hunter, DK Rexxar is still plenty good enough for survival. 

    All in all.  This card does not make Druid insanely good.  It's pretty slow.  You still have to play these minions 1 by 1.  The reason Oakheart is good is because he brings those minions right into play for 9 mana.  This Card makes you pay 4 mana to put 4 cards in your hand.  That means you can't have more than 5 in your hand already.  This card will fit into a Hadronox deck, but it will still be the same power level. 

    This card will be all over Standard in August and people are going to farm it.    

     Ah yes, le old "Polymorph exists so no minion can be good" argument.

    Now we've gone from "Removal exists so no minion can be good" to "Removal exists so no minion can be good so no draw cards can be good." Superb. Simply superb. What a revelation in the history of hearthstone. I shudder to think what new exciting discoveries will be coming from this.

    Posted in: Card Discussion
  • 2

    posted a message on New Card Reveal - Augmented Elekk

    Interesting card...

    Dire Frenzy, Baneful Banker, The Darkness, Archbishop Benedictus, Dire Frenzy, Dead Man's Hand, Fal'dorei Strider, Lab Recruiter, and a bunch of other cards! Not many of them are practical, of course, but could be fun!

    Posted in: News
  • 1

    posted a message on New Druid Card Reveal - Juicy Psychmelon

    Those are draw cards.

    This is a tutor card that draws specifically the most powerful combo pieces/late game cards in your deck. The power level of this card is insane. Normal draw 2 costs 3. This thing draws up to 4 very specific AND powerful cards in your deck for 4

     

    Posted in: News
  • 4

    posted a message on New Druid Card Reveal - Juicy Psychmelon

    For aggro only because that's all Paladin needs amirite

    Posted in: News
  • 1

    posted a message on New Druid Spell - Juicy Psychmelon

    What the hell is this broken ass card lmao

    Tutor effect for 4 cards? Are you serious?

    Draw Malygos/Ysera/Lich King/Deathwing/Hadronox on command?

    Posted in: Card Discussion
  • 4

    posted a message on New Druid Card Reveal - Juicy Psychmelon

    What the fuck

    Posted in: News
  • 1

    posted a message on New Paladin Spell - Shrink Ray

    People need to stop comparing this to mass Polymorph, that removes all Deathrattles and ongoing effects which is one of the reasons why it's good.

    The card itself is basically a 5 mana Equality and Equality is a good card but I'm doubting this card because

    1. Control Paladin as of yet has still not been shown a clear wincon (Kangor's Army isn't a wincon - it can only be used once as opposed to Hadronox, and there are no charge mechs in the game as of yet so it can't close out the game immediately, it gives one turn of good value but can be dealt with so is more like Dragoncaller Alanna - DK Guldan has a lot of power in not just the mass rez but also the HP which is insane). I see some people trying to say Uther DK is a good wincon, which makes me laugh.

    2. I don't think Odd Paladin will run this either. Yes, I agree, Odd Paladin could be a different deck if it had the card pool for it - in control v control an ever increasing army of 1/1s to chips down your opponents would be insane (or it would be if DK Jaina wasn't a thing). In its current iteration imo Owl is probably a better solution for laddering than this card is. Also notable that Void Ripper has synergies with Raid Leader and doesn't get rid of your buffs on minions.

    Also notably it has to be combo'd with Wild Pyro or Consec again or have a pre-existing board to actually clear the board, important that it doesn't actually clear the board when you use it it just neutralizes it, which means cards with persistent effects like LK or hell even cards like flappy bird continue to do their thing.

    The card has potential sure because it's still a Equality type card but I'm not sure this will help. Maybe if the DK Uther deck becomes viable while playing as few minions as possible this card may find a place in that deck, I don't know. At the moment I'm gonna rate it Playable.

    Posted in: Card Discussion
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