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    posted a message on New Paladin Spell - Time Out!

    It's not a bad card but it's not great. See: Evasion

    "Healing" with no other utility than healing also does not often see play. Fringe opportunities where this is good with weapons, however Healing Touch is a card for 3 mana that sees no play whatsoever. This means that for this card to be good, there needs to be a really good combo deck for Paladin that can really take advantage of the two "free" turns this provides (unlikely, and please don't mention Uther OTK), or there needs to be a really good Fool's Bane type effect printed. Even then, doubtful.

    I kind of want to vote this Bad~Dust but I'll give it Playable

    Edit: went for my gut feelings and voted Bad. Tbh instincts are telling me that it's more on the side of Dust it but I'm erring on the side of caution here

     

    Posted in: Card Discussion
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    posted a message on New Druid Minion - Savage Striker

    2 mana 2/3s don't see constructed play anymore unless they have some kind of synergy. This doesn't with any existing constructed-level Druid cards (or the synergy is weak) so as of current, I doubt it. Really needs more cards to see (and they did hint at this with the new legendary when they said that she's a master shapeshifter and good at claw-to-hand combat) but Blizz releases too few playable cards per expansion so this probably won't see play for the next expansion at least imo.

    Posted in: Card Discussion
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    posted a message on New Paladin Legendary - Shirvallah, the Tiger
    Quote from CasmX >>

    Unfortunately I have to rate this as bad. But let's face it, historically, paladins are known for getting some of the most powerful legendary card ever printed. Having an expansion give them a bad one for a change is a nice change of pace.

     The only straight up powerful class legendary for Paladin in this standard rotation was Tarim. This is a misconception. The time Paladins had really good legendaries consecutively was probably when Burnbristle and Light Rag were in the same rotation.

    Shirvallah seems boring to me but that's another topic; it feels like a Light Rag replacement that could see play depending on how easy it would be to reduce its cost to something playable. 

    Posted in: Card Discussion
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    posted a message on New Paladin Minion - Immortal Prelate

    Very good in a vacuum. In a meta situation it's difficult to say how good it is. Imo Paladin draw is so bad that it's hard for me to be optimistic about it (for people talking about Prismatic Lens, that's not a good card). Crystology is good early but becomes worse over time (more so than other draw spells), LoH is awful, and I don't like Call to Arms as draw in decks that aren't crazy about tempo (you want to keep cards in your hand to respond to issues, and it pulls out useful minions like Wild Pyro to be killed. Imho the reason this got run in Control Pally was simply because this was the best draw option available and nothing else). There's arguments to be made about neutral draw like Witchwood Piper working with this card, but I'm still doubtful. While buffs aren't truly "dead" draws in Paladin because you can spawn tokens using hero power, if you need to spawn a Silver Hand Recruit to apply buffs most - if not all of them end up awful (with the possible exception of Spikeridged Steed, and then only as a stall card. BoK ends up as a 6 mana 5/5, Potion of Heroism ends up as a 4 mana 1/1 DS draw 1). 

    I'll optimistically rate it Very Good, but I also fully expect it to not see play. I just don't think the deck is consistent enough in tempo. You really do need to play this again after it first having died with buffs for it to be okay, meaning you need to hold this card and draw a buff then play the buff on it, and card hogging in Paladin is difficult imo.

    Posted in: Card Discussion
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    posted a message on Trump's card reviews summarized
    Quote from HAL9000 >>

    even if a card sees zero play in the upcoming meta, when the card is strong in a vacuum, its highly likely it will see play after rotations/next expansion/wild.

     

    His predictions are for the next expansion in Standard play. That is quite clear from watching the reviews.

    And you know what? There are many cards which seem good in a vacuum that do NOT see competitive play. Like Dragon Paladin synergy cards like the 3 mana 2 3 summon two whelps. Or the Dragon Consort. Or (currently) Cathedral Gargoyle. Or heck, Galvadon is a good minion and a good mid~to late game game threat if the condition was easier. It so happens that the conditions are not, because of the meta. Emeriss is great. Doesn't see play, because the meta's too fast for it and Hunter doesn't have the draw to get it to work consistently. And so on.

    Posted in: General Discussion
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    posted a message on Are Bunnies the new Jades?
    Quote from OverholtNA >>

    Just as soon as Rogue gets Spreading Plague.

     Soo Giggling Inventor?

    Posted in: Card Discussion
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    posted a message on Share Your Boomsday Pack Opening Screenshots & Results!

    48 packs

    Free legendary: Floop

    First 10 packs: Electra

    And then got Zilliax and Fizzlebang.

    Have about 4k dust left so should be able to craft a couple of leggos when the meta settles and if there's a deck I like

    Posted in: General Discussion
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    posted a message on Egg paladin

    I think people are just bad if they're silencing it straightaway when it hits the board - buffs that are worth running usually buff a decent bit of health; it will be very difficult imo to buff it and to kill it on the same turn (A magnetized Glowtron on it, for example, leaves it as a 2/8. There are not that many minions played that have 8+ attack). That for me is where the egg becomes sketchy since the opponent can leave it up, wait for you to activate it, silence it, and kill it, and it is too big to be an AoE deterrent. I haven't played with it though so try it out yourself!

    Posted in: Paladin
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    posted a message on Trump's card reviews summarized

    It has been said already - but again.

    A lot of the cards that he said were 1 star were correct. They did not see competitive play in the expansion they were released in. People laugh at his DK Guldan rating, but during KoFT DK Guldan was hot garbage for the simple reason there were no good demons to play. Same with Defile. Yeah he was wrong on Cubelock and Creeper, but he also called Shudder right.

    It's not his fault that he rates a card low, Blizz makes a bunch of balance patches and releases new expansions in the future which propel it to t1, and then his predictions made then aren't accurate anymore - he made the best predictions he could have at that time.

    People laugh at "meta"/"crystal ball" ratings, while failing to realize that saying something like "BUT DEFILE WAS OBVIOUSLY A BROKEN CARD" is, in fact, more "crystal ball" than what you are laughing at - because it presumes Blizz will print support for said cards which makes them good, and what exactly is your basis for that?

    "Trump goes by the previous meta" is also a dumb critique. In his reviews he categorically points out he tried theorycrafting such and such a deck, but doesn't see the viability of it when compared to a deck currently in meta (which is a valid criticism of a deck. If another deck does basically what you want to do but better, there is no reason to run such a deck). Now, whether he is good at said prediction? That can be up to debate, but that is a different critique entirely, not to mention that kind of prediction is very difficult.

    Even people on these forums rate cards similarly. For instance, people poo poo every Healadin synergy card, but with the right support, Healadin could be a viable deck. Does that stop you from calling Pearl Spellstone or Blackguard trash? No it doesn't. 

    Posted in: General Discussion
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    posted a message on Does the Boomsday Project look stronger than it actually is?
    Quote from Haussenfuss >>
    Quote from prhyu >>

    Btw: on Framebot - main reason I don't like the card is because the magnetize options are really bad except for Zilliax and Wargear.

    When you take those two out of the picture you have:

    1. A bunch of bots which are way too defensive (main example: the 3 mana 1 5 taunt robot)

    2. A bunch of bots which are way too aggressively statted to see play (X/1 Rush minions)

    3. A bunch of bots which have some nice utility but are just too weakly statted to see play in Standard, in general (Missile Launcher is a decent if not optimal example, as is Skaterbot and such)

    2 and 3 won't see play because bots in the 2 category just suck to play as standalone minions; they're essentially just buffs, that can inly be played on mechs.

    3 obviously doesn't see serious play either because mech seems to be a tempo oriented tribe by design.

    Honestly that leaves the type 1 guys. Yes they can be played as standalone minions. Yes they can buff. They also suck balls vs control decks and combo decks. You can't pressure them nearly enough as you need to. Remember Rush Warrior? Died after a bit because the aggro matchup was good but the rest was awful. Seen nothing to change my opinion on that. Imo they really needed to release some good, sticky offensive mechs that could magnetize. Something like a Scarlet Crusader (3 mana 3 1 DS) as a mech with magnetize, that you aren't unhappy playing on the board straight as a minion and is also a good buff.

    I respectfully disagree.

    If you look at the stats on HSReplays, the top two decks in the Standard meta-game over this past weekend were a pair of aggro decks which each ran a copy of Void Ripper for sudden burst damage - both Odd Paladin and Zoo run a lot of 1/3s and 1/5s which can flip for a game-ending alpha-strike. Given the amount of cheap, low-Attack, high-Health Mechs in the new set, it looks like a safe bet that Mech Aggro will run VR as well. The new Paladin spell, Crystology, also combos nicely with VR - after casting the spell, you have a chance to build a board over the next turn or two that will flip for a potential lethal burst, despite showing very little active threat on board. Even a silenced Mech-Egg threatens a 10-damage burst, if you manage to play Wargear and flip it with VR.

    Just a thought, in any event. I suspect that Mech Hunter won't be played very much, given the number of currently viable builds the class can field. But Warrior and Paladin seem in good shape - Odd Paladin is quite likely to squeeze some Mechs into their current builds, and I suspect that a more focused Mech Paladin will be viable as well. Mech Warrior will likely be more mid-rangey, and may very well struggle to win the game quickly enough to beat combo - but it seems built to beat control and aggro. We'll see over the next few weeks, I suppose . . .

     If "just stick a Void Ripper in your deck" was a viable strategy to counter that, you realize aggro decks could just as well tech in the same cards to screw you over from countering them, right? Or Alchemists.

    Posted in: Card Discussion
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    posted a message on Does the Boomsday Project look stronger than it actually is?

    Btw: on Framebot - main reason I don't like the card is because the magnetize options are really bad except for Zilliax and Wargear.

    When you take those two out of the picture you have:

    1. A bunch of bots which are way too defensive (main example: the 3 mana 1 5 taunt robot)

    2. A bunch of bots which are way too aggressively statted to see play (X/1 Rush minions)

    3. A bunch of bots which have some nice utility but are just too weakly statted to see play in Standard, in general (Missile Launcher is a decent if not optimal example, as is Skaterbot and such)

    2 and 3 won't see play because bots in the 2 category just suck to play as standalone minions; they're essentially just buffs, that can inly be played on mechs.

    3 obviously doesn't see serious play either because mech seems to be a tempo oriented tribe by design.

    Honestly that leaves the type 1 guys. Yes they can be played as standalone minions. Yes they can buff. They also suck balls vs control decks and combo decks. You can't pressure them nearly enough as you need to. Remember Rush Warrior? Died after a bit because the aggro matchup was good but the rest was awful. Seen nothing to change my opinion on that. Imo they really needed to release some good, sticky offensive mechs that could magnetize. Something like a Scarlet Crusader (3 mana 3 1 DS) as a mech with magnetize, that you aren't unhappy playing on the board straight as a minion and is also a good buff.

    Posted in: Card Discussion
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    posted a message on Does the Boomsday Project look stronger than it actually is?

    I agree on the mechs.

    As a Control Paladin lover I think there are honestly only 4 good mechs in this set (for Paladin, at least.)

    Glow-Tron, Mech-a-roo, Coppertail Imposter, Wargear.

    Aside from those, the others imo are not good enough. It bugs me that all the mechs are like 1/5s or like 4/1s. The latter essentially can never see play on its own, making it a worse buff card (since the buff can only be applied on mechs), while the former can see play on its own but won't be able to pressure control decks enough.

    On Zilliax - it's a good magnetic buff. Standalone it's only good as a stalling sort of card imo (essentially, +2 mana for +1 atk and Rush on Burnbristle...?). I wish it didn't have Taunt and had Windfury instead.

    Posted in: Card Discussion
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    posted a message on New Paladin Spell - Prismatic Lens

    So thought about this a bit more, changed my vote from Playable to Bad.

    There are a few ways to use Prismatic Lens.

    You "could" plop this in a normal deck and hope for the best, that a good card isn't ruined. However 4 mana draw 2 isn't great although Paladin does lack draw; also the risk is just too high, so it won't see play this way.

    So you start cheating.

    1. You put this in a deck with cheap cards. Cheap minions, cheap spells (e.g. BoK). Whatever comes out is still usable. Main problem: Divine Favor is just better.

    So you start cheating some more.

    2. You put this in a deck with cheap spells, and expensive minions. Problem: the deck becomes wildly inconsistent. You are also hoping that aggro pretty much does not exist; because if you meet one, you ded. You ded ded. Even in the optimistic scenario that you draw this early, doubtful you can fend off aggro til t4 at the earliest with Paladin cards. People seem to think this might work, but it won't. Noble Sac, Humility, Lost in the Jungle; apart from these you can't do shit. These are really bad defensive options. And unlike Priest, Paladin can't cheaply re-use minions (Resurrect).

    3. You put this in a deck with cheap minions, and high cost spells. This is more realistic. However, consider the following:

    A. Far Sight is widely seen as a comparable analogy to this card. Far Sight has also never seen play in aggro. It has only seen play in combo. (with the caveat that Far Sight would have the risk of pulling something 1 mana and not get a discount while this tutors a high cost spell from your deck. Ultimately though Midrange has never run this either.)

    B. The card costs 4. You are paying 4 whole mana upfront with this card, to draw a card. That's expensive, for aggro. You never see aggro Paladins playing Divine Favor early. You will lose tempo, and you will lose. This card costs 4 upfront. People think "play this t4, t5 Dinosize gg" when if you play this t4 you have effectively skipped t4 and given the opponent a huge break to stabilize. You can rarely afford to do this. Most likely the card will be kept in the hand until you start floating mana as an aggro deck like t7~8ish. By then a Dinosize play isn't that great.

    Posted in: Card Discussion
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    posted a message on New Paladin Minion - Mechano-Egg

    Too expensive for an egg. Also hard to proc. The damn thing has 5 health. You will not be able to pressure anything except aggro with it. Control/combo won't care that you have a 1/8 mech on the board. If you start going overboard with buffs it gets silenced or polymorphed. Honestly like the 6 mana 2/2 whelp more than this card.

    Posted in: Card Discussion
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    posted a message on New Legendary Mage Spell - Luna's Pocket Galaxy

    People still living the combo dream when you can't guarantee drawing this before yoir combo pieces smh.

    It doesn't work in tempo either. The card requires too many big minions which would screw early game consistency/you'd run too many early game cards which would not benefit enoigh from the card, it needs crazy cycle otherwise you're still playing 1 card per turn (Aluneth, but again terrible for a tempo deck)...

    Posted in: Card Discussion
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