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    posted a message on Rewind

    I conceded and rewind didnt work... small indie company

    Posted in: Rewind
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    posted a message on LOE HEROIC - Giantfin - Easy freeze mage

    I just restarted everytime I didnt have a good doomsayer and I won after about 5 times, thanks.

    Posted in: LOE HEROIC - Giantfin - Easy freeze mage
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    posted a message on Heroic Lord Slitherspear - Mass Dispel Priest

    thanks, took about 10-15 tries but it worked

    Posted in: Heroic Lord Slitherspear - Mass Dispel Priest
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    posted a message on [Heroic] Archaedas (+VIDEO)

    didnt have all cards but still won on first try, thanks!

    Posted in: [Heroic] Archaedas (+VIDEO)
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    posted a message on How are yall doing with Lich King?
    Quote from byzants >>
    Quote from pimmie001 >>

    I crafted double molten giant just to dfeat lich king with mage and hunter. now I only need shaman and paladin, anidea what are the best (budget) decks for these. Im thinking about murloc paladin and just buff your mionions so high with Murlock Warlead so they dont die. for shaman I ave no ideo yet.

     Pally murlocs will do the trick, it's just that you need even more highrolling than with the other classes.
    Shaman can do it with an evolve token deck and double bloodlust.
     I did paladin with the tirion bug/exploit. now doing shaman with murlock/token.
    Posted in: Adventures
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    posted a message on [Glitch fixed 28/08/2017] Paladin Lich King Glitch

    its still working, make sure you follow the rules (in red) 

    Posted in: [Glitch fixed 28/08/2017] Paladin Lich King Glitch
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    posted a message on [Glitch fixed 28/08/2017] Paladin Lich King Glitch

    thank, I first tried it with murloc paladin but that didnt work. with this deck I got it on my second try because the firtry I didnt have tirion. 

    Posted in: [Glitch fixed 28/08/2017] Paladin Lich King Glitch
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    posted a message on [Lich King] Budget Murloc Shaman - turn 6

    the lich king almost alwys obliterates the murlcok warleader, I had an 8/2 murelock tidecaller on the board but he just goes for the warleader and that won me the game. (was playing rogue)

    Posted in: [Lich King] Budget Murloc Shaman - turn 6
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    posted a message on How are yall doing with Lich King?

    I crafted double molten giant just to dfeat lich king with mage and hunter. now I only need shaman and paladin, anidea what are the best (budget) decks for these. Im thinking about murloc paladin and just buff your mionions so high with Murlock Warlead so they dont die. for shaman I have no ideo yet.

    edit: I did paladin with the tirion bug: http://www.hearthpwn.com/decks/918899-easy-paladin-lich-king-glitch-tirion

    Posted in: Adventures
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    posted a message on guide for knights of the frozen throne?

    bumb

    Posted in: Adventures
  • 0

    posted a message on guide for knights of the frozen throne?

    is there a mission guide for knights of the frozen throne like the other adventures?

    Posted in: Adventures
  • 1

    posted a message on New Card Reveal: Ticking Abomination

    totally OP, I think they will nerf this card after a week after the expansion releases.

    Posted in: News
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    posted a message on POLL: Is the Leaked Mage DK Card Fake?

    the card is very bad, so its not fake!

    Posted in: Card Discussion
  • 0

    posted a message on should I get wild card or stay in standard?
    Quote from dzquetzal >>
    Quote from Athenaa_HS >>
    Hey Pimmie!! In my opinion, HS  is not made to be played in Wild!! the game in itself has been created to have balance between all the cards and when some new cards are out, they are thought to replace some other! So wild is exactly what its called : WILD!! It's the jungle out there and nothing in it makes sense! Let me try to explain myself: All competitive games need to have some kind of balance for them to work and to be FAIR!! That's why you don't see pro play in Wild and all HS events are played in standard. The thing is, we need new cards to keep the game alive, or else people will get bored and stop playing (even now, with the changes I see that people go in Wild just to have fun, because the are already bored of the new meta)! but adding new cards means some cards have to change or even disappear for the new meta to work! or else some decks will be too good and the only things making the difference between a legendary player and a rank 10 player will be their set of cards and not their skills as a player! So I think Wild has been created because HS could'nt afford to tell players that the precious cards they won and created with so much difficulty would just dissapear from the game! It would have made people crazy and they would have stopped playing! As for me, every time there's new content and cards go to Wild I love it! Why? because I can take all these cards that I will NEVER use anymore (because I want to be legend in standard mode, measure my limits against pro players) and disenchant them ALL!! And with all that dust I can make at least 3 new great decks that work in the new meta!! :)
    Well, that is my way of seeing the game! But because i love the game for the competitive part and I always want to get better as a player and climb! And climbing in Wild makes no sense because it has no impact on the pro scene! But I get why people prefer Wild as much as i get players who prefer quick play in OverWatch! I just don't! I don't find it as interesting when you take out the competitive element of it! And competitive in wild is just there so the players who don't really like, or are disenchanted by the competitive aspect of game don't go crazy about losing their "favorite" cards! You will never see pro tournaments in wild mode, you will never be recognized as a great player in any tournament in Wild mode and you will never truly learn the game in Wild mode. You can have a lot of fun in Wild mode though :)
    Well I think I made my point, I hope I didnt came as too harsh. Don't hesitate to post more if you have more questions or if you want to discuss this awesome game further!

    Light The Pyres!^^
    Athena

      

    I'm sorry but right now I really can't tell if you're serious or trolling, but I'll give you the benefit of doubt and assume you just didn't know about this?
    https://www.invenglobal.com/articles/2298/first-official-wild-tournament-concludes-paving-way-for-new-type-of-hearthstone-pro
    To the OP, I was in a similar position, gave Wild a shot, and loved it. The variety of decks is amazing, and you'll surely have fun.
    Assuming you have at least parts of BRM and LoE, you don't even need to craft so many cards to play many of the possible Wild decks (I spent around 1k dust to get the basics (Belcher, Shredder, Deathlord, Duplicate etc. - basically what I needed to play RenoMage and RenoLock).
    Dr.Boom is no longer a must, and one of the few wild Legendaries I really find myself wanting is Loatheb.
    Naxx has him, and a bunch of other useful cards, and people say it was one of the most fun adventures, so I plan to buy it when it's available.

    I don't really see myself buying any packs of TGT/GVG, don't see that many cards there that are really needed (easier to craft the few).
     thats true but when you win in this tournament you dont get to go to blizzcon, you just get money and HCT points. in standard tournaments you go to blizzcon if you win.
    Posted in: General Discussion
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