Wild is unplayable right now, mostly due to Neptulon. Please ban ASAP so wild is playable again.
- pentadrone
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CMac420 posted a message on Did Neptulon break the wild format? (mainly when used in priest)Posted in: Wild Format -
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RaptorWithWings posted a message on Double Decker - Castle Nathria Multitype Wild DecksPosted in: NewsHope you all like the highlighted moments I added this time while testing these decks. Good or bad, they were all fun!
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BlastBowman90 posted a message on Castle Nathria, First Thoughts and ImpressionsPosted in: General DiscussionSince the expansion has been out for half a week, I'm curious to hear what everyone's first impressions are on the new cards and what decks you've been playing. I'd also love to hear what you hope to see this expansion, like nerfs, buffs, or what the Mini-Set might do for this expansion in a couple of months
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Sherman1986 posted a message on A new expansion, a good start and a 0 mana 7/7 that draws 3 cards!Posted in: General DiscussionFirst game on ladder after the release of Murder at Castle Nathria and my opponent decided to concede on turn 2.
Yeah, it seems like a 0 mana 7/7 minion that draws 3 cards as a deathrattle is preeeeeety good (and scary as hell). :P
What do you think about Kryxis the Voracious, the new Demon Hunter legendary? Is it really that good or my opponent just simply overreacted? :P
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MardyVain posted a message on Did Neptulon break the wild format? (mainly when used in priest)Posted in: Wild FormatHi folks,
Long time no see. After a six months break I started playing HS again. Being a player since March 2014, I often climbed the ladder in wild rather than in standard.
I mostly play homebrew, not refined deck so the key point of this discussion might be here. Nonetheless, this month I climbed until d5 and I decided to try reaching legend.
Well, it didn't go so well as I was stuck between d5 and d2, facing mostly big priests which were able to summon Neptulon on turn 3-6. And here's where my trouble began: I truly cannot answer to a such early Neptulon, even adding tech cards (that virtually reduce my win rate against other decks but w/). I do believe that Neptulon within this context is truly overturned, and here's why:
If you play a fast, aggressive deck, an early Neptulon just obliterate your board and I did not find a reliable way to recover.
If you play a control deck, the issue is that if you kill Neptulon's body, the priest can resurrect it the turn after (and you have to face 4 arms). If you kill the arms, the priest can easily summon a copy of Neptulon's body and you take tons of damage giving that all the arms attack when any Neptulon attacks, not just the one that summoned them.
On top of that, priest has many spells that can search through the deck (illuminate among all the others) so that cheating Neptulon early is a reliable strategy.
Priests have always cheated big minions, however I do believe that one that is so versatile (that can decimate the board and almost threat for lethal the turn after by itself) is significantly ruining the wild format.
But these are just my 2 cents. What do you think? Do you have issues facing an early Neptulon? Or are you having success against it? Any help appreciated, obviously.
Cheers!
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gametest posted a message on SteamcleanerPosted in: SteamcleanerThis is hands down the strongest tech card ever made,not only does it completly destroy stuff like kazakusan unless you are a druid and just draw and play them in the same turn lul...but,any deck that changes the deck like journey to ungoro or the warlock/warrior epics that change your deck,or lady prestor,instantly deleted by this....holy shit,i actualy dont see them keeping this card,its far far to toxic,reminds me of the jaraxus insta kill by sacrificial pact
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PetiteMouche posted a message on Should illumate be nerfed in wild?Posted in: General DiscussionNah it should be banned not nerfed to oblivion.
Since they started banning cards with warlock questline, I don't get why they don't keep doing it. It wasn't even that oppressive of a card, compared to Guff, Open the waygate, Illuminate, and shit like that. You still had to complete the 3 quests then play a vanilla 5 mana 7/7, and only then play other cards to win the game, it's a lot slower than some of the degenerates archetypes in the format.
I was against it at first but I think that's actually a very elegant solution to balance the Wild format. Just ban the problematic cards for a year or two. Then, bring them back, and ban another group of problematic cards for a year or two, keeps things fresh and doesn't kill the cards forever, and they don't get nerfed to be forever forgotten/dusted.
Also op you must not be playing for very long, I have faced way crazier turn 2 in my life, even years ago. Sometimes the stars align but this isn't that crazy they just got lucky illuminate into shadow essence, it's not a rare occurence.
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Gray_Fox posted a message on Should illumate be nerfed in wild?Posted in: General DiscussionI have posted about this the same post, look for "Rez priest" name of thread in recent forums. And yes it should, looks like it happens more than it should.
I have been OTK from 40 on turn 3 with Neptulon.
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Gray_Fox posted a message on Rez PriestPosted in: General DiscussionQuote from Sunkn_Norwegian >>One classic (and funny) way of dealing with big priest is to just summoning really bad minions for your opponent. Then kill them. Then laugh as they realize you ruined their resurrect pool.
you are already playing the best class for this too.
*hint Treachery + Doomsayer ;)The "bad minions in their pool" doesnt work man, I know it and done it since I have come to wild. They ressurrect what they want anyway.
Treachery Doomsayer is good. But since I play Renathal I would probably never get them together in hand in time.
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Kadakk posted a message on Tinyfin mode mech paladinPosted in: Tinyfin mode mech paladinHello, jammed a few games of this, got pretty unfortunate with my first match playing against this aeo clear mage or whatever, but got my pack! Video bellow
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I agree that your prososal would help in certain control matchups, but there are a lot of classes that don't have acces to ressurect pool disrupt cards or even early clears and I think a 1 mana increase would help all these classes because then they can play specific neutral anti spell minions like Blademaster Okani, Theotar, the Mad Duke and Loatheb which would give highlander decks (personally my favorite kind of decks) a chance again and in my opinion that would be way healthier then giving even another reason to play the current highest win rate class (shaman) in wild.
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This might be the strongest turn 2 I've ever faced. I tried to think of a way to counter this (with every class), but didn't find one. So my question is, do you think Illuminate is the strongest card of this deck and should it be nerfed?
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You can always try my deck that I made a week ago: https://www.hearthpwn.com/decks/1409061-tempo-divine-shield-immortal-prelate
It makes use of Dun Baldar Bridge, Drek'Thar and Call to Arms as most expensive cards, which can/ should all be used as soon as you have them in hand which makes Divine Favor a good option. Not to mention I can often play them on turn 3 due to Murkwater Scribe. This deck also doesn't solely rely on Immortal Prelate which makes it more consistent. Ways to buff the prelate are (Prismatic Jewel Kit, Dun Baldar Bridge, Seafloor Savior, Ring of Courage, Noble Mount and Alliance Bannerman). It does quite well in diamond.
Minus is, this deck is straightforward to play and doesn't run Lightforged Cariel but at this point I don't know if Immortal Prelate could ever work (competitively) in a hand control deck (since it's always vulnerable to silence).
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Hi I'm glad I could help, the deck you posted looks promising and I'll try it myself.
2. I use double Gift of Luminance. I have no experience with Desperate Stand but I can definitely see where it goes wrong.
2b. Yes priest (and sometimes shaman with Devolve, Devolving Missiles) can be very annoying. Luckily, most other decks are kinda okay. The (only) way I found to bypass that is to tempo play for board so the opponent is forced to use silence before you play the prelate.
2c. Zola might work but I don't know for sure. If you decide to cut Drek'Thar you could consider Queen Azshara + Holy Maki Roll + extra pyromancer. Other options could be Cariel Roame/ Blademaster Samuro/The Leviathan. A last option could be to include more 2 cost minions (example Bloodmage Thalnos) and add a second Call to Arms.
2d. Faceless Manipulator is kinda slow, maybe 1 copy could work.
1b. You can consider cutting them because I suggested it with you not having much minions on board and right now it's dangerous for your own minions. Also I forgot to mention this but it'll always be useless against quest hunter.
1a. I personally play low cost/cycle but that's also because I lack some key cards for midrange.
Good luck!
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Hi I have some experience with immortal prelate so I'll try to answer your questions:
1a) If you depend on cariel to buff the prelate you should have a control heavy deck and the first option is highlander (with High Priest Thekal, Mountain Giant, Sir Finley, Sea Guide) which is probably the best.
1b) If you don't have all those cards you could try a deck with Wild Pyromancer, Equality, City Tax, Holy Maki Roll, Lord Barov and Righteous Defense. Equality shouldn't be played with Immortal Prelate so you can add Knight of Anointment to draw your holy spells faster and Crystology to draw Knight of Anointment.
2) At least 3, but 4-5 is optimal.
3) If you play control you can take your time but burst buff like Righteous Defense can help a lot.
4) Spikeridged Steed can be fun and strong but only include 1 copy because it's bad in opening hand. Sunfury Protector doesn't give any buff and is handfill in the first 8 turns so I don't recommend.
5) Animated Broomstick is too slow since you can only play it turn 8+ in the control version.
6) Lightforged Blessing is quite slow but can be fun with Wild Pyromancer.
7) Cycling is indeed important. You can consider adding 3 mana naga or Divine Favor.
7.1) I would never use Call to Adventure because it limits your deckbuilding options too much. Crystology should be enough.
8) Da Undatakah is way too slow.
9) Blessing of Wisdom is too slow and doesn't work in a control deck.
10) If you put some Libram of Wisdom tempo into your deck by using Sunwing Squawker and add some synergy like Kotori Lightblade, Eydis Darkbane, Veteran Warmedic, Gadgetzan Auctioneer or charge minions, libram can be fun.
11) Unfortunately, making mummies is way too slow. I have no experience with Val'anyr but the cariel weapon should be better.
I'll just add something that works for me: By using Drek'Thar and Call to Arms you can very reliably thin out your deck and put the prelate on the battlefield which makes them an ideal target for field buffs if they manage to survive a turn. It's a different way of playing (more like pirate warrior) but for me it kinda works.
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I wrote the mulligan and a short description :)
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Congrats on reaching legend, congrats on the well thought out guide and congrats on reading the meta without prior experience in wild but I have complained about this deck already and I will complain about it again, it has several issues but for me the main problem is that it won't ever need any adjustments in any meta that will ever exist from this point on since there are no counters against turn 6 otk with the right draw and there won't ever be counters.
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I think this card will be very strong
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Thanks for pointing it out, it was a mistake lol and I'll change it immediately!
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Yes maybe Tracking could be useful to find at least one of the 10 beasts in deck so you can reliably find and buff them (instead of Shaky Zipgunner). However I'd still go for Voracious Reader since the deck needs card draw around turn 7-8 and since the mana cost of cards is intentionally max 4 and the fact that you don't have to keep them in hand means you can often very reliably trigger the draw 3 cards.
If you want a safer more tested version of a hunter deck with lots of card draw and a combo charge turn, I'd suggest this one https://www.hearthpwn.com/decks/1366622-dire-frenzy-zuljin-hunter which makes use of Master's Call. Thanks for reacting always nice to see fellow wild hunters if you have any counter-suggestions feel free to let me know!
Edit: I went 100% winrate bronze 10 to gold 10 today so it works good with Tracking thanks for the insight! (You can even use tracking to find voracious reader lol xp)