• 1

    posted a message on Did Neptulon break the wild format? (mainly when used in priest)
    Quote from Tarious >>
    Quote from pentadrone >>
    Quote from Tarious >>
    Quote from pentadrone >>
    Quote from Gray_Fox >>

    In my Demon/Disrupt Warlock, I play 2 Hysterias. (I also have other removals) Hysteria basically removes whole board by targeting the hand. You can also play it at turn 4 which is needed. It is the only clear able to save you and is 4 mana board clear.

    Hysteria makes your deck a lot weaker against other decks like quest hunter for example. Also they can just use Resurrect after that. If the priest has a highroll there is not a single counter-play. The only counter used to be having an even higher highroll with Kobold Illusionist but that deck is gone. I think changing Shadow Essence to 7 mana and Idol of Y'Shaarj to 9 mana would be a good nerf because these cards were created without Illuminate and Palm Reading in mind.

     This got me thinking. The REAL problem with the deck is how all the cards between Idol, Shadow Ess, and Blood of G'huun interact with the deck. I think if all 3 were to be changed to "Summon a minion from your deck" instead of summoning a copy, it'd kill the 3 minion archetype there is now since 1-2 turns can empty out your deck and shutdown all these effects going forward. This would shift big priest into running MANY minions instead of just a small number that can be continuously pulled.

     No it's the first few turns highroll that is annoying, 1 early summon with follow up resurrect would still be unbeatable.

     Except you're not thinking of the big picture of it. Blood of G'huun is really what is enabling the deck. Have you ever played a slower deck against big priest? What usually happens is that the slower decks can usually last a few waves of big threats, but they run out of stream, and that's because of Blood pulling constant big threats from the deck. If blizz were to at least change blood to pull the minion itself instead of a copy, then big priest would run out of steam after only a single mana cheat. Any shaman running devolve effects and druids running poison seeds would then chase the deck out of the meta because there would be no more endless blood spam and a polluted rez pool.

    I agree that your prososal would help in certain control matchups, but there are a lot of classes that don't have acces to ressurect pool disrupt cards or even early clears and I think a 1 mana increase would help all these classes because then they can play specific neutral anti spell minions like Blademaster Okani, Theotar, the Mad Duke and Loatheb which would give highlander decks (personally my favorite kind of decks) a chance again and in my opinion that would be way healthier then giving even another reason to play the current highest win rate class (shaman) in wild.

    Posted in: Wild Format
  • 4

    posted a message on Should illumate be nerfed in wild?



    This might be the strongest turn 2 I've ever faced. I tried to think of a way to counter this (with every class), but didn't find one. So my question is, do you think Illuminate is the strongest card of this deck and should it be nerfed? 

    Posted in: General Discussion
  • 1

    posted a message on Immortal Prelate

    You can always try my deck that I made a week ago: https://www.hearthpwn.com/decks/1409061-tempo-divine-shield-immortal-prelate

    It makes use of Dun Baldar Bridge, Drek'Thar and Call to Arms as most expensive cards, which can/ should all be used as soon as you have them in hand which makes Divine Favor a good option. Not to mention I can often play them on turn 3 due to Murkwater Scribe. This deck also doesn't solely rely on Immortal Prelate which makes it more consistent. Ways to buff the prelate are (Prismatic Jewel Kit, Dun Baldar Bridge, Seafloor Savior, Ring of Courage, Noble Mount and Alliance Bannerman). It does quite well in diamond.

    Minus is, this deck is straightforward to play and doesn't run Lightforged Cariel but at this point I don't know if Immortal Prelate could ever work (competitively) in a hand control deck (since it's always vulnerable to silence).


    Posted in: Card Discussion
  • 1

    posted a message on Immortal Prelate

    Hi I'm glad I could help, the deck you posted looks promising and I'll try it myself.

    2. I use double Gift of Luminance. I have no experience with Desperate Stand but I can definitely see where it goes wrong.

    2b. Yes priest (and sometimes shaman with Devolve, Devolving Missiles) can be very annoying. Luckily, most other decks are kinda okay. The (only) way I found to bypass that is to tempo play for board so the opponent is forced to use silence before you play the prelate.

    2c. Zola might work but I don't know for sure. If you decide to cut Drek'Thar you could consider Queen Azshara + Holy Maki Roll + extra pyromancer. Other options could be Cariel Roame/ Blademaster Samuro/The Leviathan. A last option could be to include more 2 cost minions (example Bloodmage Thalnos) and add a second Call to Arms

    2d. Faceless Manipulator is kinda slow, maybe 1 copy could work.

    1b. You can consider cutting them because I suggested it with you not having much minions on board and right now it's dangerous for your own minions. Also I forgot to mention this but it'll always be useless against quest hunter. 

    1a. I personally play low cost/cycle but that's also because I lack some key cards for midrange. 

    Good luck!

    Posted in: Card Discussion
  • 1

    posted a message on Immortal Prelate

    Hi I have some experience with immortal prelate so I'll try to answer your questions:

    1a) If you depend on cariel to buff the prelate you should have a control heavy deck and the first option is highlander (with High Priest Thekal, Mountain Giant, Sir Finley, Sea Guide) which is probably the best. 

    1b) If you don't have all those cards you could try a deck with Wild Pyromancer, Equality, City Tax, Holy Maki Roll, Lord Barov and Righteous Defense. Equality shouldn't be played with Immortal Prelate so you can add Knight of Anointment to draw your holy spells faster and Crystology to draw Knight of Anointment.

    2) At least 3, but 4-5 is optimal.

    3) If you play control you can take your time but burst buff like Righteous Defense can help a lot.

    4) Spikeridged Steed can be fun and strong but only include 1 copy because it's bad in opening hand. Sunfury Protector doesn't give any buff and is handfill in the first 8 turns so I don't recommend.

    5) Animated Broomstick is too slow since you can only play it turn 8+ in the control version. 

    6) Lightforged Blessing is quite slow but can be fun with Wild Pyromancer.

    7) Cycling is indeed important. You can consider adding 3 mana naga or Divine Favor.

    7.1) I would never use Call to Adventure because it limits your deckbuilding options too much. Crystology should be enough.

    8) Da Undatakah is way too slow.

    9) Blessing of Wisdom is too slow and doesn't work in a control deck.

    10) If you put some Libram of Wisdom tempo into your deck by using Sunwing Squawker and add some synergy like Kotori Lightblade, Eydis Darkbane, Veteran Warmedic, Gadgetzan Auctioneer or charge minions, libram can be fun. 

    11) Unfortunately, making mummies is way too slow. I have no experience with Val'anyr but the cariel weapon should be better.

    I'll just add something that works for me: By using Drek'Thar and Call to Arms you can very reliably thin out your deck and put the prelate on the battlefield which makes them an ideal target for field buffs if they manage to survive a turn. It's a different way of playing (more like pirate warrior) but for me it kinda works.

    Posted in: Card Discussion
  • 2

    posted a message on Tempo jade druid

    I wrote the mulligan and a short description :)

    Posted in: Tempo jade druid
  • 2

    posted a message on [WILD] Ignite OTK Mage. 99-28 from Bronze to Legend

    Congrats on reaching legend, congrats on the well thought out guide and congrats on reading the meta without prior experience in wild but I have complained about this deck already and I will complain about it again, it has several issues but for me the main problem is that it won't ever need any adjustments in any meta that will ever exist from this point on since there are no counters against turn 6 otk with the right draw and there won't ever be counters. 

    Posted in: [WILD] Ignite OTK Mage. 99-28 from Bronze to Legend
  • 9

    posted a message on Battleground Battlemaster

    I think this card will be very strong

    Posted in: Battleground Battlemaster
  • 2

    posted a message on Jade dragon baku druid theorycraft

    Thanks for pointing it out, it was a mistake lol and I'll change it immediately!

    Posted in: Jade dragon baku druid theorycraft
  • 2

    posted a message on Porcupine hunter

    Yes maybe Tracking could be useful to find at least one of the 10 beasts in deck so you can reliably find and buff them (instead of Shaky Zipgunner). However I'd still go for Voracious Reader since the deck needs card draw around turn 7-8 and since the mana cost of cards is intentionally max 4 and the fact that you don't have to keep them in hand means you can often very reliably trigger the draw 3 cards.

    If you want a safer more tested version of a hunter deck with lots of card draw and a combo charge turn, I'd suggest this one https://www.hearthpwn.com/decks/1366622-dire-frenzy-zuljin-hunter which makes use of Master's Call. Thanks for reacting always nice to see fellow wild hunters if you have any counter-suggestions feel free to let me know!

    Edit: I went 100% winrate bronze 10 to gold 10 today so it works good with Tracking thanks for the insight! (You can even use tracking to find voracious reader lol xp)

    Posted in: Porcupine hunter
  • To post a comment, please login or register a new account.