i like golden animation
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Jan 16, 2016pensaer posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Submission]Posted in: Fan Creations
Hello there, may the gods be with you, no wait, is that a Game of Thrones reference, that has nothing to do with our topic right now, let's see you play as a god, namely Ramses, now wait again, aren't you supposed to play as Amon or Anubis then, who are the real gods of ancient Egypt! Well, pharao's were considered gods and they were Isis-fucking awesome, ... ugh this is getting out of control. Okay, let's just start right!
First and foremost nobody is wondering what the heropower does? It enables minions that aren't able to attack to, well, attack basically. It makes Ancient Watcher, Eerie Statue, and the infamous Ragnaros the Firelord walk, so that they aren't the laziest bastards of Hearthstone and do something right??? ... oh does Ragnaros wants to speak with me, honey, say I'm not here please... thank you!
With this hero, it's our duty to defend ourselves against the enemy and lay down huge threats, that's the basic idea of this class. Don't need to explain more then that I think. You can Watching Mummy turn 1 and afterwards heropower to remove a leper gnome for example, though you can't heropower every turn, because that would be too slow for the meta. Diabetes Sphinx is the solution for your heropower crisis, it technically enables nearby watchers, resulting in them having to hit your minions, while you can plant more sphinxs for them to have to "eat". The third card is nothing more then to emphasize this idea. nothing better then a whole board of taunts to let them deal with. A bit underpowered in comparison with Fade, a old removed card that was in Hearthstone, but hey that's to expect when you have alot of huge creatures at your arsenal.
Rest of the example cards:
Jan 5, 2016pensaer posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]Posted in: Fan Creations
Bring all the watchers that you can find, because this hero will make them rise out of the sand, watcher down your opponent while you send them back to the land of Osiris. Play powerful sphinxes to show them who's the boss here, and they will cry for mercy. (please... don't blame me for the description, it had to be pharaoish)
Ancient Guardian - your basic 1-drop, just like your Ancient Watcher and Eerie Statue. It has some badass stats, that's the general theme of this hero, and it's the most basic example card to show what the purpose of the hero power is.
Rise Up! - this is the Justicar Trueheart hero power, which makes any can't attack card text obsolete. While I'm writing this I found some more examples for this hero power to synergize, namely Ragnaros the Firelord and Argent Watchman. Don't also confuse it with 0 attack minions, like Nerubian Egg, since it could attack with abusive sergeant for example, while it does nothing on Ancient Watcher.
Ancient Master - your more advanced card example that unlike Dreadsteed, you can't attack with it normally. More about the matter it's not a silence target either as most or not all watcher cards are, since you would lose the deathrattle and that makes it a worse Voidcaller.
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Feb 2, 2016Posted in: General DiscussionIf there's anything funny to laugh about it is your profile pic. What are you a pedo?No sweetheart, I'm just a little insurance agent. Btw..
is your house already insured?
Jan 14, 2016Verti9o posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Submission]Posted in: Fan Creations
The Italian Stallion
Greetings: How you doin'?
Winterveil Greetings: Yo' Adrian! Happy Christmas!
Well Played: That's how winning is done!
Sorry: The world ain't all sunshine and rainbows.
Mistake: How does my nose look?
Thanks: Yo. Thanks!
Threaten: I should break your thumb!
The Boxer is a class revolving around control and durability. Take note that all the things here are subject to change for balance purposes in the future. For this week, Basic set! (According to the rules, this week's cards will not feature the Will Keyword). A lot of this class cards have a long lasting effect or an effect that span for a couple of turns, those are strongly represented in the basic cards but take note that alot of this classes cards will not feature this kind of effect.
Club Fight: Quite simple, a worse charge, cant choose who to attack. it cost so less to combo with minions, who can probably get an good trade of it like Apollo or just for a regular trade. cant attack face of course.
Meat Carcass: All cards that give your hero damage naturally combo with your hero power. so the thing about this card is that its great value, only for the next turn, in that case your opponent can easily manipulate. combo it with your hero power and you get a 3 mana 4 damage removal only weaker for the same reason. Usually a combo that contain your hero power is still undervalue.
You're A Bum!: One of the examples for a long lasting effect for your class. Those effects are dangerous due to the fact they can be ultra powerful but they do have a space in hearthstone, for example dreadsteed.
Speed: Anther example of overtime value. It's biggest downside is the turn you play it, which is a 2 mana draw a card, A move like that is very punishing if not played in the late stages.
Morning Delight: This is an over time effect, but it does not have extra value for being an over time effect because against some matchups this kind of heal can benefit you like when you are not 9 health away from 30, and sometimes don't.
Successful Newcomer: (will fix Caps soon) A simple effect that has being seen before in hearthstone, not to hard to grasp.
Young Boxer: Enthusiastic isn't he? well he is basic and simple card but his combination is unique like Gnomeregan infantry. this one has better stat distribution and his main purpose is aggro. can take both juggler like minions and stay to protect you.
Enforcer: Drawing mechanic. Does not work with Inspire! triggers the effect not the Hero Power itself.
Iron Jaw: This classes AOE removals will be a bit lackluster, so you can say this is in a way, an AOE removal.
Hook: A removal that can benefit you in certain situations, but generally OK.
TY that's all for now. Hope you Enjoy!
cexawu posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]Posted in: Fan Creations
Jan 5, 2016Novblast posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]Posted in: Fan Creations
Jan 5, 2016Jospper posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]Posted in: Fan Creations
(Deleting Submission Posts is Against The Rules)
Dec 28, 2015Posted in: Fan Creations
First strike would be overpowered in Hearthstone.
In MTG the DEFENDER decides how minion trade. In Heartstone the attacker decides who dies. So if firststrike was in HS it's a free minion kill every turn.
Feel like shielded minibot is already annoying to deal with? How about a 2/2 first strike in paladin?
Or taunt: How about a 5/2 taunt with first strike that trades with your entire board and you can just sit there and hope to draw removal?
Nov 8, 2015Posted in: ShamanGood, but not OP to shake the class.They need a dr 2, dr 3, dr 4, dr 5, dr 6, dr 7 and dr 8 like paladin do and maybe they will be on ladder.
Dec 6, 2015Pandalicious posted a message on When can you determine your deck sucks and you need to start theory crafting again?Posted in: General Discussion
Disclaimer - I'm just writing this as I go and after a sleepless night, meaning no proofreading as I'm in the zone so please, don't go too harsh on me. It should still make sense and shouldn't be just gibble-gabble. I might have forgotten one or two points though, feel free to add to the list id you notice something missing.
I think that experience is the biggest and most important factor in building a successful/working deck.
Keep in mind that you are not likely to win all of your games since there are factors you can't control or even influence at all. You can't influence how good or bad your opponent is or how they draw. You can influence the likelihood of your draws but you can't control what you are drawing.
The obvious cases of not working decks are rather easy to see and I'm sure you are able to tell if a deck is just poorly built. You don't need hundreds of games to see that a deck with only 7+ cost minions is not working. I'd say that every player who has been playing Hs for a while is able to build a somewhat functioning deck based on their experiences, optimizing your deck is the difficult/tedious part.
There are several questions you have to ask yourself before building a deck:
- What type of deck do I want to build - Aggro, midrange, ramp, tempo, combo or control - and what class am I playing?
- What is your win condition/how do I win?
- What decks am I most likely to face and how will I deal with them? What decks am I weak against?
After building, look at your deck and ask yourself:
- Does my mana curve fit the decktype I'm playing?
- Why is this card in my deck and how does it benefit me?
Play your deck, keep track of the stats and revisit your deck:
- Which decks did I face?
- What decks/classes/cards gave me problems?
- Against what decks/classes did I have an easy time?
- What can I put in to counter the problems and what will I take out? How will this affect the other matchups? (This is where it gets difficult)
Hint: The last phase is the difficult/tedious one since it requires testing and the sample size depends on you and what you deem as solid base for conclusions. You are also never truly done with this phase as the meta evolves and changes all the time and you have to adjust your deck to fit the circumstances.
That said, the more time and thoughts you put in prior and while building the deck, the more success you should have with your deck. Also keep in mind that the more obscure you go with your deck, the lower you also go in a tier list. Don't expect something like... Pirate Priest to be a Tier 0 deck :D
Oct 29, 2015Ridelith posted a message on Weekly Card Design Competition #39 - Submission Topic [Up-Voting Only]Posted in: Fan Creations
Not much explanation needed this week.
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