I have been getting the message as well.
Am in Turkey so clearly something environmental here.
Fingers crossed it gets fixed.
Time to look for other sources of Hearthstone info if Hearthpwn are just that, pawns :(
I think a more frequent patch schedule is healthy for the game but if it is Blizzard's intention going forward to do this more often they should be clear about it so people can adjust how and when they craft cards. Alternatively, Blizzard could (not saying should) allow players to dust for full value any cards crafted say 2 weeks before a patch dropping. This mitigates situations where an expensive craft is made "less good" by a sideways nerf from a patch.
This was not a good thing for anyone.
Blizz just shows again how thoughtless they can be with regards to the "fun" factors of this game and how it can be further eroded.
The streamers just come across as privileged, spoilt children. Whether they do or do not discover a meta worthy deck or are just acting does not matter, this is all buzz kill. Which is presumably the opposite of the intent.
I just hope this is not something Blizz arrange for all the future releases and if they do streamers step up for their audiences and for the game and decline the invite.
I prefer Wild to Standard but have to agree that wait times for a match seem to be going up.
While a lot of the decks you see in Wild are almost the same or even the same as in Standard there is still a lot more diversity in Wild. And while there maybe some "cancer" decks like Big Priest there are also hard counters, other "cancers", like Mill Rogue. I play a handful of games in Standard and get bored of queuing into the same meta/net decks each game. At least in Wild there is variety and people trying to make old cards work. I even played someone running Naga yesterday!
The two problems with Wild are 1) lack of support from Blizz and 2) lack of support from Blizz. Both these reasons I think lead to people dusting Wild cards to build some Standard net deck. This then means these players do not feel they can compete which without some key cards is true.
Now if Blizz cared about Wild format enough to support it with regular events or Wild rewards then I think people would be much more likely to keep Wild cards and play in that format. If only Blizzard cared...
Just no. Draw and mana cheat make the game fun in my opinion at least
As f2p players you do contribute to the game, servers and developers... you may not be contributing with money, but with time...
A f2p player donates his time, making the servers full with players... imagine no f2p players on hearthstone, there would be massive waiting times, or you would encounter the same player over and over again...
I like this expansion but the wild situation is becoming unbearable.
The release of mercenaries is disgusting.
It seems that the developers have no connection with the community. It has always more or less been like this, but with the release of mercenaries, oh my god.
That wall of text did more damage that an aggro hunter in a rogue meta.
I think you should go back to reddit, with the rest of the Blizzard shills and apologists.
The monetization of Mercenary feels really predatory. Besides the usual "limited time" to push compulsive buyer to buy every overpriced preorder deals that has that one character that may or may not be available in the future, I'm also scepitcal about the gacha/mercenary synergy system that... feels really close to Kompu Gacha. (Blizzard's lawyers probably double checked to make sure it wouldn't qualify as Kompu Gacha, but ....).
"Kompu gacha, or “complete gacha”, is a system that strongly incentivizes the gacha monetization method. Gacha is similar to a prize vending machine at a carnival: you pay a small amount of money to receive an item at random. Kompu gacha expands on this mechanic by offering players an extremely valuable grand prize for completing a set of gacha prizes. Since the gacha prizes are awarded at random, it’s very hard to get these grand prizes. If you do the math, they can be worth hundreds of dollars each on average"
Kompu gacha is banned in most countries, including Europe, the US and Japan, as it is considered an anti-consumer practice.
The synergy between mercenaries in this new game mode feels really really close to Kompu gacha to be honest get the 3 ice heroes to get a more powerful combination of heroes that will give you a much higher winrate etc... . ( obligatory : i'm not an american law expert, don't take my post as legal advice, although i'm pretty sure any reasonable person wouldn't)
And finaly, reminder that hearthstone is, at its core, supposed to be a kid's game (ESRB 13+, but the HS team tried to drop it to 7+ for a while), meaning the agressive monetization is aimed at kids. All of this feels really yikes to me.