No free stuff? Guys? What about totally free PVE content for hours of fun? Learn to enjoy yourself a bit playing your game instead of grinding cards all over again :)
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Dec 13, 2018originalKasai posted a message on Rastakhan's Rumble Run - A Hearthstone Single Player ExperiencePosted in: Rumble Run
Sep 20, 2018originalKasai posted a message on Developer Insights: Days of the Frozen Throne with the Live Content TeamPosted in: News
I like the whole idea behind micro-events, bundle sales and stuff, they should definitely continue doing these.
But honestly, guys, you missed a big opportunity to make this Brawl actually fun and different. It is not that hard to make 9 decks built around DK on t1. It would be very unique and something new to dive in. But you made just super unbalanced bad random generated decks instead. This just couldn't work. Most of DKs are strong with proper synergy only - Uther, Valeera and some are good without any synergy in deck at all - Jaina, Rexxar. So making random decks for all classes just made whole brawl pretty unfun.
I love to do my daily quests in Brawl whenever it's online because it makes grinding more fun. But I'm going to pass on this one (unless I'll get "Win x games with Mage" quest).
Sep 6, 2018Posted in: [F2P] Aggro Token Druid
Druid of the Swarm is just straight up great card. Thing is that Druid class has so many powerfull cards and all of the meta decks are control-ish style so it is hard to justify running it in most of the decks. 1/5 taunt would be great running for this deck purpose even if it had no flexibility to play it as poisonous. Being said, you want to play it as 1/5 taunt most of the time to cover your smaller stuff and stick the board for future buffs. However you may want to play it as poisonous if you want to screw your opponent's obvious plays (giant on t3, fungal on t5 etc.)
Replacing it is quite hard as most of 2-drops in standard right now are complete garbage. That's why Keleseth is so popular, there is no big downside of cutting 2-drops from your deck.
Aug 25, 2018Posted in: [F2P] Aggro Token Druid
I was thinking about it but I prioritized new cards. You can try to replace one for one Whirliglider and let me know how it worked for you. It super relies on sequencing so there is no other way to find if it is any good without playing dozens of games.
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Jun 22, 2018AkiraTerion posted a message on The HCT Summer Championship is Next Week! Here's All Competitors Decks!Posted in: News
Druid: Naturalize, Lesser Jasper Spellstone
Warrior: Whirlwind, Shield Slam
Warlock: Dark Pact, Mortal Coil
Paladin: All secrets, Blessing of Might, Lost in the Jungle
Shaman: Lightning Bolt
Rogue: Hallucination, Deadly Poison. Cold Blood
Mage: Arcane Missiles
Priest: Power Word: Shield, Holy Smite, Inner Fire
Hunter: Tracking. Play Dead. Arcane Shot
And that's just what's relevant or semi-relevant to the meta.
Jun 13, 2018DadamE posted a message on Blizzard's Off-Meta Deck Spotlight - June 13, 2018Posted in: News
that kingsbane deck is garbage
That's what we in the industry like to call a good ole PEBKAC.
Problem Exists Between Keyboard And Chair
Jun 8, 2018Mercurion posted a message on Get A Free Witchwood Card Pack - Determine Who Will Get a Spot in the Global Games!Posted in: News
Blizzard is not Disney.
Jun 4, 2018Posted in: [F2P] Aggro Rush Warrior
I got Darius Crowley from packs. A nice addition, he's nothing special or irreplaceable, but usually provokes a lot of hard removal (and mana / board / tempo waste for your opponent). He's replacing my 2nd Fungalmancer, because 2 of those are usually polluting my hand (and mulligan). Two of them early in hand is gg (no full (double boost) usage most of the time; but he is really great for activating Explosive Runes, or avoiding Explosive Trap).
As some people noted, card draw is the biggest problem of this deck. It's not needed, but it improves your life a lot!!! I run 1 X Battle Rage + 1 X Forge of Souls. Plus, I crafted 1 X (for now) Town Crier instead of 1 X Dire Mole. Breathing easier with these, confirmed.
Two other mentioned cards I put in by replacing 1 X Bloodsail Raider and 1 X Upgrade!, mainly because I don't have duplicates of those yet (hesitate to craft bellow epic classic cards). Bloodsail Raider doesn't perform badly and Upgrade! seems essential. As you often deal the most damage to the face with the weapons, extra life and attack is crucial (for Arcanite Reaper). Not only that, the only chance (if you have any at all) against Paladin, especially Odd Paladin, is Heavy Axe 1/3 weapon + perfect draw/mulligan. I managed to win one game vs. Odd Paladin, and I'm quite proud of it. :) Very bad matchup, but it's hard to do anything about it. If you would remove a Pirate card, feel free to replace Southsea Deckhand, you already have a lot of 1-drops, and he isn't so important (but will be, once you remove him ;))
Regarding the results of this deck, in the beginning and with the initial set of cards, it was quite negative. Plus misplays. With changes and additional cards, more experience and by getting feel of the deck (curve), it all started to be much, much better. With this deck you sometimes win and sometimes loose. It will not do wonders (and why would it as being a budget version). Before starting to spit on the deck, one needs to learn what to mulligan, what to drop on turn 2 vs. each class, when remove / trade and when to ignore and go face, when overcommit / spread and when not, when to kill Woodcutter's Axe, when to wait or sneak 1-drop for Fungalmancer boost and on which target to waste your one and only Spellbreaker...
Anyhow, it started around 30-70, now it averaged 40-55 win rate (60 games). I moved quite a lot on the ladder, but there's still a lot to see. What is important, this deck can kill various decks!!! This is aggro not tempo. So, once you start the game you feel like lost in the ocean, just you and your thirst for some face. A lot depends on opponent's bad draw, his disregarding you and not knowing what are you up to. This feel of danger (of removals / blockades in the air;) is the main source of fun from this deck. You can lose easiest nameless matchups (like me), and brutally destroy huge meta decks! I achieved 2-2 vs. Odd Rouge (in my opinion, on its own, simple budget Tempo Rouge is better/easier to handle then this Rush Warrior) and what I'm the most proud of: 4-1 vs. Cubelock! I have trouble to even compete with Cubelock when using my better decks, still I managed to obliterate him 4 times whit this funny deck. Secret mage: 10+ wins (no heavy taunts makes it easier). 2-3 vs. Spell Hunter, 1-0 vs, Kingsbane Rouge, 2-1 vs Tempo or Strider Rouge, 3-3 vs this new Token Druid, 1-0 vs. Zoolock, various wins vs. Pirest (4-2 Redband Wasp or (4-6 Militia Commander, after weapon boost), etc... Strangely, I encountered Shaman only twice, from the same player. I lost the first game brutally, and won the 2nd one easily (by correcting mistakes). Where this decks struggle is, of course, vs. Paladins, heavy control taunt decks like Taunt Druid and Quest Warrior (Druid / Warrior armor is gg), although I almost won 1 game vs each, but got really unlucky.
We all don't know how good Rush Warrior is or how will be (waiting for the next expansion, that's why I hesitate to invest more in it now, by crafting Scourgelord Garrosh, etc...). so this version is the best one to test it. Except card draw, initial set of cards are all all right for the purpose which is trying to achieve. Other cards I would like to test are Rampage, Commanding Shout, Glacial Shard and Azalina Soulthief. I don't expect too much. Countess Ashmore seems slow. What else is there?
Jun 1, 2018EternalHS posted a message on Behind the Scenes: What Competing in HCT Playoffs Looks LikePosted in: News
This game is not competitive anymore with rock paper scisors match ups
I always love when non top 100 legend rank plebs offer their ''insight'' on what is ''competitive''
May 29, 2018Trimutius posted a message on Five Hearthstone Decks for Witchwood's New Meta You Should be PlayingPosted in: News
That Quest warrior is the old version of my deck from a month ago which was good before nerfs, but after nerfs I did some testing and I would recommend a tech replacement of Ooze for Cornered Sentry:
Minion (17) Ability (11) Weapon (2)
- 2x Blood Razor
May 22, 2018Posted in: Tournament Budget Deck #1 - Midrange Hunter
I'm impressed by the fact that this deck works decently well even at higher ranks and I appreciate the fact that many players will be able to climb the ladder after the nerfs with a deck like this! It's great for both players on a budget and newer players alike, I definitely recommend!
You can also add deathstlaker rexxar into this if you have him, it'll automatically help you win late game in control matches.
Here's a video showcasing this deck which I hope helps out,
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