Darius for Rocketeer as guy below me mentiond. Other two are seen in classic midrange rush warrior and would destroy the aggresive spirit of this deck. If you want to play them I suggest you to look for those lists.
You are right I overreacted here a bit. The fact he needed to negatively comment on everything I said, insisting on his "midrange hunter needs value", automatically downvoting every post i made even if it wasn't related to him, ignoring all my arguments and turning parts of my sentences torn out of the context against me just triggered me.
The fact that I have more experience with the game doesn't make me automaticaly right, I never said that. I just wanted to say that he needs strong arguments to prove me wrong. All he did was just repeating himself that this deck needs Dire Frenzy so I just exploded.
My english is not great I know that. I try my best to improve but it is not my native language.
1000 games is very good sample even comparing to your 16k (have no idea where did you come with 160k) games deck. 50% is today (edit: 53% atm), today started only recently so it may be less than 20 games, if you look to yesterdays winrate its 56%.
This part was removed I overreacted here and I apologize to AndyMeow for that.
BTW "whiners" was not addresed to you, but to guys who just comment this deck sucks without any real explanation. I also didn't say your idea was stupid. I said I think that idea of putting tech cards into aggresive decks is stupid in general.
"regarding ro my 86 games" is the follow up of that which obviously means from my viewpoint
1000 games is very good sample even comparing to your 16k (have no idea where did you come with 160k) games deck. 50% is today (edit: 53% atm), today started only recently so it may be less than 20 games, if you look to yesterdays winrate its 56%.
This part was removed I overreacted here and I apologize to AndyMeow for that.
I was recently standing in front of a decision whether it is worth to continue on making this kind of content anymore as it looked like to me that actually not many people are appreciating it. But this proved me that my worries were unnecessary. Once again thanks!
First of all it seems like you are mistaking curve for ramp, which is ok, it's just matter of correct phrasing, I understand you.
It is Midrange that means your goal is to win in Mid game which is between turns 5 and 9, late game is something you never want to see at all.
Lucky draws helps you a lot, thats how hearthstone works and it is like that in every single deck. However there is also needed good amount of skill which consistent of knowledge when and how to trade. When go face. How to play around possible future plays of your opponent etc. It may not look like that but these are huge factors which affect your winrate.
This deck doesn't lack tempo, actually every single card maybe except for hatchling and macaw is strongly tempo-ish. It lacks value indeed as it is something that basically has no place in this deck.
I just did some research to back my statements and it looks like not a single midrange hunter in hsreplay stats uses Dire Frenzy. Coincidence? I think not.
If you still think that future value is something Midrange Hunter needs why you don't place Elise in here? It is actually better tempo than Dire Frenzy as she doesn't need you to have specific body on board and it is 5/5 for 5.
BTW downvoting my every single post doesn't make your point more valid :)
Edit: One more thing. How do you know what meta looks like? According to stats it is shifting several times a day, almost every single pro player I talk to has different opinion what meta is and what it will look like. So tell me, why are you so certain you know the meta after 2 days?
It's not a 4 mana 3-3. It buffs your beast minions on the board. If you do the math, it's 4 mana for potential 12-12, pure numbers.
It's a 4 mana card that produces 4 buffed beasts, which is great for values. If you buff Jeweled Macaw, you potentially get 6 more beasts. There are so many combinations.
Its future values are not questionable, you designate your buffed target beast; you can even buff your enemy beast to work to your advantage.
You can buff the same beast twice with this card which can create a huge beast with very low-mana cost.
1. Just like I said 4 mana 3/3 buff with questionable future value in deck without draw. This deck wants to play tempo game not value game. Dire Frenzy is really poor tempo. I don' say it is a bad card. It just not good enough to run in tempo deck.
2. Macaw wouldn't be even here if it wasn't 1-drop beast as it has poor statline
3. You have no draw mechanic to get that value back consistently and effectively. It would take to remake whole deck and at the end it wouldnt be tempo deck.
4. 6/6 for 8 with future value, huge loss of a tempo
You have to realize that tempo is a real thing in Hearthstone. You shouldn't mess with it only because some card has cool interactions and can highroll in certain situations. Especially in board-centric decks just like this one.
Edit: Many paladin decks didn't even run BoK before someone relizes it is broken and mulligan keep against Warlock. And that's 4/4 for 4 without special condition.
Actually I haven't played this particular deck in these 86 games. By the argument I just wanted to say that I have pretty solid sample of what meta looks like as it was your point. I guess I was rank 1.5k or something around that when I was building that deck and I've had winrate 54% out of 22 games with this final version.
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Leeroy for Rocketeer, other two are too slow.
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Darius for Rocketeer as guy below me mentiond. Other two are seen in classic midrange rush warrior and would destroy the aggresive spirit of this deck. If you want to play them I suggest you to look for those lists.
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Battletag: Kasai#21486Region: NATrade only? Yes0
Battletag: Kasai#21486Region: NATrade only? Yes0
You are right I overreacted here a bit. The fact he needed to negatively comment on everything I said, insisting on his "midrange hunter needs value", automatically downvoting every post i made even if it wasn't related to him, ignoring all my arguments and turning parts of my sentences torn out of the context against me just triggered me.
The fact that I have more experience with the game doesn't make me automaticaly right, I never said that. I just wanted to say that he needs strong arguments to prove me wrong. All he did was just repeating himself that this deck needs Dire Frenzy so I just exploded.
My english is not great I know that. I try my best to improve but it is not my native language.
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No, Pyros is a bad tempo card. It will find home in more control-ish mage decks tho.
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Obviously you need an argument to prove something. That's the whole point of proving something.
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1000 games is very good sample even comparing to your 16k (have no idea where did you come with 160k) games deck. 50% is today (edit: 53% atm), today started only recently so it may be less than 20 games, if you look to yesterdays winrate its 56%.
This part was removed I overreacted here and I apologize to AndyMeow for that.
BTW "whiners" was not addresed to you, but to guys who just comment this deck sucks without any real explanation. I also didn't say your idea was stupid. I said I think that idea of putting tech cards into aggresive decks is stupid in general.
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"regarding ro my 86 games" is the follow up of that which obviously means from my viewpoint
1000 games is very good sample even comparing to your 16k (have no idea where did you come with 160k) games deck. 50% is today (edit: 53% atm), today started only recently so it may be less than 20 games, if you look to yesterdays winrate its 56%.
This part was removed I overreacted here and I apologize to AndyMeow for that.
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Thanks everybody who played my deck to manage over 56% winrate and prove these whiners they were wrong :)
Source: https://hsreplay.net/decks/Ukn6GQtsgw5xYMK2K3Yvmc/
I was recently standing in front of a decision whether it is worth to continue on making this kind of content anymore as it looked like to me that actually not many people are appreciating it. But this proved me that my worries were unnecessary. Once again thanks!
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Here you go, my deck got finally registered by HSreplay: https://hsreplay.net/decks/Ukn6GQtsgw5xYMK2K3Yvmc/
Overall winrate 56.14% over 1000 games, by far the most of all midragne hunters you can find there (One you mentioned has 52%)
Edit: You were only one speaking about meta, all I said was that from my viewpoint it really doesn't look like warlock/paladin meta as you said.
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First of all it seems like you are mistaking curve for ramp, which is ok, it's just matter of correct phrasing, I understand you.
It is Midrange that means your goal is to win in Mid game which is between turns 5 and 9, late game is something you never want to see at all.
Lucky draws helps you a lot, thats how hearthstone works and it is like that in every single deck. However there is also needed good amount of skill which consistent of knowledge when and how to trade. When go face. How to play around possible future plays of your opponent etc. It may not look like that but these are huge factors which affect your winrate.
This deck doesn't lack tempo, actually every single card maybe except for hatchling and macaw is strongly tempo-ish. It lacks value indeed as it is something that basically has no place in this deck.
I just did some research to back my statements and it looks like not a single midrange hunter in hsreplay stats uses Dire Frenzy. Coincidence? I think not.
If you still think that future value is something Midrange Hunter needs why you don't place Elise in here? It is actually better tempo than Dire Frenzy as she doesn't need you to have specific body on board and it is 5/5 for 5.
BTW downvoting my every single post doesn't make your point more valid :)
Edit: One more thing. How do you know what meta looks like? According to stats it is shifting several times a day, almost every single pro player I talk to has different opinion what meta is and what it will look like. So tell me, why are you so certain you know the meta after 2 days?
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I respectfully disagree. It actually has favorable matchup against:
resurrect priest, kingsbane rogue, quest hunter, quest rogue, control warrior, quest druid, combo priest, quest priest, toggwagle druid, otk hunter, otk druid, tess rogue, odd hunter, elemental mage, recruit warrior, shudderwock shaman, miracle rogue, cube warlock, recruit hunter, zoo warlock
and slightly favorable matchup against:
token druid, taunt druid, control warlock, quest warrior and tempo mage
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Actually I haven't played this particular deck in these 86 games. By the argument I just wanted to say that I have pretty solid sample of what meta looks like as it was your point. I guess I was rank 1.5k or something around that when I was building that deck and I've had winrate 54% out of 22 games with this final version.