Fantastic deck! It's only flaw is that it doesn't have any answer to big minions early (or really ever; maybe a Big Game Hunter would be a good edition). Otherwise awesome. Moving me up the ladder.
I know. This is a disaster. I am only really interested in playing Wild, since that's where the drama is, but the problem is the removal of the GvG packs and Naxx from the store! There are some fun cards there people!
I'm trying this right now... It seems to work. People don't usually expect to see them, and using things like Elven Archer, Ironforge Rifleman, and Abomination along with Fireblast multiplies them out quite nicely. Definitely worth a shot.
This happened to me just yesterday. I was playing against a paladin against another who was refusing the end the game. He had used inspire bonuses to jack a Kvaldir Raider up to a 27/11, along with a variety of other deadly cards, and I was on 2 health. I don't know what he was after, but turn after turn he was just refusing to deal the finishing blow. I continued to play, hoping for something exciting to happen.
Several turns later, I drew Tirion Fordring, and played him. He killed it right away, but I used Ashbringer to bring him down to 11 health. Still he refused to end the game. I kept playing. Finally, he entered fatigue, while I was still 6 cards away. He took 1 damage, bringing him to 10 health. Then, on my turn, I drew Anyfin Can Happen. I played it.
My deck is pretty heavily Murloc. A whole bunch reappeared, including two Grimscale Oracles, and Old Murk-Eye. Old Murk was at 9 attack. Not understanding what was about to happen, I sadly hit face, leaving him at 1, knowing that with such pressure he would have to end the game the next turn.
He began his turn, and immediately died of fatigue. Great scott Hearthstone is awesome.
Not that new to Hearthstone, but I thought I'd give this a shot. It works really well! I added a Neptulon, which really fits the theme, and allowed me to refill the board very easily. I also added clockwork gnome like this suggested, which gave me a Finicky Cloakfield. I used it to protect my 12/10 Frostwolf Warlord for a turn, before WINNING!
0
Nice deck! Ten games on, 90%! Swapped Azure Drake for Wrathion, because of a lack of need for spell damage, and increased draw + taunt. Excellent!
0
Totally awesome. In seven games, beaten only by Timber Wolf Hunter, and, surprisingly, Knife Juggler Priest.
1
He plays Mysterious Challenger to an empty board. I have four Silver Hand Recruits only. It pulls three secrets. I hit face with one of the Silver Hand Recruits. Noble Sacrifice is triggered, and of course the Silver Hand Recruit kills the Defender. Avenge is triggered. It gives the Mysterious Challenger +3/+2. I can now kill it with Big Game Hunter. I do. Victory!
0
Not even close to enough nerf in my opinion... try four or five mana...
2
Fantastic deck! It's only flaw is that it doesn't have any answer to big minions early (or really ever; maybe a Big Game Hunter would be a good edition). Otherwise awesome. Moving me up the ladder.
3
Sorry, Man.
8
I know. This is a disaster. I am only really interested in playing Wild, since that's where the drama is, but the problem is the removal of the GvG packs and Naxx from the store! There are some fun cards there people!
2
Love the art... as far as I know, this is the only way to give a minion spell-protection. I'm always surprised how annoying this is.
1
Good in Grim Patron decks.
0
I'm trying this right now... It seems to work. People don't usually expect to see them, and using things like Elven Archer, Ironforge Rifleman, and Abomination along with Fireblast multiplies them out quite nicely. Definitely worth a shot.
0
So much more... if you strike me down, I will become more aquatic than you can possibly imagine.
2
I just crafted Elite Tauren Chieftain, and I'm wondering if I should add him to my Murloc deck just for this.
0
I see that you only need classic murlocs to get him... I was wondering if I'd lose him if they added more.
Awesome card, for sure. Has won me many games.
0
This happened to me just yesterday. I was playing against a paladin against another who was refusing the end the game. He had used inspire bonuses to jack a Kvaldir Raider up to a 27/11, along with a variety of other deadly cards, and I was on 2 health. I don't know what he was after, but turn after turn he was just refusing to deal the finishing blow. I continued to play, hoping for something exciting to happen.
Several turns later, I drew Tirion Fordring, and played him. He killed it right away, but I used Ashbringer to bring him down to 11 health. Still he refused to end the game. I kept playing. Finally, he entered fatigue, while I was still 6 cards away. He took 1 damage, bringing him to 10 health. Then, on my turn, I drew Anyfin Can Happen. I played it.
My deck is pretty heavily Murloc. A whole bunch reappeared, including two Grimscale Oracles, and Old Murk-Eye. Old Murk was at 9 attack. Not understanding what was about to happen, I sadly hit face, leaving him at 1, knowing that with such pressure he would have to end the game the next turn.
He began his turn, and immediately died of fatigue. Great scott Hearthstone is awesome.
3
Not that new to Hearthstone, but I thought I'd give this a shot. It works really well! I added a Neptulon, which really fits the theme, and allowed me to refill the board very easily. I also added clockwork gnome like this suggested, which gave me a Finicky Cloakfield. I used it to protect my 12/10 Frostwolf Warlord for a turn, before WINNING!
Awesome deck. Thanks.