Kharazan dragon boss that casts Rain of Bones. Gives you a one-sided AoE next turn for 3 while giving you 3 weak minions. This minion having stealth is like a double-edged sword. It means your opponent won't be able to target Nightbane, so he will head straight to your face.
A Druid Weapon that gives you the ability to ignore minions with taunt. With this weapon, cards like Bite, Claw and Savagery will be now playable resulting in a new Druid archetype.
Druids really lack hard removal and this card can fill that void. You can also buff this card simply by using your hero power. I think this card is pretty balanced considering that whenever you attack a minion, you lose some life and armor. It really fits in the class because Druids are known for their mobility and are supposed to be able to use their life and armor as a resource to deal damage.
My final entry. A card that gives more flexibility for the druid since they lack hard removals...
This card is balanced because:
"On the Play Scenario"
* The fastest way to pop this spell is to do 2 Innervates on the second turn. If you chose the Moonfire ability, you will have 5 of it and the 2 cards you had earlier, a total of 7 in hand. It's a 2 card advantage that even other classes can pull of by using just a single card (Arcane Intellect, Thoughtsteal, etc.) plus, the opponent is aware of what most of the cards are in your hand. If you manage to play a Kobold Geomancer the next turn, then good for you but, it's a 4-card combo and this scenario doesn't happen often. If you chose the "1dmg and 1draw" ability, then you will have 3 cards in hand + 1 IF you activated the new hero power. This is the fastest way to cast this card. However, it doesn't necessarily mean this is the best play.
"On the draw scenario"
* On your second turn, you have The Coin, 2 Innervates, Restore Balance and two other cards. Again, a 4-card combo... Your thoughts?
1st post! A warlock weapon that your opponents wouldn't want to destroy. Pretty balanced I think because it will only activate late game. You can trade his 2-health minions and lose life in the process, making molten giants "castable". As a WoW player, I remember really wanting to loot this weapon. lol
In addition, this card is a Demon. (Can be triggered by Void Caller)
2
Kharazan dragon boss that casts Rain of Bones. Gives you a one-sided AoE next turn for 3 while giving you 3 weak minions. This minion having stealth is like a double-edged sword. It means your opponent won't be able to target Nightbane, so he will head straight to your face.
1
You might think playing this at t3 is bad. You should consider what your opponent is thinking once this is in play though.
It will most likely lead to a 2 for 1 trade. Sometimes even a 3 for 1.
1
A Druid Weapon that gives you the ability to ignore minions with taunt. With this weapon, cards like Bite, Claw and Savagery will be now playable resulting in a new Druid archetype.
Druids really lack hard removal and this card can fill that void. You can also buff this card simply by using your hero power. I think this card is pretty balanced considering that whenever you attack a minion, you lose some life and armor. It really fits in the class because Druids are known for their mobility and are supposed to be able to use their life and armor as a resource to deal damage.
0
BGH doesnt get rid of Archmage Antonidas.
0
Point is, Faerie Dragon will trade to atleast one card. Then, deal with the enemy's mechwarper with a removal or something.
0
Put Faerie Dragon down before your opponent plays Mechwarper.
Post what happens here.
3
Mechwarper? No problem.
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Yes you'll need a malygos to get a 1-hit. LOL. So do you like the second ability more than the "Wrath" Hero power?
1
My final entry. A card that gives more flexibility for the druid since they lack hard removals...
This card is balanced because:
"On the Play Scenario"
* The fastest way to pop this spell is to do 2 Innervates on the second turn. If you chose the Moonfire ability, you will have 5 of it and the 2 cards you had earlier, a total of 7 in hand. It's a 2 card advantage that even other classes can pull of by using just a single card (Arcane Intellect, Thoughtsteal, etc.) plus, the opponent is aware of what most of the cards are in your hand. If you manage to play a Kobold Geomancer the next turn, then good for you but, it's a 4-card combo and this scenario doesn't happen often. If you chose the "1dmg and 1draw" ability, then you will have 3 cards in hand + 1 IF you activated the new hero power. This is the fastest way to cast this card. However, it doesn't necessarily mean this is the best play.
"On the draw scenario"
* On your second turn, you have The Coin, 2 Innervates, Restore Balance and two other cards. Again, a 4-card combo... Your thoughts?
TLDR: "Sorry about that".
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1st post! A warlock weapon that your opponents wouldn't want to destroy. Pretty balanced I think because it will only activate late game. You can trade his 2-health minions and lose life in the process, making molten giants "castable". As a WoW player, I remember really wanting to loot this weapon. lol
In addition, this card is a Demon. (Can be triggered by Void Caller)
FLAVOR TEXT: "I need spirit too." - loot hoarder