Totally would have been fine if Toxfin didn't exist. Now Murlocs are not only good at swarming the board, but also clearing it. Maybe that's a bit too much, maybe...
Really doubt that mana increase will affect the play rate, because you HAVE TO unless you are okay with getting shit on by all the broken cards like Sire.
You can clearly see that it was all intended by looking at how this was "nerfed". Still 0 mana hero power that refreshes whenever any spell is cast - it was unironically designed for noobs to go full retard mode.
they need to nerf it to base damage starts from 3 to 5
Not sure what you mean by this. but I would nerf the base damage from battlecry to 1 or even 0 considering how easy it is to summon tokens, or make it damage minions only.
Of course I have seen that thread, but wanted to ask about the card retaining Infuse when going backward, because I didn't expect it to become a new card with every Infuse which I honestly think would be fine if it damaged minions only.
I just faced a Rogue who played Sire Denathrius multiple times through Shadowstep & Lab Recruiter, and noticed all the subsequent copies(moving BACKWARD from board to hand/deck) RETAINED the original's Infuse... Is this actually intended?
As if I haven't had enough of this broken ass card. YUCK
Obviously it would feel different for everyone, but do you put those cards like Mutanus the Devourer and Theotar, the Mad Duke in your deck because you enjoy playing them or just because you have to?
HS is becoming more and more unplayable without hand/deck disrupting cards, and I don't feel like where this is going is healthy for the game. What do you all think?
This + Bolf Ramshield = Both your hero and minions are immune. Druid can easily pull this off, because good luck disrupting it out of so many other minions.
2
Totally would have been fine if Toxfin didn't exist. Now Murlocs are not only good at swarming the board, but also clearing it. Maybe that's a bit too much, maybe...
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Can't be more toxic than that.
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Really doubt that mana increase will affect the play rate, because you HAVE TO unless you are okay with getting shit on by all the broken cards like Sire.
0
You can clearly see that it was all intended by looking at how this was "nerfed". Still 0 mana hero power that refreshes whenever any spell is cast - it was unironically designed for noobs to go full retard mode.
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LOL nice one
1
Not sure what you mean by this. but I would nerf the base damage from battlecry to 1 or even 0 considering how easy it is to summon tokens, or make it damage minions only.
1
Of course I have seen that thread, but wanted to ask about the card retaining Infuse when going backward, because I didn't expect it to become a new card with every Infuse which I honestly think would be fine if it damaged minions only.
4
So I'm supposed to play aggro in wild? The card is overpowered AND unfun regardless of win/loss. It feels dirty even when you win with it.
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I just faced a Rogue who played Sire Denathrius multiple times through Shadowstep & Lab Recruiter, and noticed all the subsequent copies(moving BACKWARD from board to hand/deck) RETAINED the original's Infuse... Is this actually intended?
As if I haven't had enough of this broken ass card. YUCK
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Everyone, just spam the shameless degenerate combo with Neptulon so that more people complain and then MAYBE they will do something about this. YUK
5
Ban this in Ranked Wild already. So tired of seeing the same broken ass deck over and over.
1
Obviously it would feel different for everyone, but do you put those cards like Mutanus the Devourer and Theotar, the Mad Duke in your deck because you enjoy playing them or just because you have to?
2
HS is becoming more and more unplayable without hand/deck disrupting cards, and I don't feel like where this is going is healthy for the game. What do you all think?
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Why did this have to be standard again?
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This + Bolf Ramshield = Both your hero and minions are immune. Druid can easily pull this off, because good luck disrupting it out of so many other minions.