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    posted a message on Battlegrounds Balance Changes - 4 New Heroes - 4 Old Heroes Removed

    the premium you pay for the 3 gold is that you get to pick from 3 minions at that tier level and not just any 3 minions up to that tier level. You don't always roll high tier minions so the guarantee is why you pay the premium in both cases. Even if we compare to pre nerf toki and say 1 gold to guarantee a high tier minion. ok now it is 3 gold to guarantee 3 high tier minions, so it is as valuable as pre nerf toki from the perspective of more high tier options to choose from. Yes, you have to take one of them, but you are also getting 3 rolls up front instead of over 3 turns which means more upfront time to work into your build rather than finding the workaround card on your third roll. You have the option at every tavern up which keeps you relevant throughout the game. Sometimes you will not get a minion that works super well with your comp, but a lot of the best players keep their comp flexible through most of the game anyway right up until like top 4 where they are just improving on what they have and dramatic change is a lot less likely. To me, it seems like elise's passive is really strong. I'll have to play with it a bunch to see how it works in practice but 3 minions of your highest available tier means you will probably find something that is relevant or at least a stat monster to use so you stay on curve. Maybe I'm too optimistic on the rolls but I think this is either very well balanced or too strong.

    I thought it was pretty ok or strong before, but when you mentioned pre nerf toki and I thought about the comparison, that is what made me think of it as being even stronger. It is legit 1:1 value of PRE nerf toki but it is all up front and while you don't have the option to buy every card you still see more than you would have from toki on average. If you go to 6 with elise you get 5 rolls so you look at 15 cards and pick 5. With pre nerf toki you probably won't get 15 rolls in a game and I don't know how many minions on average pre nerf toki players were buying that were the high tier minion from the lineup.

    However, toki did also roll the entire roster. So I dunno, I'm thinking while I am typing so this may be disjointed. lol. I think it is probably pretty balanced, it looks neat and overall BG is pretty fun. I think the gamble aspect and picking from 3 at a time gives the chance of a really high upshot that is worth picking her. Maybe she won't be as S tier as i'm fantasizing about but I'm hoping for a solid A tier and not a dumpstery hero. We'll see. Thanks for the comment, gave me something to chew over in my head. cheers : )

    Posted in: News
  • 1

    posted a message on New Druid Card Reveal - Predatory Instincts

    Rob is that you? You sound like my buddy rob, if you're not rob then now you are rob. Hey rob

    Posted in: News
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    posted a message on New Druid Minion - Dreampetal Florist

    How long before this card gets nerfed? 1 week, 2?

    Posted in: Card Discussion
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    posted a message on New Legendary Warlock Spell - The Soularium

    This is an insanely powerful card. Card draw like this is what makes MTG consistent and what sends decks to tier 0. Zoo synergy, Mtn Giant synergy, Find your answer, Find your threat. Not great with gul dan without the coin but that's the literal only caveat and even in many late game match ups this will still be an auto include to use after you hit gul dan or to make the mid game that much more consistent and powerful. Absolutely my favorite card so far. So much power. yes tracking exists but that is in hunter, this is better and in warlock. If you don't think it is better I just disagree 100%. Different, yes, but also better assuming you build your deck with some forethought. Insane power level..

    Posted in: Card Discussion
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    posted a message on New Shaman Spell - Voltaic Burst

    Very good card. Seems like a lot of people under value it so far. Lots of potential in shaman.1 mana, 2 buffable pings. This is very good for board control. I don't understand the hate that I see for it. Overload hurts a bit but I think would be too strong w/o it.

    Posted in: Card Discussion
  • 3

    posted a message on Shudderwock OTK Infinite Drain Life

    The order that shudder casts is random. @jota you need to play Harbinger to reduce murmering elemental to 1 mana so you can play murmering elemental the same turn you play shudder. This means shudder triggers twice and if you have played grumble and saronite chain gang on any previous turn then you are guaranteed to pick up a 1 cost shudder as the first casting of shudder will copy himself due to saronite and even if grumble went off before that grumble will go off again on the second casting and pick up a 1 mana shudder. Good luck with your combos.

    Posted in: Shudderwock OTK Infinite Drain Life
  • 5

    posted a message on New Hunter Card Reveal - Toxmonger

    The problem is you used a poor card choice or needed more card choices to make your point. You are wrong that minions from hand are always summoned, but you are correct that you are playing unleash the hounds and Summoning hounds. When you spend mana to put a minion from your hand to the battlefield then you are playing that minion. If you use a spell or ability from a minion or some effect then you are summoning a minion. Violet teacher summons minions when you play a spell but when you play her from hand by spending the mana you are playing a minion. A card such as Ancestor's Call from shaman pulls a minion from both player's hands and puts them into play, this effect Summons those minions even though they have come from the hands their mana costs were not paid. Hope this helps.

    Posted in: News
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    posted a message on Nightmare Amalgam

    This card is simply wonderful. The amount of cards requiring you to have something in hand to activate their ability means this will see play in many archetypes. The most interesting aspect in my mind currently is that this will allow for new hybrid tribal decks to exist such as Elemental/Dragons decks or Demon/Elementals and even Murloc/Pirates. The fact that it activates and has synergy with so many cards will enable for more constrictive decks to be built that didn't have room for key cards and activators in the past. Very much a pleasant surprise.

    Posted in: Nightmare Amalgam
  • 1

    posted a message on New Priest Card Revealed: Shadow Ascendant

    Most priest decks need the ass to be a little hefty to net some value from the hero power, so this is a very situational card that I can't see being played too heavily in ranked. There is some possibility of a more tempo oriented priest coming to power and I've run similar decks before when tempo dragon priest was successful, but in the current priest package there are too many value oriented tools available for even dragon priest and I think this will not have enough of an impact to be playable. This is, however, a monstrous card in arena. A simple power word shield or hidden behind a taunt can provide so much value interpreted as raw stats. Essentially a delayed 2 mana 3/3 that unchecked acts as a grow minion but requires that 2/2 of your board state is reserved as face damage so it takes 2 turns to manifest its stats and more than 2 turns generates value. In arena this can be mitigated by using it to trade in early and only cache 1/1 or 2/2 worth of stats and still be viable early game control piece. Solid in arena, probably unplayable in ranked, but I am hopeful.

    Posted in: News
  • 6

    posted a message on New Druid Card Revealed: Crypt Lord

    So far I'm thinking this card will be a major reason for token druid surviving and being even more prominent than before. This thing seems oppressive for an aggro lineup. Even innervating this on t1 seems fine as now all of your tiny pump holders are protected for a turn or two getting in chip damage til you can find power of the wild or lotus or even roar. This card demands that the meta carries plenty of aoe to remove threats around this as dealing 6,7,8,9,10 damage to 1 minion can be difficult and if you leave it at 1 hp there is the threat that a living mana brings it back to 6+ hp instantly. I am not a fan of this card at all. I hope I am wrong but this seems too powerful and druid may not be the best class in arena, yet I've still had plenty of success with druid and this seems like it will be crushing in arena as well. This card has so many stats and must be dealt with quickly, any pump will make this absolutely unbearable. gl hs..

    Posted in: News
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