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    posted a message on Hunter needs to be nerfed

    Problem I see with Hunter is the lack of counterplay other than mass heals. You can't lose early board unless you want to get smacked in the face, but you cant also have low health minions on the board because you will get smacked in the face. Piercing shot is the bigger offender I think. I like Rhino it is a fun card but the shot is quite problematic, especially since they can target their own 1/1s for 5 damage face

    Posted in: Standard Format
  • 0

    posted a message on I Finally Get Why People Hate Tickatus

    One bad player doesn't mean Tickatus is not a problem. I am trying Hero Power mage and have a lot of draw even used tutor for the highest mana minion to get Mordresh as soon as possible but it is still burned almost half of my games against Warlock (which is still winnable btw) You can play aggro against Tickatus make it hard to corrupt but it is not hard with all the removal which adds free healing to your deck or have lifesteal early then easy big removals late game one of which also corrupts Tickatus. And while Tickatus doesn't have immediate impact 0 mana 6/6 taunts have the necessary impact. They can both be played on the same turn twice in one game. And it is not a good arguement to say just play aggro just because a single card exists. It is my second offender right now behind Flinger

    Posted in: General Discussion
  • 0

    posted a message on Battleground Perks with Gold

    I am trying to buy Battleground perks with gold as usual but it only shows me the purchase with real money option. Did they remove the purchase with Gold?

    Posted in: General Discussion
  • 0

    posted a message on Zephyrs The Great - Worst card in the history of the game (poll based on explanation not on title)

    Zephyrs and odd/Even are totally different things. Zephyrs and highlander cards are strong cards but they are not the sole focus of your deck. Baku and Genn made everything about the hero power.

    It is a strong card with good draw back. Nothinf wrong with it

    Posted in: Card Discussion
  • 0

    posted a message on King Bagurgle and Gentle Megasaur are killing this mode

    Murlocs are not strong until the very late game. 

    Mechs can survive with mini cobalt and eggs and rover. Grow bigger with divine shield synergy and mackarel. 

    Beasts have pack leader and rats for early game and highmane Hydra for mid game. 

    Demons are good to go when you get a juggler and tier 2 taunt. 

    Dragon I think are weakest as you cant win unless you have kalecgos. At that point none of the individual minion and their abilities matter, you just need stats. 

     

    I like the meta just the Fine at the moment. I can get top 4 with any comp and U win mostly with Beasts actually. Deathrattle comp is still great especially if you get it early enough 

     

     

    Posted in: Battlegrounds
  • 0

    posted a message on DH your impressions

    Ive used no minion mage today and won some lose some against DH. Its really strong but they need strong cards right now since they are New and limited. They will be nerfed for sure. But it is a process and it is not too bad. If no minion mage can go neck to neck with it there should be good counters to it. 

    Posted in: General Discussion
  • 0

    posted a message on HearthPwn's Battlegrounds Hero Tier List

    I dont think I ever fall out of top 2 with Reno. Early golden juggler or Brann or rivemdare just wins games

    Posted in: Battlegrounds
  • 2

    posted a message on Bring back equality to 2 Mana!!!!

    Shirvallah otk is already a good control deck. So equality doesnt actually matter as much. Also mech paladin is good for zoo as well. I dont think Paladin is in a bad place overall

    Posted in: Card Discussion
  • 2

    posted a message on HearthPwn's Battlegrounds Hero Tier List

    Not all heroes are played an equal number so it doesnt work like you think it should. Too heroes are almost in every game but you rately see Sylvanas or ragnaros. 

    Posted in: Battlegrounds
  • 0

    posted a message on New Mage Epic Card - Mana Giant

     This card is Easy to activate unlike the mage quest because mage have much better and cheaper card Generation now. Back then it was only primordial glyph and cabalist time. Now we have Ray of frost and magic trick which can get you Even more ray of frost. Mana cyclone helps as well and all the discovery will work since it is not just spells. This can bring back Conjuring as well since it is still a strong card but have a weird curve because of the nerf. 

    Posted in: Card Discussion
  • 2

    posted a message on New Rogue Rare Card - Stowaway

    Is that Kripp as a Gnome? 

    Posted in: Card Discussion
  • 3

    posted a message on Descent of Dragons, Battlegrounds & More - Community Q&A

     Void terror or void ripper can work. But not much more. Flamemp as a 1 drop maybe? But that would be by far the worst one so quite useless. 

    Posted in: News
  • 0

    posted a message on Reno Mage

     

    I don't know much about the Wild meta but it seems too top heavy. I dont think Emperor is necessary for the deck as you dont have a combo to activate. 

    You are missing arcane intellect to draw cards.

    Voodoo Doll is basically a mage card at this point it is necessary and great tempo after playing Jaina.

    You have only 2 cards at 4 mana which are polymorph and Kazakus which you want to play with Brann generally so you are missing a real 4. I would add Arcane Keysmith and even Shroombrewer is an option to help against aggression. 

    You are playing doomsayer without frost nova which is not that good. 

    Mad Scientist is better than arcanologist as you dont have any synergy with playing secrets from your hand anyway.

    The changes I'd made 

    Mad Scientist in Arcanologist out

    Arcane Intellect in Emperor out

    Arcane Keysmith in Cairne out

    Frost nova in MC tech / Ray of Frost / Daring Fire Eater out

    Voodoo Doll in one of the above is out

    Posted in: Reno Mage
  • 0

    posted a message on Double quest priest

    I like the meme but Im not sure if amara works with the New quest because it says set the health not heal. I dont wanna craft before knowing

    Posted in: Wild Format
  • 0

    posted a message on Double quest priest

    Is double quest viable on wild? You can get amara while staying alive then play quest and play amara to finish the quest in one turn and get the New hero power and 40 health. Dont know if having 2 quests hurt the deck a lot tho

    Posted in: Wild Format
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