I came up with this idea weeks ago looking at my collection while viewing cards that I had never tried and never knew what decks to put them on. That all the cards get the maximum potential.
Then I came up with a dynamic like the other Hearthpwn games, as he names a card that counter this card, etc. but that the dynamics be in-game.
The mechanics consist of the next: that a standard card and a wild card or even more than one will be published every week. Maybe add conditions for example:
-Add one or two copies
-Add it to an OTK deck
etc.
And that users discuss their experience with this card, a screenshot, etc.
My point is that we must realize the maximum potential of each card no matter how bad the card is, all cards deserve love.
Even maybe add new achievements related to this game or something else to incentivize others.
What ideas do you think could improve this mechanic?
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2
Seems like this is one of the main reasons you'd want to play control priest after the set rotations. Probably won't see play immediately but will definitely be good when control decks are playable again
3
amazing meme
2
emphasis on "good" 3 mana minion
3
Where is the super good 3 mana neutral magnetic minion that makes upgradable framebot really good? I don't know if aggro mech decks can exist without it
1
yea i'm also not seeing it either. what are you going to replace with this card? on turn four when you draw with branching paths you want to be finding ramp and removal, you don't want to draw ysera, dragon hatcher, and tyrantus. you want to draw this kind of stuff on 10 mana crystals so you have enough mana to actually play these large minions, but at that point just use ultimate infestation to draw them from your deck. the card makes no sense to me
2
i love that every warrior card revealed so far is odd costed. Blizz is really tryna push fatigue warrior and i dig it lol
4
Pogo Hopper + Lab Recruiter + Death Knight = literally jade idol. Seriously Blizzard, you didn't learn the first time that no one likes decks that summon infinite waves of infinitely larger minions that negate fatigue entirely? Like come on
2
they could've at least given it taunt
2
Woah shaman actually has good cards this expansion. Plot twist