• 9

    posted a message on Walk the Plank

    E V E N   R O G U E

    Posted in: Walk the Plank
  • 2

    posted a message on Spirit of the Dead

    Seems like this is one of the main reasons you'd want to play control priest after the set rotations. Probably won't see play immediately but will definitely be good when control decks are playable again

    Posted in: Spirit of the Dead
  • 3

    posted a message on Venomizer

    amazing meme

    Posted in: Venomizer
  • 2

    posted a message on The Boomsday Project - Hearthstone's Ninth Expansion

    emphasis on "good" 3 mana minion

    Posted in: Guides
  • 3

    posted a message on The Boomsday Project - Hearthstone's Ninth Expansion

    Where is the super good 3 mana neutral magnetic minion that makes upgradable framebot really good? I don't know if aggro mech decks can exist without it

    Posted in: Guides
  • 1

    posted a message on Juicy Psychmelon
    Quote from leoshock2000 >>

    How is it possible that so many people voted for meta Defining? This card is just bad in standard format. Most of the time it is just going to be a worse Branching Paths Because it doesn't fit in a single druid deck at the moment.

    Taunt druid, it is really bad beacause you are going to draw you dragons  that you want to summon from Dragonhatcher

    Malygos druid,Ok you draw Malygos, 4 mana draw a card, is that good? no, because you need all the combo pieces and not just malygos.

    Big druid, again you are probably drawing your own dragons that you want to summon from Dragonhatcher.

    Togwaggle, the only deck where it could see play i agree it's playable here. But togwaggle druid is not a top tier deck.

    In the end i also think there are more powerful drawing tools for druid wich are more solid and even better in some cases, just mentioning Ultimate Infestation Branching Paths, also Ferocious Howl might be better in some matchups because it sinergises with your spellstone.

    let me know down here your opinion. peace.

     yea i'm also not seeing it either. what are you going to replace with this card? on turn four when you draw with branching paths you want to be finding ramp and removal, you don't want to draw ysera, dragon hatcher, and tyrantus. you want to draw this kind of stuff on 10 mana crystals so you have enough mana to actually play these large minions, but at that point just use ultimate infestation to draw them from your deck. the card makes no sense to me

    Posted in: Juicy Psychmelon
  • 2

    posted a message on The Boomship

    i love that every warrior card revealed so far is odd costed. Blizz is really tryna push fatigue warrior and i dig it lol

    Posted in: The Boomship
  • 4

    posted a message on Pogo-Hopper

    Pogo Hopper + Lab Recruiter + Death Knight  = literally jade idol. Seriously Blizzard, you didn't learn the first time that no one likes decks that summon infinite waves of infinitely larger minions that negate fatigue entirely? Like come on

    Posted in: Pogo-Hopper
  • 2

    posted a message on Blackhowl Gunspire

    they could've at least given it taunt

    Posted in: Blackhowl Gunspire
  • 2

    posted a message on Earthen Might

    Woah shaman actually has good cards this expansion. Plot twist

    Posted in: Earthen Might
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