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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase IV [Challenges Poll]
    Quote from thepowrofcheese >>

    Wow... not happy about those challanges. Who are all the people that voted for 2?!

    Around 200 people voted in the poll.  Something like >90% of them are not competing under these challenges, so it's not like people were trying to get the challenges that were manageable. The voters don't really have any incentive to listen to reasons why certain challenges may be unreasonable to do. 
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase IV [Discussion Topic]
    Quote from thepowrofcheese >>
    Quote from ZCFlayer >>

    What about giving CThun poisonous? That would be a powerful combo with his battlecry meaning almost all his damage would go face. Or untargettable so he's tough to remove.

    Can't directly give him Poisonous since that came out in Un'Goro. Can give him "Destroy any minion damaged by this" or "can't be targeted by spells and Hero Powers" but both would be pretty extreme. Part of his balance is splitting the damage among a bunch of enemies. If he 1-shots all enemy minions a big C'Thun ends the game immediately. 
    I like some of Viridian's ideas (That Mutate idea is neat but uses up a lot of words) and will hopefully inspire everyone. I'm probably going with cost reduction.
    You can have the Poisonous keyword before Un'goro, like on Emperor Cobra. Like Mechs and Elementals, the idea would be it was retroactively given that keyword. For realism, you just have to make sure that it would still fit in 4 lines if you wrote out 'Destroy any minion damaged by this', because it would have been worded like that until Un'goro came out.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase IV [Challenges Poll]
    Quote from McF4rtson >>
    Quote from Cogito_Ergo_Sum >>
    Quote from nurgling13 >>
    Quote from linkblade91 >>
    Quote from nurgling13 >>
    Quote from McF4rtson >>

    Clarification on Challenge 2. Do cards that *interact* with C'Thun but not buff him count? Like Ancient Shieldbearer, etc.

    Upon further examining, all class C'Thun cards interact with C'Thun in one of two ways: GIving him stats, or doing something when he is at 10 Attack. There is only one card that buffs C'Thun without giving him stats. I'm not so sold on this challenge anymore. I think it would be better if this challenge instead forced us to do something when he is at 10 Attack.

    It doesn't say you can't give it stats, it just says you can't give it +X/+X. You could give it +X/+Y, where X and Y aren't equal.
     Yeah...no. That is a perversion of the challenge's intention.
    Maybe you should re-word it then, because it wasn't clear. You should say you can't give it +X/+Y, or just that you can't buff the attack or health.
     "One of your WOG cards must buff C'thun without giving it +X/+X, X ∈ \mathbb {N} "
    That being said, there's nothing stopping you from giving C'thun +4 Attack or Health! Really, all Deathwing wants you to do is to buff C'thun in an unorthodox way.
    There isn't really much point to buffing Health... and if you're going to buff Attack, you may as well buff both stats. If you want unorthodox, you should follow Usher of Souls or Twilight Acolyte's examples; You have to buff C'Thun without a Battlecry. Granted, that rules out Blade of C'Thun, what it's still better than the existing challenge. 
    I think the fact that there isn't much point in buffing Health makes it kinda interesting. You could give your C'Thun a big Health buff without changing its Attack and it wouldn't be worth much. Like, what would doubling C'thun's Health be worth? Normally, doubling Health plays into Priest Inner Fire combos, but C'thun is already easy to get into one-shot territory.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase IV [Challenges Poll]
    Quote from NOVEX0R >>

    Challange #1, #2, #3 and #6. I like chess-piece mechanic as something for only chess boss encounter, and I think everyone will do atleast 1 "forbidden" spell anyway so no much sense to vote for it :P

    I didn't make a Forbidden Spell last time. It would've been a tough challenge.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase IV [Challenges Poll]
    Quote from linkblade91 >>
    Quote from nurgling13 >>
    Quote from linkblade91 >>
    Quote from nurgling13 >>
    Quote from McF4rtson >>

    Clarification on Challenge 2. Do cards that *interact* with C'Thun but not buff him count? Like Ancient Shieldbearer, etc.

    Upon further examining, all class C'Thun cards interact with C'Thun in one of two ways: GIving him stats, or doing something when he is at 10 Attack. There is only one card that buffs C'Thun without giving him stats. I'm not so sold on this challenge anymore. I think it would be better if this challenge instead forced us to do something when he is at 10 Attack.

    It doesn't say you can't give it stats, it just says you can't give it +X/+X. You could give it +X/+Y, where X and Y aren't equal.
     Yeah...no. That is a perversion of the challenge's intention.
    Maybe you should re-word it then, because it wasn't clear. You should say you can't give it +X/+Y, or just that you can't buff the attack or health.
     And if it had said "you can't give it +X/+Y", you would have said "oh well I'll just give it +X/+X". I didn't write it, nor do I care for the challenge, but you're being needlessly anal to be combative.
    Dude, I'm not at all. All stat buffs to C'thun currently give the same amount of Attack and Health, so it made perfect sense to me from reading the challenge that no +X/+X meant you could buff stats as long as it wasn't equal, since that's a departure from the norm. And I'm not the only one who thought this, based on Tomerick's comment, so please don't jump to conclusions like this. I was trying to be helpful responding to McF4rston based on my understanding of the rules and you jumped all over me like I was trying to screw with people.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase IV [Challenges Poll]
    Quote from linkblade91 >>
    Quote from nurgling13 >>
    Quote from McF4rtson >>

    Clarification on Challenge 2. Do cards that *interact* with C'Thun but not buff him count? Like Ancient Shieldbearer, etc.

    Upon further examining, all class C'Thun cards interact with C'Thun in one of two ways: GIving him stats, or doing something when he is at 10 Attack. There is only one card that buffs C'Thun without giving him stats. I'm not so sold on this challenge anymore. I think it would be better if this challenge instead forced us to do something when he is at 10 Attack.

    It doesn't say you can't give it stats, it just says you can't give it +X/+X. You could give it +X/+Y, where X and Y aren't equal.
     Yeah...no. That is a perversion of the challenge's intention.
    Maybe you should re-word it then, because it wasn't clear. You should say you can't give it +X/+Y, or just that you can't buff the attack or health.
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase IV [Challenges Poll]
    Quote from McF4rtson >>

    Clarification on Challenge 2. Do cards that *interact* with C'Thun but not buff him count? Like Ancient Shieldbearer, etc.

    Upon further examining, all class C'Thun cards interact with C'Thun in one of two ways: GIving him stats, or doing something when he is at 10 Attack. There is only one card that buffs C'Thun without giving him stats. I'm not so sold on this challenge anymore. I think it would be better if this challenge instead forced us to do something when he is at 10 Attack.

    It doesn't say you can't give it stats, it just says you can't give it +X/+X. You could give it +X/+Y, where X and Y aren't equal.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.06 - Discussion Topic
    Quote from Zukuu >>
    Quote from Lathy >>

    Here's my idea. Based on Betrayal's wording "Force a...". Note that this says character instead of minion, so if your opponent has a weapon equipped, you can actually force them to use durability AND hit their own face. The art doesn't exactly look like a warrior card, but I think it'll do, as I found both the name and effect fitting for warriors.

     That would be worded differently and attacking oneselfe isn't possible in the game. Animation and all. It would simply be "Deal damage to a character equal to its Attack" ala Lightbomb.
    Why isn't Betrayal worded like that, then? ("Choose a minion. Deal it's attack damage to adjacent minions").
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.06 - Discussion Topic
    Quote from Phoenixfeather >>

    I see that Nurgling's a little bit confused. I believe we'll be somewhat lenient with this theme, as it's somewhat vague with the definition of "a phrase" means. I assume that it's less than a clause, and usually just a specific verb, adjective, adverb, prepositional phrase, or any word (often, it's just a word. Phrase seems a little misleading) or concept that's quite uncommon in the game of hearthstone. It'll be important for the submitter to point out where these words/phrases/concepts already occur, so we can determine their legality. Personally, I see why not "Double all Damage" isn't legal, other than the fact that it's combining two separate ideas. "doubling" and "damage". I'll get back to you if full capitalization (as with Hellfire, Whirlwind, and Circle of Healing) will count as separate from its non capitalized counterpart, although I don't believe it should.

    That doesn't cut it at all. As Wikipedia states, "In everyday speech, a phrase may be any group of words." So, why can't a phrase here be any group of words on a card? Until an actual definition of 'phrase' is given, rather than vague guidelines, confusion will remain. We just can't do this based on someone's general idea of what a phrase is. You guys are setting yourselves up for tons of DQ's.
    (Just to be clear, I'm just using the Wikipedia definition to illustrate what I considered to be a phrase coming in to this, and to show that it's a common definition, so it's reasonable for people to think that's what's allowed without an actual definition given here)
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.06 - Discussion Topic
    Quote from Viridian >>
    That doesn't help at all. You can't give hints on how to follow the rules. You have to define the rules. This theme is a disaster for the mods just waiting to happen without some clear guidelines on what a 'phrase' is.
    It does, actually. In fact, it helps almost all. This post has 99.99% of all the eligible phrases in it. Believe it or not, I actually thought this theme out a couple of weeks beforehand, and trawled through every single collectible card in this game to identify these phrases. Some slipped through (like 'both players'), but overall there are practically 0 other examples of unique phrases. Let's take Elize the Trailblazer. There are three words that don't appear on any other card; "sealed", "Un'Goro", and "pack". The rest of the card is pretty pedestrian— "Battlecry: Shuffle a _____ into your deck." Another instance is Poisoned Blade, which is up there for more subtle reasons. There are more than 3 cards with the word 'replace' on them, but there is only 1 card with the word 'replacing' on it. It's all up there in that post!
    Also, as to your cards: there are 7 cards that have 'double' in them; Arcane Blast, Divine Spirit, Prophet Velen, Blessed Champion, Ghaz'rilla, Cursed Blade, and Scaled Nightmare. "All damage" is exempt from being unique because there are a ton of cards that use both 'all' and 'damage' in their text. You can still have 'All damage', but you can't use it with 'double', because there are more than three cards.
     You can't be serious. Your rules on phrases are not explained at all in the initial rules. You're coming up with all these convoluted reasons why some things are and aren't phrases. There is nothing in the rules explaining why "Double all damage" doesn't count as a phrase. If you spent two weeks coming up with these rules, you should have come up with a way to explain what they are.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.06 - Discussion Topic
    Quote from Viridian >>
    Quote from nurgling13 >>

    Okay, someone has to actually define "phrase" instead of just giving examples. You guys are setting yourselves up with a gigantic gray area because "phrase" is so nebulously defined. Where's the dividing line between a phrase being two consecutive words and an entire sentence? 

     Well the hint here is that the list of examples is basically what I initially suggested as the limitations.
    What words don't count as being rare?
    • Attack, attacks, attacked, attacking, etc.
    • Health, healing, healed, etc.
    • Armor
    • Damage, damaged, undamaged, etc.
    • ALL keywords
    • Summon
    • Give
    • Destroy
    • Gain
    • Copy
    • Play
    • Battlefield
    • Put into
    • Draw
    • Minion
    • Spell
    • Weapon
    • Equip
    • Add
    • Card
    • Deck
    • Any and all Tribes, named characters, and pre-existing cards
    • Turn
    • Game
    • Opponent
    • Enemy
    • Friendly, character
    • X-Cost
    • Reduce
    • Pretty much all words that are three characters or less

    By removing all of these things from the card your looking at as your basis, and then identifying key phrases that stand out, you can get some idea of which cards qualify.
    NOTE: Commanding Shout only qualifies because it has 'below' in it; 'reduced' is used in multiple other Cost-related cards. You CAN say 'reduced below' in your card, but if you don't have the word (because it will basically always be one or two words that are unique) it doesn't count.

    All that being said, I had some ideas myself:

    Thoughts?
    The idea behind Skaldïr is that you can really pile on stats for your Kingsbane (it's an enchantment!), but it is also relevant if you have your 1/2 equipped, because you can then play this, hero power, and get a 2/4 weapon (Assassin's Blade anyone?)
    That doesn't help at all. You can't give hints on how to follow the rules. You have to define the rules. This theme is a disaster for the mods just waiting to happen without some clear guidelines on what a 'phrase' is.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.06 - Discussion Topic

    Here are some ideas I had so far:

    "Double all damage" appears only on Cursed Blade. "lowest attack" appears only on Hello! Hello! Hello!. "second copy" appears only on Witchcraft.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.06 - Discussion Topic

    Okay, someone has to actually define "phrase" instead of just giving examples. You guys are setting yourselves up with a gigantic gray area because "phrase" is so nebulously defined. Where's the dividing line between a phrase being two consecutive words and an entire sentence? 

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.05 - Final Poll
    Quote from AngryChicken >>
    Quote from nurgling13 >>

    I'm not really feeling any of the mechanics people came up with, but I Knew a Guy has just perfect flavor.

     I like the Deathrattle part with I Knew a Guy, but what's the flavor of the Lifesteal other than fulfilling the keyword threshold? 
    Nothing, but Deathrattle with I Knew a Guy just kills it, so it doesn't matter to me.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.05 - Final Poll

    I'm not really feeling any of the mechanics people came up with, but I Knew a Guy has just perfect flavor.

    Posted in: Fan Creations
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