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    posted a message on Week 1-5 Card Creation a Day with a Game Designer

    Looks like this was hit with a merge, sad I liked it the old way

    Posted in: Fan Creations
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    posted a message on Week 1-5 Card Creation a Day with a Game Designer
    Quote from Demonxz95 >>

    You don't need to make a separate thread for each card.  You can just have one thread and update that whenever you make a card.

     

     honestly i like makes it feel organized.
    Posted in: Fan Creations
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    posted a message on Week 1-5 Card Creation a Day with a Game Designer

    seems a bit op with card draw, look at Jade Blossom

    Posted in: Fan Creations
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    posted a message on Week 1-5 Card Creation a Day with a Game Designer

    you need to deal damage to it 4 times to kill it which is insane, also inner fire would love this card, overall to powerful in priest, should probably kill it's self at the start of your turn for its mana and stats.

    Posted in: Fan Creations
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    posted a message on Week 1-5 Card Creation a Day with a Game Designer

    without stealth, I feel the spell should cost 1 because the card is super easy to play against now

    Posted in: Fan Creations
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    posted a message on Hearthstone download problem

    honestly, they should make their next update let them patch bugs without downloads, otherwise, there's no way I will spend money in this game.

    Posted in: General Discussion
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    posted a message on We need "Spell Taunt"
    Quote from Shrm >>
    Quote from Wolfpox >>
    Quote from Shrm >>
    Imagine this situation with this "wonderful" idea of yours. Shaman plays Flamewreathed Faceless, drops this "Pearl Golem" of yours and Goldshire Footman. How can you remove the 7/7 if you don't have loads of minions already on board (which is never the case)?Yes, exactly. You can't. Wasting aoe removal on a single threat is not worth it so its not a real option either.
     
     Alright let's look at your genius hypothetical example. And let's pretend there aren't hundreds of decks with combos 400% more powerful than what you're describing, which I'll assume you have no problem with.
    So first of all it's turn 6 if you kept the coin this long (you didn't) or it's turn 7, which is prime time mid-game. So at this point in the game you have nothing on the board or in your hand that can kill a measly 2 health Footman? You have no charge minions, AOE, minions, weapons, battlecry minions, or significant taunt minions of your own?
    Okay.
    So deserve to lose the game. You should also uninstall Hearthstone (not that you actually play, judging by your post).
     Rofl. Judging by my post that makes 100% sense i should uninstall the game? I have played HS since closed beta, 25k+ ranked games wins, legend over 30 times so i think i know this game a bit better than you.
    You are either trolling or you are extremely stupid if you cant realize why this kind of mechanic would break the game. I'm done discussing with you. I end this with legendary quote from Mark Twain.
    "Never argue with stupid people, they will drag you down to their level and then beat you with experience."
    Bye pleb!
     
    Quote from Shrm >>
    Quote from robert_fanr >>

    A spell taunt would only be useful vs mage .

    And if you just want to beat mage there are already good ways to do this .

    Play with secrets destroyers and a lot of heal .

     Nope. This kind of spell taunt would be used in aggressive way, dropping huge threats that could not be removed from the board. Rogues using coin, coin, coin prep mimic pod play this 2cost spell taunt and drop 14/14 edwin on turn 2 would not be game-breaking obviously.
     thought you were done arguing with stupid people.
    as for op this would have to be put on a legendary first just so Blizz can see how it would pan out
    Posted in: General Discussion
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    posted a message on We need "Spell Taunt"
    Quote from ArgentumEmperio >>
    Quote from nomad_ninga >>
    Quote from ArgentumEmperio >>

     

    ...
     1. card games do not get better with more cards, there is a sweet spot of cards that allows for the most variety and fun if there is too much synergy for one deck it becomes op, as of current I feal no one takes wild as a competitive format but once they do all the "fun" of playing wild will go away with hyper powerful decks that leave no room for improvement or personal changes.
    2. so? why can't it be a key word? also, you could say the same thing about any card that people will remove with minions.
    3. point there is off topic
    4. spells are more powerful because they don't have taunts (and there taunt cards would be premium) and their effect is instant.
    5. my god did you read any of the thread? people already talked about Burgly Bully and the op said that's not what he is talking about.
    6. Hungry Crab murlocs still see play.
     1. Cardgames do get better with additional cards no matter what they are. To reach the amount of cards necessary to overwhelm the game requires a very lackluster development team that basically just reprints the same cards but with different names repeatedly. And even in those cases, even such sets that offer absolutely nothing new is quite often seen with a great deal of appreciation; look towards any of Magic the Gatherings modern-boxes or Modern Legends-sets and you'll see a very nice reception.
    Of course if you add in a rotional system then adding even more cards is even better because with time the system the cards rotate into will become more and more exotic and exciting. That's why Wild is not all that exciting as of yet, but its getting there certainly.
    2. Sure. It can be a keyword. What would it entail? That you can't toss spells at your opponent for a turn? Loatheb.
    That it is a minion that absorbs the damage? Bolf Ramshield.
    One that interacts with the spell? Animated Armor/Burgly Bully.
    The entire point of spells is that they aren't directly affected by minions. That's their entire schtick and if one doesn't like that ... then Hearthstone, alongside the likes of Pokémon, is a horrendous game to play. Because that's mostly the selling point. So sure... add a keyword that does what exactly? Which one of the 3-4 examples that I gave does the OP want?
    3. No its not. You want a minion that affects how spells are cast well... it may not be a taunt but this is the closest thing of a keyword the OP will find as that's what he's looking for or he's looking for Loatheb. I didn't quite get what he was asking for as he seemingly wanted a spell-taunt even tho' that's entirely redundant and quite far from what Hearthstone seemingly is willing to offer.
    4. Yes and once again, spells HAVE TO BE as strong as they are because of how minions work in Hearthstone. There isn't a great deal of mobility to spells so they require a direct impact that rivals that of whatever else is competing on that same manacost. That means minions for the most part. The strength of a spell in Hearthstone is its direct impact because of the insane stickingpower of minions in Hearthstone.
    5. No I read the OP's post and I didn't see much reason to go any further in-depth into that whole mess so I responded to the OP's original point he tried to make. If he doesn't want minions to interact with spells (see Burgly Bully or any of the troggs from GvG for an example) ... then I don't understand what he's looking for. Mostly due to that he's also, in his original post, shit-talking litterally the saving grace and iconic card he was looking for namely Spellbender.
    I did not read anymore of the thread than a few folks that I respect here and there on these forums for the OP doesn't seem to know themselves what they are asking for.
    6. Yes. It does. Your point is? Its not a decision to include Golakka Crawler as at worst you get a decent 2 mana minion and in many decks the beast tag makes it still a mighty fine and actually quite impressive card. See beast druid, see midrange hunter, see any deck that runs The Curator in it... Hungry Crab is a decision however due to that it requires a meta of murlocs to be relevant.
    Let me put it like this: Golakka Crawler could've been a nice card if it had been...
    6.1: 1 mana
    6.2: 1/2 statline
    6.3: The effect "Destroy an opposing pirate"
    As it stands, the OP is prasing the card because it does the same thing that Big Game Hunter did for litterally years namely stifles any chance for interesting 7+ attack minions to exist. The only proof I need to mention is this: with the release of Whispers of the Old Gods, cards like Prophet Velen started to see experimentation and cards like Varian Wrynn for a small amount of time were considered a broken-ass card.
     1: card games will get worst the more cards they have, look at people's favorite metas on these forms so far:
    Beta
    Wotog
    Ungr
    these are the three points in the game with the least cards, and lowest power level, as you make more cards deck power goes up and people get unhappy.
    2: Take taunt and replace minion with enemy spells
    3: OK I'm on a tablet and will skip this one because I forget what it's about
    4: there direct impact with no way to mess with them is there power minoins only work instantly with battle crys or charge. You also argue that removal shouldn't target legendary minoins because there can only be one of them in your deck
    5: well then you wouldn't know about the op countering your argument before you made it.
    6: so?
    Posted in: General Discussion
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    posted a message on SUGGESTION: How to incentivise slower deck styles

    how about elo

    Posted in: General Discussion
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    posted a message on Crafting Regrets? Triumphs? What were your best and worst?

    i de'ed my nzoth

    Posted in: Card Discussion
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    posted a message on The fun you can get from bad decks.
    Quote from Kaioxys >>

    I tried to make a cool deck . . . I really did. I wanted to make a discard zoolock except the only discard mechanics were 1 Doomguard, and 2 Cruel Dinomancer

    The idea is, you start off with a crazy aggressive Zoo deck, and then in mid game you discard dinomancer and when you draw the second one, It is infinite value dreadsteed except it's a 5/5. 

    There's a few problems with this idea however . . .

    1.) I kill everyone before I ever get a chance to pull off a dinomancer combo.

    2.) If I somehow lose the early game, like my opponent wild pyro coin Radiant Elemental Power Word Shield X2, I will die before I get the infinite value started, and the infinite value isn't good enough to win games by itself anyways :/

    So what do I do? 

    Take the cool part of my deck out, and just put in super aggressive cards like leeroy Jenkins and Soulfire. Tier 1 Zoolock :/ I'm a scrub again. 

     I want to do that, I would run fire for the extra control.
    Posted in: General Discussion
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    posted a message on We need "Spell Taunt"
    Quote from ArgentumEmperio >>

    1. The game was fine - with or without Journey to Un'goro. But like any cardgame it only gets better the more cards there are to pick from so naturally it got better but not because of your own biased opinions... because it was already fine with MSoG and ... as stated, more cards = better.

    2. There is 'spell taunts'; Animated Armor, threats like Ysera or Frothing Berserker. Cards that require responses or impacts on how you have to play will always be cards that are targeted by spells.

    3. Faerie Dragon is a mighty fine example of a stellar card.

    4. Minions in Hearthstone are way stronger than what spells are due to the nature of repeatable damage sources that are very difficult to get rid of. A good comparison is that of Fireball and Twilight GuardianFireball deals its damage once and then its done and Twilight Guardian deals the same amount of damage as long as it attacked twice, attacked once and was then attacked itself or was attacked twice.

    5. If you still think me wrong then just ask for more cards like Burgly Bully.

    I don't think there's a lot more to really say that others haven't said already at this point.-

    Edit:
    6. Since you were talking so much 'It wouldn't help in the current meta'... please fuck off with this attitude. That's the reason why Golakka Crawler was made and as I have very fiercely and will continue to call this the litterally worst card in the Hearthstone's entire history and genuinely deserves to be removed in its current form... Yah', cards aren't supposed to 'Be good in the current meta'; injections of cards should allow for people to build new decks that challenge what's good and what isn't.

    Example:
    Fire Fly and Igneous Elemental are two cards that made an almost working paladin archetype (namely handbuffing) go from 'meh' to 'legend material'. That's what cards are supposed to do, not kill entire tribes because of ... let's just say 'passionate fools that shouldn't be allowed to speak' to put it nicely. So please fuck off with this attitude of yers'.

     1. card games do not get better with more cards, there is a sweet spot of cards that allows for the most variety and fun if there is too much synergy for one deck it becomes op, as of current I feal no one takes wild as a competitive format but once they do all the "fun" of playing wild will go away with hyper powerful decks that leave no room for improvement or personal changes.
    2. so? why can't it be a key word? also, you could say the same thing about any card that people will remove with minions.
    3. point there is off topic
    4. spells are more powerful because they don't have taunts (and there taunt cards would be premium) and their effect is instant.
    5. my god did you read any of the thread? people already talked about Burgly Bully and the op said that's not what he is talking about.
    6. Hungry Crab murlocs still see play.
    Posted in: General Discussion
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    posted a message on Name your signature cards

    Any thing that let's me over value my cards

    Posted in: Card Discussion
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    posted a message on semi new player needing help..

    You can get gold in casual 

    Posted in: General Discussion
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    posted a message on Constant-Type Cards

    i would be ok with it if they had life

    Posted in: General Discussion
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