Did something similar to great success. Curious whats with the gang up and shadowstep? They seem uneeded.
I would put a huckster in there also another violet teacher because it makes good tempo. I would also put a tomb pillager in there. Other than that looks ok.
I'm currently on my 10th straight win. I've ran into 6 aggro decks: 2 zoo, 3 shaman, and 1 weird hunter. The crazy thing is that I've won all 6 of them before turn 5. From concedes..
Vs. aggro you just all-in mulligan for Edwin. If you have coin + Edwin the game is over man. Aggro decks have 0 way to deal with a big Van Cleef with no silence, no bgh, easily removable taunts. It's an auto-win. Backstab, prep, cold blood, coin, so many things to combo him with. The first time it happened I thought I was just insanely lucky (I had the perfect hand and made an 18/18 van cleef on turn 4). But it turned out that it's pretty easy to throw-down at least an 8/8 before turn 5, which has won me the game vs. all these aggro decks that have no removal.
ATM not many face Shaman's are running hex; virtually none more than one. Hunter's mark (and hunter aggro in general) is a thing of the past, and ofc zoo never ran hard removal to begin with.
I really didn't want to post this information, but my mind is just so blown I had to share it. Did not expect this from miracle rogue.
Van Cleef is an auto win early on against most decks with the exception of priest witch calmly shadow word deaths.
That being said what the fuck was in your hand at turn 4 that you had a 18/18 van cleef??????????
I think the biggest I ever got a van cleef was like 16/16 late in the game.
Miracle does feel a little broken right now, especially with the right toxins in hand. I have faced soooo many miracle rogues that are able to draw their entire decks, remove all the enemy minons and stealth 2 buffed auctioneer and a 12/12 van cleef.... if more people played this deck, I think there would be more crying on the forums....
To be clear I am not calling for nerfs I just think that miracle rogue is one of the best decks around right now.
The thing is that most players try out miracle rogue and get their asses handed to them and go "this is terrible" and never play it again. Watching someone play it might seem like "oh this deck is broke" but its kind of like patron. If you know how to do it, it can be absolutely nuts but most people don't so its win rate stays fairly low and it never really seems extremely dominate.
Rogue is really good right now though I don't expect most players to see it. Rogue has always been the hardest class to play and with the resurgence of miracle, the games hardest deck, it seems even harder. As some one who has been playing Miracle Rogue on and off since it first appeared in vanilla hearthstone (even played it when it sucked after gadget nerf) I have been loving standard because Miracle Rogue is back in a big way and feels really good. That being said the nature of ladder right now makes most of the kinds of miracle decks that I would normally play (southsea faceless, and malygos) hard to play because they are just a little to slow to keep up with shaman and don't have quite enough board and removal to play the longer game either in most cases. This deck though fights for board a little more and looks more for tempo and finishes with cold bloods. It dominates zoo, warrior, control decks, and puts up a good fight against shaman though it still isn't a great matchup
Do you play rogue????????????? HOw many times have you played thalnos on two and had your opponent concede? Edwin is card that can and will win you the game when played early. Especially in standard.
Honestly thalnos fits way better in most rogue decks(deathrattle rogue being the one excetion). In shaman typically you would not run either of those cards. You might be better to craft towards the violet teachers and gadgetzans etc than make one legendary honestly. Neither thalnos or sylvanas are needed in most decks to be competitive. I have taken miracle rogue very high without using thalnos. Its really just a good utility card. In most cases shiv replaces it just fine. If you must get legendary sylvanas is the better of the two but unless you are planning on playing a control deck i wouldn't waste the dust.
Firebat is one I watch. His first stream after og came out he played patron for an hour or so. The deck is fairly complex so it does take a little time to get used to.
Yes it is. I still play a lot of patron and I still think it is the most consistent deck on ladder. It takes a nice big dump all over control and aggro decks. It just works. Also Grom is awesome and in basically every warrior deck so he is a good card to make.
The problem is that without 2 mana blade furry rogue has a lot of trouble recovering when the opponents board grows out of hand. Cult Apothecary is like putting a band aid on a bullet wound, if it heals you for a decent amount your opponent probably going to kill you anyways.
Leeroy could be fine, that deck looks good. I would just toss out the cult apothecary because its garbage in a deck like that and toss in some psych-o-trons, they are basically sludge belchers.
Deathrattle rogue lost to many cards I think. Without egg and shredder I just dont see how it would be any good. I fully plan to try both of these decks when the expansion hits. One is just a basic miracle rogue that wins through conceal and cold bloods. The other is a C'Thun deck.
I think midrange shaman has a chance to be really really awesome with the new cards. I have been surprised though by people's skepticism that shaman could be back. I slapped this deck together and I am looking for a little feedback to see if you guys think it's any good. Any feedback would be really appreciated.
OK you have the right idea I think, the problem is a couple things
1. Vanish is to slow, you can't play it on the turn you play C' Thun meaning your opponent is going to get a chance to remove it.
2. No card draw. I get that you are going for mill here kind of but other than vanish you have no real way to mill your opponent meaning you will be stuck having to constantly deal with you opponents board and when you do vanish it probably just put the cards back in there hand rather than burning them
3. The removal you picked isn't rogues best. Assassinate to slow, bgh even nerfed would be better. And no backstab??? That card is way to good to be kept out.
I think the synergy with shadowstep and C' Thun is good but I took a more miracle approach to my version.
0
0
0
The thing is that most players try out miracle rogue and get their asses handed to them and go "this is terrible" and never play it again. Watching someone play it might seem like "oh this deck is broke" but its kind of like patron. If you know how to do it, it can be absolutely nuts but most people don't so its win rate stays fairly low and it never really seems extremely dominate.
0
Rogue is really good right now though I don't expect most players to see it. Rogue has always been the hardest class to play and with the resurgence of miracle, the games hardest deck, it seems even harder. As some one who has been playing Miracle Rogue on and off since it first appeared in vanilla hearthstone (even played it when it sucked after gadget nerf) I have been loving standard because Miracle Rogue is back in a big way and feels really good. That being said the nature of ladder right now makes most of the kinds of miracle decks that I would normally play (southsea faceless, and malygos) hard to play because they are just a little to slow to keep up with shaman and don't have quite enough board and removal to play the longer game either in most cases. This deck though fights for board a little more and looks more for tempo and finishes with cold bloods. It dominates zoo, warrior, control decks, and puts up a good fight against shaman though it still isn't a great matchup
0
Do you play rogue????????????? HOw many times have you played thalnos on two and had your opponent concede? Edwin is card that can and will win you the game when played early. Especially in standard.
0
Honestly thalnos fits way better in most rogue decks(deathrattle rogue being the one excetion). In shaman typically you would not run either of those cards. You might be better to craft towards the violet teachers and gadgetzans etc than make one legendary honestly. Neither thalnos or sylvanas are needed in most decks to be competitive. I have taken miracle rogue very high without using thalnos. Its really just a good utility card. In most cases shiv replaces it just fine. If you must get legendary sylvanas is the better of the two but unless you are planning on playing a control deck i wouldn't waste the dust.
0
This thing is kicking some serious ass for me right now
0
Firebat is one I watch. His first stream after og came out he played patron for an hour or so. The deck is fairly complex so it does take a little time to get used to.
0
Yes it is. I still play a lot of patron and I still think it is the most consistent deck on ladder. It takes a nice big dump all over control and aggro decks. It just works. Also Grom is awesome and in basically every warrior deck so he is a good card to make.
0
The problem is that without 2 mana blade furry rogue has a lot of trouble recovering when the opponents board grows out of hand. Cult Apothecary is like putting a band aid on a bullet wound, if it heals you for a decent amount your opponent probably going to kill you anyways.
0
Leeroy could be fine, that deck looks good. I would just toss out the cult apothecary because its garbage in a deck like that and toss in some psych-o-trons, they are basically sludge belchers.
0
Deathrattle rogue lost to many cards I think. Without egg and shredder I just dont see how it would be any good. I fully plan to try both of these decks when the expansion hits. One is just a basic miracle rogue that wins through conceal and cold bloods. The other is a C'Thun deck.
0
I think midrange shaman has a chance to be really really awesome with the new cards. I have been surprised though by people's skepticism that shaman could be back. I slapped this deck together and I am looking for a little feedback to see if you guys think it's any good. Any feedback would be really appreciated.
0
C' Thun deck without C' Thun... Yeah probably not good. Went back and fixed it lol thanks man.
0
OK you have the right idea I think, the problem is a couple things
1. Vanish is to slow, you can't play it on the turn you play C' Thun meaning your opponent is going to get a chance to remove it.
2. No card draw. I get that you are going for mill here kind of but other than vanish you have no real way to mill your opponent meaning you will be stuck having to constantly deal with you opponents board and when you do vanish it probably just put the cards back in there hand rather than burning them
3. The removal you picked isn't rogues best. Assassinate to slow, bgh even nerfed would be better. And no backstab??? That card is way to good to be kept out.
I think the synergy with shadowstep and C' Thun is good but I took a more miracle approach to my version.