i use a sort of XL beast/infuse hunter deck that is a lot of fun and has tons of answers. i recommend trying it out! i also use a control secret rogue deck (a lot better than it sounds, trust me!) and deathrattle druid for the surprise factor, which i feel like helps contribute to win rates. at least for me.
edit: what i wanna say about the secret rogue deck is that Shadowstepping Ghastly Gravedigger in conjunction with making huge spirits with Sinstone Graveyard is a play that a lot of decks can't answer (especially when you shuffle their answers back into their decks).
It's because of the Endless Infuse on Denathrius. I believe Harvester looks at the card ID directly rather than the name and when Denathrius infuses that ID changes. For example, copying a Denathrius with 13 Infuse won't steal the one with 21 damage a couple turns later from your opponent's hand. This has been a bug since theorycrafting, hopefully they get to fixing it. However, I'm not entirely sure if playing a Denathrius with the same damage as your opponent works if you infuse it yourself.
Sire Denathrius had a purple glow, just like my Brann Bronzebeard in my hand. As I played Sire Denathrius on the same turn as I stole it, the opponent could not have further infused the card.
All in all I can say this is a confirmed bug.
As I had 20 mana, I could easily do that all in the same turn.
This exact thing has happened to me as well. I also think it's like what others on this post have said - that with Denathrius, it won't steal it if your opponent's Denathrius has infused further. I don't think it's a bug, but I also think it's silly that Harvester won't steal it anyway. I think it should be changed so that it will steal an infused Denathrius regardless of how much it has been infused.
I actually really like this card. It sucks to have your stuff stolen by him, but it's also often that if you run Theotar, you can steal it right back. It does make you have to alter the way you play to try to avoid getting hit hard by his effect, but I don't find it to be too different from Mutanus. Mutanus even develops a pretty threatening board presence too once his effect goes off, which Theotar does not.
There's also the flip-side to Theotar - you can't just play him whenever you want. You have to make sure your hand doesn't have your best cards in it because you might end up whiffing hard and giving your opponent part of your win condition.
Theotar is really strong, but I don't find it to be a card that's breaking the game by any means. It counters combo decks or decks that revolve around a single win condition, which historically have been nearly impossible to counter. I don't see anything wrong with that.
I really like everything about Widowbloom Seedsman, from the effect to the art to its voice, but I cannot understand it haha. Does anyone know what it's saying?
Is anyone else having trouble today trying to play Standard? My games keep failing to connect after trying for a few seconds. It'll give me an error message to try again later, but this has been going on all day. I'm wondering if anyone else is experiencing this or if something is going on that I don't know about?
I've been playing a highlander Druid deck which I've found is a great answer to Mech Mage. There's a lot of good control tools and throwing in Ambassador Faelin is tons of fun.
I don't find the deck to be that big of a deal either, until it comes to Mr. Smite + Shadowstep shenanigans. And since Mr. Smite is what most people dislike about Quest Warrior also, he might be the card to get a nerf. (maybe?)
8
Yeah this brawl is one of my least favorites...
1
Mental breakdown, it seems.
2
I really really hated all the Librams when they were around, woof. And currently I have an abject hatred for Lady S'theno -_-
AH! And who could forget pre-nerf The Caverns Below -________-
0
i use a sort of XL beast/infuse hunter deck that is a lot of fun and has tons of answers. i recommend trying it out! i also use a control secret rogue deck (a lot better than it sounds, trust me!) and deathrattle druid for the surprise factor, which i feel like helps contribute to win rates. at least for me.
edit: what i wanna say about the secret rogue deck is that Shadowstepping Ghastly Gravedigger in conjunction with making huge spirits with Sinstone Graveyard is a play that a lot of decks can't answer (especially when you shuffle their answers back into their decks).
1
This exact thing has happened to me as well. I also think it's like what others on this post have said - that with Denathrius, it won't steal it if your opponent's Denathrius has infused further. I don't think it's a bug, but I also think it's silly that Harvester won't steal it anyway. I think it should be changed so that it will steal an infused Denathrius regardless of how much it has been infused.
1
I actually really like this card. It sucks to have your stuff stolen by him, but it's also often that if you run Theotar, you can steal it right back. It does make you have to alter the way you play to try to avoid getting hit hard by his effect, but I don't find it to be too different from Mutanus. Mutanus even develops a pretty threatening board presence too once his effect goes off, which Theotar does not.
There's also the flip-side to Theotar - you can't just play him whenever you want. You have to make sure your hand doesn't have your best cards in it because you might end up whiffing hard and giving your opponent part of your win condition.
Theotar is really strong, but I don't find it to be a card that's breaking the game by any means. It counters combo decks or decks that revolve around a single win condition, which historically have been nearly impossible to counter. I don't see anything wrong with that.
0
I really like everything about Widowbloom Seedsman, from the effect to the art to its voice, but I cannot understand it haha. Does anyone know what it's saying?
0
Your point about the rest of the game is a very, very good question and I wish that were clearer on this card's text too...
3
They were revealed alongside Spirit Poacher. https://www.hearthpwn.com/cards/1199010-spirit-poacher
0
Is anyone else having trouble today trying to play Standard? My games keep failing to connect after trying for a few seconds. It'll give me an error message to try again later, but this has been going on all day. I'm wondering if anyone else is experiencing this or if something is going on that I don't know about?
1
I've been playing a highlander Druid deck which I've found is a great answer to Mech Mage. There's a lot of good control tools and throwing in Ambassador Faelin is tons of fun.
1
I don't find the deck to be that big of a deal either, until it comes to Mr. Smite + Shadowstep shenanigans. And since Mr. Smite is what most people dislike about Quest Warrior also, he might be the card to get a nerf. (maybe?)
0
^ this, and it cracks me up every time.
1
They're not nerfing her. They're "redesigning" her.
1
That's definitely about Illucia.