i cringe at this game. so many mistakes
- nexalacer
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Member for 8 years, 7 months, and 15 days
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Me0203 posted a message on Battlecry ShamanPosted in: Battlecry ShamanHey, mate! As for the Rumbling Elemental versus the Flamewaker, I already described how I feel about that in the first paragraph in my first comment. As for the Mistcaller, well, I've been trying him out and he actually works very well, with or without Brann. I made a deck with him and the combo in it for myself, if you'd care to look. (http://www.hearthpwn.com/decks/374329-epic-ohhverload-shaman) It isn't so much that he only works if you're winning, it's more that he cements your victory. Which is pretty important.
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Hell_rage posted a message on [Legend] Secretless Tempo TGTPosted in: [Legend] Secretless Tempo TGTJust play it after turn 4-5. not on turn 2. You'll see the profit. if You play it turn 2 - of course it will be removed.
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Except that it is 1 classic pack multiplied by everyone who will not participate in this brawl. That is a potentially huge number.
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I just want more epic animations like this and Twisting Nether.
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I had such bad luck when I did it before. I played Tempo Mage and drew all of my late game, three games in a row. Forget it, not going to waste the gold again.
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You use Dirty Rat when you can remove what you pull, when they play Doomsayer, or when you are going to Twisting Nether. Do NOT just play Dirty Rat hoping to sink their battlecry. If you pull a Rag or some other big minion, you will regret it.
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He is cooler, but he's also slower. A deck like this wants to win long before turn 9.
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I went 10-3 with this at low ranks. It's pretty fun. I don't know if Freezing Trap is worth it though. Might work better with a snake or bear trap. Needs more beasts to activate Kill Command.
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You can fit Twin Emperor. I would suggest dropping a polymorph or flamestrike for it.
Brann could be fun, so you'd probably want to drop a Twilight Elder.
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Bloodmage is not very useful in a deck like this. You could replace Flamestrike or the Skeram Cultist with Archmage, depending on how the meta is.
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This is a great deck. I had been struggling with zoo because I don't have a lot of the cards that make the standard builds really great (i.e. Gormok the Impaler or Sea Giant) and I don't want to craft them right now. The substitutions just don't really work in this meta.
However, this deck provides just what I was always missing with those other zoo decks: burst. I've won all of the games I've won due to having 8-24 burst in hand. It really makes a difference, and it makes matches against control decks really manageable.
Thanks for the deck and the guide! The mulligan graphics are super easy to understand, though with so many cards to keep, you might consider having pictures of what cards to kick!
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If you're short on dust, Dreadscale is not a wise craft. However, if you happen to open one or have tons of extra dust, it's great fun.