I'm sitting at rank 14 just now and on my climb this season I've never faced 2 hunters in a row, and I find myself playing (and losing) to interesting decks designed to counter the aggro Hunters and Warlocks. I lost on turn 5 yesterday to a super aggressive mage who dominated the board by turn 3 and finished me off with reduced cost spells.
The Buzzard nerf was needed but I feel the stats for the cost are a bit too poor, 3 health would help keep it alive, playing a 5 mana card that will only last 1 turn is really quite steep!
However you feel, it'll be interesting to see how these changes affect the game.
These nerfs don't affect me too much as I mainly play Druid and, unlike others, I don't seem to run into Hunters all the time. I do think the Buzzard nerf is OTT though, although it is still playable.
i would still have it in every hunter deck so yeah thats unplayable oh wait it isnt
I think increasing the mana cost to 5 is fine, to stop so many 1 turn draws, but a 5 mana cost for 2 health is terrible. If it were to be a 2/4 or a 1/5 I think that would be a suitable nerf for that mana cost.
Ok so this question might have come up before but i'm gonna ask it anyways since i didn't feel like searching this entire forum for it lol. Any opinions would be helpful, I have two loot hoarders in my deck. Is it worth it to replace them with two voodoo doctors? Technically its a more effective card draw that costs one more mana in my opinion. Any thoughts????????
I've never bothered with card draw minions in my decks because the hero power covers it. If you find that you're never stuck for card draw it might be worth trading it out for another more useful 2 drop!
I'm winning about every 4 out of 5 games with this deck just now, very good against the current meta.
I would swap out Spellbreaker for another minion, you already have your 2 silencers in the Keepers.
You keep the Spellbreaker in because the purpose of having an extra silence is that at top ranks, everyone predicts the standard 2 Keeper before they throw out their 'large silence targets'. Spellbreaker changes the prediction scale and often tips key plays into your favor.
Thats a really good point actually. Never thought about that ;O
I have used the spell breaker and the 2 keepers in quite a few matches, the most underused card in the deck is BGH and I was thinking about removing him today, then I used him to take out a 10 attack Frothing Berzerker that would have killed me so I guess he can stay!!
I like the idea of items you can equip that aren't weapons... A cloak for the mage that reflects damage or something like that. It would probably be pretty difficult to implement but I think it could shake up the game and help give some classes a boost.
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I'm sitting at rank 14 just now and on my climb this season I've never faced 2 hunters in a row, and I find myself playing (and losing) to interesting decks designed to counter the aggro Hunters and Warlocks. I lost on turn 5 yesterday to a super aggressive mage who dominated the board by turn 3 and finished me off with reduced cost spells.
The Buzzard nerf was needed but I feel the stats for the cost are a bit too poor, 3 health would help keep it alive, playing a 5 mana card that will only last 1 turn is really quite steep!
However you feel, it'll be interesting to see how these changes affect the game.
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These nerfs don't affect me too much as I mainly play Druid and, unlike others, I don't seem to run into Hunters all the time. I do think the Buzzard nerf is OTT though, although it is still playable.
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Everything went better than expected...
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I think increasing the mana cost to 5 is fine, to stop so many 1 turn draws, but a 5 mana cost for 2 health is terrible. If it were to be a 2/4 or a 1/5 I think that would be a suitable nerf for that mana cost.
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I was just about to ask this... I can't see anything on the blue posts but maybe I'm missing something!
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I've never bothered with card draw minions in my decks because the hero power covers it. If you find that you're never stuck for card draw it might be worth trading it out for another more useful 2 drop!
Just my opinion :)
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Not so much as a peck on the cheek before it bent me over and went in dry.
I might have taken that a bit too far...
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It's a good job Flare isn't popular just now.
*facepalm*
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I have used the spell breaker and the 2 keepers in quite a few matches, the most underused card in the deck is BGH and I was thinking about removing him today, then I used him to take out a 10 attack Frothing Berzerker that would have killed me so I guess he can stay!!
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I usually use them late game to coin out a 7 drop and a 5 drop, can be very useful.
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I'm winning about every 4 out of 5 games with this deck just now, very good against the current meta.
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Hey guys, having a bit of success with this deck just now. Any suggestions on improving? If you try it and like it let me know.
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I like the idea of items you can equip that aren't weapons... A cloak for the mage that reflects damage or something like that. It would probably be pretty difficult to implement but I think it could shake up the game and help give some classes a boost.
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Bumping for interest!
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Great deck, after trying a couple of Priest decks with no luck at all I managed to kill The Horsemen with this deck first time. Good job!