• 2

    posted a message on Son of the Flame

    Most overpowered card EVER!

    Posted in: Son of the Flame
  • 0

    posted a message on Mini-Mage

    If knife juggler is ever nerfed, this might almost be halfway decent.

    Posted in: Mini-Mage
  • -19

    posted a message on Imp Gang Boss

    This card is AT LEAST a 3/5 for 3, but usually it will kill a 2 drop and survive, making it a 4/6 for 3.   It's the most OP card in this expansion besides dragon consort.

    Posted in: Imp Gang Boss
  • 3

    posted a message on Cairne Bloodhoof

    The current meta is way too aggro to run this card, because it doesn't do anything on the board immediately and it's vulnerable to freezing trap.

    Posted in: Cairne Bloodhoof
  • 7

    posted a message on Mech-Bear-Cat

    This would actually be godmode if it was 6/7 instead of 7/6.

    Posted in: Mech-Bear-Cat
  • 6

    posted a message on Mech-Bear-Cat

    Everyone and their mother runs double BGH now because everyone and their mother runs at least Dr. Boom, and handlock is popular, and control warr is popular.

    Posted in: Mech-Bear-Cat
  • 8

    posted a message on Archmage Antonidas

    GVG took this card from below average to GODMODE

    Posted in: Archmage Antonidas
  • -15

    posted a message on Iron Juggernaut

    This card is shit, but it would be playable if the mine card didn't have a "draw a card" affixed to it.

    Posted in: Iron Juggernaut
  • 5

    posted a message on Hemet Nesingwary

    This card is underpowered.  It'll barely be playable in the most hunter-heavy meta we've ever seen.    It needs to be 6/4 instead of 6/3.

    Posted in: Hemet Nesingwary
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