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    posted a message on Rastakhan's Rumble: Arena Impact

    MAGE

           

     

     

    Posted in: The Arena
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    posted a message on Rastakhan's Rumble: Arena Impact

    HUNTER

     

     

     

     

    Posted in: The Arena
  • 0

    posted a message on Rastakhan's Rumble: Arena Impact

    DRUID

     

     

                 

    Posted in: The Arena
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    posted a message on Rastakhan's Rumble: Arena Impact

    Rastakhan's Rumble

    Rastakhan's Rumble is Hearthstone's tenth expansion and is set to release on December 4th, 2018.

    • New Keyword: Overkill - If you deal more damage then you need to kill a minion, you get a bonus.
    • 135 new cards - Like previous expansions this is the standard amount of new cards.
    • Spirits - New type of minion for each class that stays Stealthed for 1 turn.
    • Loas - These are the Legendary ancient spirits that the Trolls worship.
    • Rumble Run - New solo content in Gurubashi Arena - releases on December 13th, 2018.
    • Pre-order - The $50 pre-order brings a new cosmetic shaman hero to the game - King Rastakhan.
    • Free stuff - You'll get a random Legendary Loa along with 2 copies of the Spirit that goes with it upon login.  You'll also get six free packs.

    The "Ready to Rumble" card back from the pre-order and the Rumble Run one are both shown below.

    RR New Card Backs

    This thread is dedicated to discussing the impact of these new cards on the ARENA environment.

    Click below to see how each of the Arena mods rated the cards revealed so far!

     

    You can read each mod's detailed card evaluation by clicking on the links below.

               

     

    Below you will find links for all the Class, Neutral, and Token/Buff cards that have been revealed.


    Neutral
       
    Druid
       
    Hunter
       
    Mage


    Paladin
       
    Priest
       
    Rogue
       
    Shaman


    Warlock
       
    Warrior
       
    Tokens/Buffs

     

    Update 11/2/18: Created thread. Added initial release of cards and rankings.
    Update 11/6/18: Added Time Out!.
    Update 11/12/18: Added Heavy Metal! and Ticket Scalper.
    Update 11/13/18: Added Belligerent Gnome.
    Update 11/15/18: Added Bwonsamdi, the Dead and Spirit of the Dead.
    Update 11/19/18: Added Oondasta, Zentimo, Jan'alai, the Dragonhawk, A New Challenger..., Spirit of the Dragonhawk, Waterboy, Daring Fire-Eater, Ironhide Direhorn, Gurubashi Chicken, High Priestess Jeklik, Soulwarden, Reckless Diretroll, Shriek, and Smolderthorn Lancer.
    Update 11/20/18: Added Raiding Party, Grave Horror, Untamed Beastmaster, Spirit of the Tiger, Gral, the Shark, Hakkar, the Soulflayer, Zandalari Templar, War Master Voone, and Firetree Witchdoctor.
    Update 11/21/18: Added Gurubashi Hypemon, Revenge of the Wild, Likkim, Amani War Bear, High Priest Thekal, Masked Contender, Walk the Plank, Rabble Bouncer, Soup Vendor, and Blast Wave.
    Update 11/22/18: Added Saronite Taskmaster, Predatory Instincts, Haunting Visions, Princess Talanji, Murloc Tastyfin and Overlord's Whip.
    Update 11/23/18: Added Spirit of the Raptor, Griftah, Arcanosaur, Farraki Battleaxe, Totemic Smash, Grim Rally, and Spirit of the Frog.
    Update 11/24/18: Added Crowd Roaster, Akali, the Rhino, and Stampeding Roar.
    Update 11/25/18: Added Master's Call, Wardruid Loti, Big Bad Voodoo, Emberscale Drake, Bloodscalp Strategist, Elemental Evocation, Sightless Ranger, and Captain Hooktusk.
    Update 11/26/18: Added Seance, Gonk, the Raptor, Bog Slosher, Linecracker, Da Undatakah, Sand Drudge, Regenerate, Mosh'Ogg Announcer, Mark of the Loa, and Snapjaw Shellfighter.
    Update 11/27/18: Added Splitting Image, Zul'jin, Mojomaster Zihi, Spirit of the Rhino, Bloodsail Howler, Mass Hysteria, and The Beast Within.
    Update 11/28/18: Added Krag'wa, the Frog, Treespeaker, Scorch, and all the remaining cards from the reveal stream.

    Thanks for joining us!

    Posted in: The Arena
  • 18

    posted a message on Grats Boozor!

    I want to give a huge shoutout to one of our mods, boozor, for hitting the number ONE spot on the Arena leaderboards for last month.  Grats, man!

    August Leaderboards

    SOURCE

    Posted in: The Arena
  • 1

    posted a message on Faeria - Strategy Card Game (now on Nintendo Switch)

    @Atmaz -  I'm really enjoying the game myself, but I have a few questions that maybe you can answer for me:

    1. I'm playing the free version from Steam, but I keep seeing a purchase option for the "Base Game".  Does this mean there are cards that I don't currently have access to?

    2. I know you just released the "Fall of Everlife" expansion and I wondered if I will be able to craft cards or earn them any other way than through unlocking the ability to get them in chests by purchasing the DLC?  I played in Pandora and drafted some of the new cards, so I didn't know if they would show up in other ways.

    The game is absolutely beautiful and a lot of fun.  I also LOVE the solo content that is available.  My only complaint is that the purchasing options are confusing and unless I'm missing something I can't even tell in-game what cards I'm missing or how to acquire them.  Thanks!

    Posted in: Other Games
  • 0

    posted a message on The Boomsday Project: Arena Impact

    I haven't run into any surprises so far, but Giggling Inventor and Kaboom Bot are both doing about as well as I anticipated.

    Posted in: The Arena
  • 8

    posted a message on Appreciation for team Hearthpwn.

    Thanks for the support!  There's a LOT that goes on behind the scenes and there's an entire team of people that make it work.  We always appreciate the kudos!

    Posted in: Site Feedback & Support
  • 0

    posted a message on The Boomsday Project: Arena Impact

    Card Updates

    Flark's Boom-Zooka Rating 4(Poor): This has a pretty limited use in Arena, because obviously you want to keep your minions alive and on the board.

    Floop's Glorious Gloop Rating 5(Terrible): This is super situational that requires multiple cards in order to be beneficial.

    Harbinger Celestia Rating 5(Terrible): No, no, no. Your opponent can totally wreck you with this ability.

    Crystallizer Rating 4(Poor): This is an odd card that will probably have limited value in Arena, but could be interesting with something like Hooked Reaver.

    Ectomancy Rating 4(Poor): This is very draft dependent, but could be a big play.

    Glowstone Technician Rating 4(Poor): This is great when you've got a hand still full of minions, but pretty sad when you draw it late game or your hand is empty.

    Goblin Prank Rating 2(Good): This could be a nice finisher with something you already had on the board.

    Holomancer Rating 4(Poor): It's a cool concept, but I don't expect it to live long enough to matter, unless you can safely hide this behind a Taunt.

    Loose Specimen Rating 4(Poor): If you have nothing on the board, then go for it. Otherwise, this could be really bad.

    Necromechanic Rating 4(Poor): I'd say it can go up in value depending on your draft, but if you don't have loads of Deathrattle it won't be all that great.

    Astral Rift Rating 2(Good): There is the random factor to consider, but this is a great way to fill up your hand - for cheap, too!

    Extra Arms Rating 2(Good): It's the buff that keeps on giving! I look forward to seeing how this performs.

    Nethersoul Buster Rating 4(Poor): Most of the time this will be completely 'meh', but if you've drafted a load of Spirit Bombs then it's suddenly not so bad.

    Soul Infusion Rating 3(Average): This is an interesting card and I like how it encourages you to play cards in order to buff a specific one in your hand.

    Spark Drill Rating 3(Average): You should be able to make some favorable trades here.

    Spark Engine Rating 4(Poor): You're getting 3/2 worth of combined stats for 3 mana, and that doesn't feel too good.

    Tending Tauren Rating 1(Excellent): I like the flexibility and at the very least you're able to get 7/8 worth of combined stats for only 6 mana and that's amazing!

    Test Subject Rating 5(Terrible): I don't think I'd be very insterested in this minion unless I had a stockpile of Extra Arms ready to throw at this guy.

    Unpowered Mauler Rating 5(Terrible): You can't have this attack with any consistency in Arena.

    Beakered Lightning Rating 2(Good): Removal can't get much cheaper than this! Even though the Overload is high I think it's still worth it.

    Bomb Toss Rating 4(Poor): I want to rate this higher because it's removal, but you really don't want that Goblin Bomb taking up a slot on your board unless you can get rid of it.

    Brainstormer Rating 4(Poor): It's probably going to give your opponent too much information about your hand for very little payoff.

    Bronze Gatekeeper Rating 3(Average): It's a decent Taunt minion, but definitely goes up in value if you have a good assortment of Mechs.

    Bull Dozer Rating 1(Excellent): I welcome our new replacement for Force-Tank MAX with open arms. This thing will be everywhere!

    Cloakscale Chemist Rating 3(Average): This will no doubt be an annoying minion, but we'll have to see how it plays.

    Coppertail Imposter Rating 3(Average): It's got decent stats for the Cost and the temporary Stealth is nice.

    Crazed Chemist Rating 3(Average): As long as you can hit the Combo and already have a minion on the board, then it's pretty good.

    Damaged Stegotron Rating 2(Good): This is a good stat line even after the damage, but it becomes really good for Priest.

    Doubling Imp Rating 1(Excellent): That's 4/4 worth of combined stats for only 3 mana. I'd say that's a bargain!

    Electrowright Rating 3(Average): The bonus is nice when you can get it, but I feel it may give away too much about your hand to your opponent.

    Elementary Reaction Rating 3(Average): Depending on your deck, this could definitely go way up in value!

    Explodinator Rating 5(Terrible): No, absolutely not.

    Glow-Tron Rating 2(Good): The stats are good for a one-drop and being a Mech and Magnetic should really be useful.

    Kaboom Bot Rating 2(Good): That is some great removal for a reasonable price. It's not quite a Bomb Lobber since it's a Deathrattle, but it's better than Volatile Elemental and it has the Mech tag too.

    Mechano-Egg Rating 4(Poor): This is going to be pretty disappointing unless you have some Magnetic Mechs in your draft.

    Mecharoo Rating 3(Average): It's a Neutral Possessed Villager with a Mech tag - not bad.

    Microtech Controller Rating 3(Average): You're getting 4/3 worth of combined stats, which is fine.

    Piloted Reaper Rating 3(Average): Sadly, it's no Piloted Shredder, but it's alright.

    Research Project Rating 5(Terrible): Giving free cards to your opponent in Arena is an absolutely terrible idea.

    Rocket Boots Rating 4(Poor): This isn't useful in the early game unless you just want a card.

    Rusty Recycler Rating 3(Average): This should be sufficiently annoying and the Mech tag doesn't hurt.

    Secret Plan Rating 3(Average): Being able to Discover a Secret is pretty good.

    Skaterbot Rating 4(Poor): It's pretty weak on its own and requires another Mech to make a larger Rush bot.

    Spirit Bomb Rating 3(Average): It is cheap removal, but that's a lot of damage for a Warlock to take in one hit.

    Spring Rocket Rating 2(Good): It's our new Disciple of C'Thun and I like it.

    Steel Rager Rating 2(Good): This is great for some mid-sized removal or finishing off a larger minion.

    Topsy Turvy Rating 4(Poor): I suppose it could have its uses, but I think I'd rather have Crazed Alchemist.

    Toxicologist Rating 4(Poor): For most classes this will be useless, but it goes up slightly for the weapon-wielders.

    Venomizer Rating 2(Good): It's alright for a two-drop, but obviously has a chance to increase its survivability with the Magnetic ability. No doubt it will cause trouble in the early game though.

    Violet Haze Rating 3(Average): You can get some good value out of this, but the randomness leaves so much to chance.

    Weapons Project Rating 5(Terrible): This seems like an absolutely awful idea in the Arena environment.

    Whirliglider Rating 5(Terrible): All these cards that summon Goblin Bomb are just not what you want to see in Arena, unless you have some way to consistently kill them or Magnetize them.

    Posted in: The Arena
  • 0

    posted a message on The Boomsday Project: Arena Impact
    Quote from RedDevil >>
    Quote from Sinti >>

    I wont have time to evaluate all the cards revealed today, but i just want to say one thing ... they put Bull Dozer in the 6th power bucket :D rotfl .... Force-Tank MAX 2.0 so that shit will be in every deck ... yay :D

     where do we find the list for the complete bucket system?

     You can find it on the latest Developer Insight blog HERE.

    Posted in: The Arena
  • 0

    posted a message on The Boomsday Project: Arena Impact

    Card Updates

    Prismatic Lens Rating 3(Average): Drawing cards is good, and it's nice that you're guaranteed to get a minion and a spell.  Paladin has a LOT of  1-2 cost spells (especially if you picked up any Secrets), so you could potentially get a large minion really cheap after the cost swap.

    Dyn-o-matic Rating 3(Average): I think this could be useful, but I don't like the fact that it won't hit Mechs or your opponent.  Regardless, I still think it will come in handy and have some good moments, for sure.

    Posted in: The Arena
  • 0

    posted a message on The Boomsday Project: Arena Impact

    Card Updates

    Dr. Morrigan Rating 4(Poor): It's expensive and unless you trigger the Deathrattle on your turn you give your opponent all the control in how they deal with the minion that shows up on the board, which could be extremely bad.

    Luna's Pocket Galaxy Rating 2(Good): I like the card, but I feel like it will depend on your draft in order to utilize its full potential.  You really want to have some card draw to fill up your hand because you're going to get empty right away.

    Subject 9 Rating 4(Poor): First you've got to be playing either Hunter, Mage, or Paladin to even consider picking this card and then it's going to be totally dependent on your draft.  With the right deck this could certainly go up in value, however, it's a highly situational Neutral card that will too often be useless for most classes.

    The Storm Bringer Rating 3(Average): Having misread the card I initially thought it only affected minions in your hand, so I bumped up the rating a little.  You still need to already have the board for it to be worth it though.

    Seaforium Bomber Rating 2(Good): I don't really see a downside to this minion.  The stats are fine for the cost and getting a chance to deal 5 free damage is definitely worth it.

    Galvanizer Rating 4(Poor): It's not really a great two-drop and only becomes good if you've got a handful of Mechs in your hand.  It's a slightly better Fire Plume Harbinger, but no one played that either.  It will totally depend on your draft.

     

    Posted in: The Arena
  • 0

    posted a message on The Boomsday Project: Arena Impact
    Quote from DyingAtheist >>

    Thought I'd pop back in, mainly to complain about something I'm sure! For now it's The Soularium - Card is absolutely insane and I can't believe people are putting it as low as a 3. It's 1 mana draw 3! THREE! Even if you only play 2 of them (likely since this is obviously meant to be played late game) then it's 1 mana draw 2 which is incredible, and the discard is irrelevant so. I mean, Tracking is a good card right, it's probably a 2-3 and this is a Tracking that's better in every single way.

     First of all, good to see you!  This is one I keep going back and forth on myself, but it really depends on when you play it.  If you play it on turn 4, then it's much closer to Tracking since you only have 3 mana available to spend.  If you wait until turn 10 when you have at least 9 mana available it's obviously going to be easier to spend it all and maybe just lose 1 card or none at all.  For that reason I can't imagine this always being rated a 1(Excellent) because it changes depending on how much mana you have available when you play it.  With Tracking you at least get to keep one of the cards and aren't forced to play it on the same turn, but you don't have that luxury with this spell.  If you draw this in your opening hand it is a dead card for quite some time unless you are desperate to throw cards away.  Any card you have to hold until turn 10 is honestly too slow to be considered excellent, IMHO.

    Posted in: The Arena
  • 0

    posted a message on The Boomsday Project: Arena Impact

    Card Updates

    Void Analyst Rating  3(Average): I think it's fine for a two-drop, but no guarantee that you'll buff anything in your hand.  It certainly goes up in value if you've drafted a demon-heavy deck.

    Posted in: The Arena
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