First, random single target spells are so bad I would suggest to ban Kill Command & Baited Arrow. Since Rapid Fire triggers twinspell with Zul'Jin it is a good synergy with low risk, i would suggest 2 copies. Same with Marked Shot, low risk because targeting minions only, another spell for Zul'Jin, good in x1 in Zul'Jin decks.
Secondly, you should focus on valuing the "spells generating beasts/Zul'Jin" combo to get a powerful board. 2x Companions and 2x Unleash the Beast is extremely powerful but ruined by the option of generating Hound. Unleash the Hounds is another card to ban with Zul'Jin in my opinion.
I think you're missing the point of the Zul'jin. I don't want to pull it. It's a safegap. If the game goes to turn 10, the deck isn't working as planned and Zul'jin is just there in case. Because of this, yes, I have a lot of utility spells, but Kill Command removes large taunts that keeps me from face hits and Baited Arrow is a set up card for a 5/5 and a kill. That they might fire with Zul'jin is pure RND, as likely to hit my own pulls (see your second point.)
IIRC Zul'jin plays back in the order I played the spell, so I'm careful when I put down specific cards. Unleash the Hounds is a rare play for me, and only as a set up for clear. I save it for specific situations and thus it doesn't play out in the way you might think. Oddly, the random kills from Kill Command or Rapid Fire can sometimes open holes for Unleash the Hounds. As long as my opponent's board is cleared by the end of the run, I don't care, I have overwhelming boards after Zul'jin.
I could see using another Secret Plan, but Snipe and Snake Trap are too specific to one meta to be a replacement, IMO. I've talked about this elsewhere.
If you want examples, I'll message you replays of when I've gotten to a Zul'jin turn.
You're darn right it's ridiculous ;) ... Also, this deck is a hot mess.
Oh, that sucks. Well thanks for telling me. I only got to do it once and I guess I thought I never pulled it, but maybe I did. Still the right play, unfortunately, because you get the extra copies in the deck.
I don't know if I think it's cheating, unless there's some knowledge passed on that the actually player wouldn't know. For example if the other player was being watched, then commenting on their cards in hand would be cheating.
One thing I can say for sure, the weapon is a bad choice, warriors and rogues forces the meta to heavy tech vs weapons, better put something else in that slot
What would you suggest?
Anything else, the weapon is good, if the meta don't have so much weapon techs you can put another one, but for now the best is don't use any and get the advantage of opponent running 2 or 3 weaker cards vs your deck.
Hrm... I like the agility of the weapon, but people are heavily leaning on weapon countering now. Maybe another low cost Beast... although now I'm thinking of a specific 4 drop. ;-/
Secret plan is really bad, 3 mana for 1 secret and sometimes not even the one you want. Just directly put the good secrets (rat trap/snake trap).
I tried that. The flexibility of secret plan is that when I don't know what I'm facing, the secret I want is different. Yes, once in a while it's not the right pull, but since some deck types never trigger the rat and others have clears that get rid of the snakes, I opted for flexibility and it's worked for me. I don't mind paying the 1 extra mana to not have to carry two cards for the different meta match-ups.
Rapid fire doenst feel great in the deck without the spell damage, it's a bad topdeck and you prefer to play a beast T1/T2.
It's main job in this deck is to either set up the baited arrow or just clear low level junk. It pays for itself if I have to get to turn 10. I'm never using it turn 1 or 2. More like turn 4-5. (Note I don't have anything larger than a 5 drop minion...) If I haven't won by turn 6, then I'm looking for the long game and wanting a bit T10 with Zul'jin.
One thing I can say for sure, the weapon is a bad choice, warriors and rogues forces the meta to heavy tech vs weapons, better put something else in that slot
Yep, I only play hunter, and this is a mess. To be fair, I have some F2P accounts so I can try it, but it looks like a face deck with stuff that will cost you the game if you draw them early. Not sure Zuljin is gonna make too many appearances with this thing.
He is there for the long matches against the current meta. He's the refill for the deck after you've fired everything off and you need to reload. I normally win before turn 10.
Give it a shot. I'm pasting the HS copy below for the corrected code:
### Return of Zul'Jin # Class: Hunter # Format: Standard # Year of the Dragon # # 1x (1) Rapid Fire # 1x (1) Secret Plan # 2x (1) Shimmerfly # 2x (1) Springpaw # 2x (1) Timber Wolf # 1x (1) Tracking # 1x (2) Dire Wolf Alpha # 1x (2) Explosive Trap # 1x (2) Headhunter's Hatchet # 2x (2) Scavenging Hyena # 2x (2) Vicious Scalehide # 2x (3) Animal Companion # 2x (3) Deadly Shot # 1x (3) Kill Command # 2x (3) Master's Call # 2x (3) Unleash the Hounds # 2x (4) Dire Frenzy # 1x (5) Baited Arrow # 1x (6) Unleash the Beast # 1x (10) Zul'jin # AAECAYoWCqgCyQTZB5cIh/sCm4UDoooDsIsD7JYD+ZYDCrUD3gTFCNsJgQr27ALJ+AKghQOkiAOenQMA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
no secret package(1 trap, 1 plan looks horrendous), just a standard hyena scrub hunter deck with a few useless one offs.
If youre going to use secrets go all in with freezing/explosive/snipe. If youre just playing hyena, go full rush.
Try it before you suggest that. I've dealt with various secrets, but with the current meta, the best secret depends heavily on the match up, so I prefer getting a choice. YMMV... but try it before suggest it won't work.
I didn't save enough dust... no I don't have a freaking Zilliax. Also my Rogue has no prep and my Warrior has not enough bombs and no weapon. This meta is making me hate the game.
I've pulled it with Secret Plan in three games and Rat Trap has yet to go off. Kind of annoying, but I wonder if I'm just having bad luck with it. Two were Warrior decks and they were using a lot of armor buffs to keep up with my attacks, so I can see why they weren't having big card play hands.
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I think you're missing the point of the Zul'jin. I don't want to pull it. It's a safegap. If the game goes to turn 10, the deck isn't working as planned and Zul'jin is just there in case. Because of this, yes, I have a lot of utility spells, but Kill Command removes large taunts that keeps me from face hits and Baited Arrow is a set up card for a 5/5 and a kill. That they might fire with Zul'jin is pure RND, as likely to hit my own pulls (see your second point.)
IIRC Zul'jin plays back in the order I played the spell, so I'm careful when I put down specific cards. Unleash the Hounds is a rare play for me, and only as a set up for clear. I save it for specific situations and thus it doesn't play out in the way you might think. Oddly, the random kills from Kill Command or Rapid Fire can sometimes open holes for Unleash the Hounds. As long as my opponent's board is cleared by the end of the run, I don't care, I have overwhelming boards after Zul'jin.
I could see using another Secret Plan, but Snipe and Snake Trap are too specific to one meta to be a replacement, IMO. I've talked about this elsewhere.
If you want examples, I'll message you replays of when I've gotten to a Zul'jin turn.
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Oh, that sucks. Well thanks for telling me. I only got to do it once and I guess I thought I never pulled it, but maybe I did. Still the right play, unfortunately, because you get the extra copies in the deck.
1
I don't know if I think it's cheating, unless there's some knowledge passed on that the actually player wouldn't know. For example if the other player was being watched, then commenting on their cards in hand would be cheating.
0
Hrm... I like the agility of the weapon, but people are heavily leaning on weapon countering now. Maybe another low cost Beast... although now I'm thinking of a specific 4 drop. ;-/
0
I tried that. The flexibility of secret plan is that when I don't know what I'm facing, the secret I want is different. Yes, once in a while it's not the right pull, but since some deck types never trigger the rat and others have clears that get rid of the snakes, I opted for flexibility and it's worked for me. I don't mind paying the 1 extra mana to not have to carry two cards for the different meta match-ups.
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Wow. Just wow. No, it was totally worth it just to meet you. Do me a favor, don't play the deck.
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What would you suggest?
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He is there for the long matches against the current meta. He's the refill for the deck after you've fired everything off and you need to reload. I normally win before turn 10.
Give it a shot. I'm pasting the HS copy below for the corrected code:
### Return of Zul'Jin
# Class: Hunter
# Format: Standard
# Year of the Dragon
#
# 1x (1) Rapid Fire
# 1x (1) Secret Plan
# 2x (1) Shimmerfly
# 2x (1) Springpaw
# 2x (1) Timber Wolf
# 1x (1) Tracking
# 1x (2) Dire Wolf Alpha
# 1x (2) Explosive Trap
# 1x (2) Headhunter's Hatchet
# 2x (2) Scavenging Hyena
# 2x (2) Vicious Scalehide
# 2x (3) Animal Companion
# 2x (3) Deadly Shot
# 1x (3) Kill Command
# 2x (3) Master's Call
# 2x (3) Unleash the Hounds
# 2x (4) Dire Frenzy
# 1x (5) Baited Arrow
# 1x (6) Unleash the Beast
# 1x (10) Zul'jin
#
AAECAYoWCqgCyQTZB5cIh/sCm4UDoooDsIsD7JYD+ZYDCrUD3gTFCNsJgQr27ALJ+AKghQOkiAOenQMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
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Try it before you suggest that. I've dealt with various secrets, but with the current meta, the best secret depends heavily on the match up, so I prefer getting a choice. YMMV... but try it before suggest it won't work.
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The updated based on your suggestions. Take it for a test drive if Token Decks aren't in your current meta.
Thanks again for all the help in upgrading it. I think it's working as expected now. If you see a further tweak missing, comment below.
[EDIT: Deck String is munged by Hearthpwn. Here you go -- AAECAYoWCqgCyQTZB5cIh/sCm4UDoooDsIsD7JYD+ZYDCrUD3gTFCNsJgQr27ALJ+AKghQOkiAOenQMA ]
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Updated version here.
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I updated the deck, I'll post it later but it's doing better now against everything except Token Druid.
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Oh man, that's pretty.
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I didn't save enough dust... no I don't have a freaking Zilliax. Also my Rogue has no prep and my Warrior has not enough bombs and no weapon. This meta is making me hate the game.
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I've pulled it with Secret Plan in three games and Rat Trap has yet to go off. Kind of annoying, but I wonder if I'm just having bad luck with it. Two were Warrior decks and they were using a lot of armor buffs to keep up with my attacks, so I can see why they weren't having big card play hands.