• -7

    posted a message on Thijs secret hunter

    this deck is one of the worst in the meta, whatever those fancy youtubers play in the legend ranks is load of crap, noone is trying hard or playing seriously there. try this deck in 10-1 rank and you will have 10% win rate. this is complete crap loosing to every meta deck handedly

    Posted in: Thijs secret hunter
  • 1

    posted a message on New Card - Pompous Thespian
    Quote from brucemk >>
    Quote from Poroner >>
    Quote from DragonConsort >>

    You know uncreative card design can be somewhat excused (I don't like it still) in the big expansions that contain 140 cards or whatever.  However adventures have such a small amount of cards, to have throwaways like this is unacceptable.  Naxx, BRM. LoE was loaded with interesting creative cards.  I don't think there was a single card as bland as this one in any of those.

     LoE had murloc tinyfin :p 
     Well it can be argued that Tinyfin had its card Art going for it. Even that was at least a tiny bit more flavorful than this.
     Tinifyin is very good card in certain decks.
    Posted in: Card Discussion
  • 1

    posted a message on Building N'zoth paladin
    Quote from Nicholasjh >>
    Quote from negailestingaz >>
    Quote from Faceman >>

    yes, i feel the same, i lost 4 out of 4 vs a c'thun priest mostly because of entombs and as u said, simple sylvanas, cairne and tirion are not enough vs a priest. i was thinking that i could merge the dragon theme a bit deeper than your deck, so putting in Blackwing Corruptor x2 (efficient removal + body) Twilight Guardian x2 (good dmg mitigation vs aggro), and maybe Azure Drake x2 , aside from Chillmaw and Deathwing, Dragonlord. in my experience around the 5 drop spot is the core when we question which cards shuld be changed in order to make the the deck better overall around  the core end game dr cards, healings and removals.

    right now i'm trying with this, but not much success as i said it struggle vs priest and zoo also unfavored match up  but often very close, Enter the Coliseum works very well against them.

    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck

    i met with several mirror match ups where ppl were running Justicar Trueheart which is also clever, because in the late game the 2 1/1 could be very annoying (i lost in that game specificly thanks to those 1/1-s).

    hm it seems that i cannot cite properly my deck, but u can check it by clicking on it...

     Yep simple math is that 3 good deathrattles not enough. as at least 2 is at very high chance of being neglected one way or another. 
    So to make succesfull you need at least 5, making N'zoth to actually win a game for you. I see people putting healbot, 1/1 dude etc. but they are pure crap. so it leaves with only one option - dragons:) btw i like your idea of making more dragon oriented build, let me know how it goes:)
     It does fail hard against priest running entomb... like really hard. as long as they are smart enough to save the entombs for the deathrattles. I can see how a more aggressive and minion heavy deck might have more success against priest . hopefully forcing an earlier entomb. 
     
     it never fails agains priest like never ever. simple math:) he steals 2 deathrattles. but thats it. if you N'zoth with 3 remainder deathrattles - game over pries has no AOE to deal with it. dont worry about entombs at all.  let him steal;)
     
    pretty much every game against priest that i played is :
    turns 1-X whatever happens does not matter
    turns X - he drops nzoth - you clear
    turn x+1 - you drop nzth he resigns.
    turn 1-x literally dont matter at all
    Posted in: Paladin
  • 1

    posted a message on Building N'zoth paladin

    Cairne is anti AOE, healbot not. big difference.

    Posted in: Paladin
  • 1

    posted a message on Building N'zoth paladin
    Quote from Faceman >>

    yes, i feel the same, i lost 4 out of 4 vs a c'thun priest mostly because of entombs and as u said, simple sylvanas, cairne and tirion are not enough vs a priest. i was thinking that i could merge the dragon theme a bit deeper than your deck, so putting in Blackwing Corruptor x2 (efficient removal + body) Twilight Guardian x2 (good dmg mitigation vs aggro), and maybe Azure Drake x2 , aside from Chillmaw and Deathwing, Dragonlord. in my experience around the 5 drop spot is the core when we question which cards shuld be changed in order to make the the deck better overall around  the core end game dr cards, healings and removals.

    right now i'm trying with this, but not much success as i said it struggle vs priest and zoo also unfavored match up  but often very close, Enter the Coliseum works very well against them.

    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck

    i met with several mirror match ups where ppl were running Justicar Trueheart which is also clever, because in the late game the 2 1/1 could be very annoying (i lost in that game specificly thanks to those 1/1-s).

    hm it seems that i cannot cite properly my deck, but u can check it by clicking on it...

     Yep simple math is that 3 good deathrattles not enough. as at least 2 is at very high chance of being neglected one way or another. 
    So to make succesfull you need at least 5, making N'zoth to actually win a game for you. I see people putting healbot, 1/1 dude etc. but they are pure crap. so it leaves with only one option - dragons:) btw i like your idea of making more dragon oriented build, let me know how it goes:)
    Posted in: Paladin
  • 1

    posted a message on Card Nerf - Blade Flurry

    That is true i assume that second turn do nothing thing for granted. as this kind of happens 99% of the time when we play against rogue anyways:) its like default.

    Posted in: Card Discussion
  • 2

    posted a message on Whoa! Reno

    I just posted my own version of that and yours turned out only Similar deck in the list. Just an idea for you to try if you did not yet, Master of Disguise the Nexus. Its so much fun;) You have week left!:)

    Posted in: Whoa! Reno
  • 1

    posted a message on Card Nerf - Arcane Golem

    Well the nerf is fine... But as long as WolfRider and Leeroy exists it does not change OTK decks capacity whatsoever... 

    The only thing it did it slightly affected agro Hunter/Paladin which was not the problem as it was not OTK decks in first place.

    So i guess.. its OKish.

    Posted in: Card Discussion
  • 2

    posted a message on Card Nerf - Blade Flurry

    Yet another perfect nerf. Enough of that bullshit "do dmg out of nowhere". Just enough of this crap. I am so glad Blizz realised it sooner than later.

    Posted in: Card Discussion
  • 1

    posted a message on Card Nerf - Force of Nature

    This is the best thing that happened to Hearthstone since it was released. We dont even need the WOG. This alone makes the game much more enjoyable. Long needed.

    Posted in: Card Discussion
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