hey glad to hear it works for you:) i am not sure about black knight - you dont have issues with single removals usually but whatever works for you is good:)
btw azure is kind of needed - card draw, dragon synergy (chillmaw), spell dmg , and another dragon that can came out of deathwing.
just imagine turn 7 nasty agro board - you could clean it with chillmaw but you just one dragon short (there are only 3 dragons there to synergyse chillmaw)... feels bad!:)
basically what i find trying healadin and various its modifications that while it is fine against agro its weak against control classes/ c' thun etc. Nzothing with only 3 deathrattles (tyrian sylwanna and cairne) is unreliable due to frogs, sheeps, entombs and other stuff. And decks becomes ultimately worthless if you can nzogh just one or two of them.
So what i would suggest you to try adding some badass minions to make deck to have a punch. you can have some ideas from this if you want - i succesfully crushing anything that is out there right now:)
That might be the case indeed, ramping into mukla on turn 1 5/5 even with negative effect its essentially sealing the board for next few turns at least. The only thing that could have withstand it was mage with mana wyrm. Such early hard to remove minions can be one type of deck - and this golem would probably fit into this. but to be honest - i think its dead :) which is good thing to hearthstone - not bad:)
That is true i assume that second turn do nothing thing for granted. as this kind of happens 99% of the time when we play against rogue anyways:) its like default.
Say they would have changed to only effect minions like you suggested. You would still have either 2 mana cost whirlwind +1extra damage or 3 mana cost 2card combo that is hellfire + 3extra damage without hitting your own face or minions.
I mean thats how ridicolously op this card was.
edit: actually its not like hellfire let me think what i could compare it with:)
I just posted my own version of that and yours turned out only Similar deck in the list. Just an idea for you to try if you did not yet, Master of Disguise the Nexus. Its so much fun;) You have week left!:)
This is the best thing that happened to Hearthstone since it was released. We dont even need the WOG. This alone makes the game much more enjoyable. Long needed.
I actually play reno-elise control rogue a lot (dont ask:). And my deadly combo was This+nexus champion on turns 7-9 (Depending on Emperor and number of coins i have) . Pretty much wins the game automatically if i survive till then. (Because this looses all tempo, usually it is followed by Reno+Shadowstep). I pulled this combo like 33% of the time, oponent had no chance at all after that combo is played. The card is broken and needed to be nerfed.
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hey glad to hear it works for you:) i am not sure about black knight - you dont have issues with single removals usually but whatever works for you is good:)
btw azure is kind of needed - card draw, dragon synergy (chillmaw), spell dmg , and another dragon that can came out of deathwing.
just imagine turn 7 nasty agro board - you could clean it with chillmaw but you just one dragon short (there are only 3 dragons there to synergyse chillmaw)... feels bad!:)
0
hey thanks for checking it out, its only 5X2s and by the time you really need reno you would be out of 2s (plus always muligan for anyting X2) .
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basically what i find trying healadin and various its modifications that while it is fine against agro its weak against control classes/ c' thun etc. Nzothing with only 3 deathrattles (tyrian sylwanna and cairne) is unreliable due to frogs, sheeps, entombs and other stuff. And decks becomes ultimately worthless if you can nzogh just one or two of them.
So what i would suggest you to try adding some badass minions to make deck to have a punch. you can have some ideas from this if you want - i succesfully crushing anything that is out there right now:)
0
That might be the case indeed, ramping into mukla on turn 1 5/5 even with negative effect its essentially sealing the board for next few turns at least. The only thing that could have withstand it was mage with mana wyrm. Such early hard to remove minions can be one type of deck - and this golem would probably fit into this. but to be honest - i think its dead :) which is good thing to hearthstone - not bad:)
1
That is true i assume that second turn do nothing thing for granted. as this kind of happens 99% of the time when we play against rogue anyways:) its like default.
0
Say they would have changed to only effect minions like you suggested. You would still have either 2 mana cost whirlwind +1extra damage or 3 mana cost 2card combo that is hellfire + 3extra damage without hitting your own face or minions.
I mean thats how ridicolously op this card was.
edit: actually its not like hellfire let me think what i could compare it with:)
2
I just posted my own version of that and yours turned out only Similar deck in the list. Just an idea for you to try if you did not yet, Master of Disguise the Nexus. Its so much fun;) You have week left!:)
0
Oops good spot:) Tried to recreate it from memory at work:D i think its instead of Belcher :D will check at home
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Perfect nerf, right on the spot. Good job.
1
Well the nerf is fine... But as long as WolfRider and Leeroy exists it does not change OTK decks capacity whatsoever...
The only thing it did it slightly affected agro Hunter/Paladin which was not the problem as it was not OTK decks in first place.
So i guess.. its OKish.
0
Meh... this supposed to be change of text not the numbers.... Such a bad decision on such a good oportunity. Shame blizzard. Shame.
2
Yet another perfect nerf. Enough of that bullshit "do dmg out of nowhere". Just enough of this crap. I am so glad Blizz realised it sooner than later.
1
This is the best thing that happened to Hearthstone since it was released. We dont even need the WOG. This alone makes the game much more enjoyable. Long needed.
0
Very nice nerf indeed, good job.
0
I actually play reno-elise control rogue a lot (dont ask:). And my deadly combo was This+nexus champion on turns 7-9 (Depending on Emperor and number of coins i have) . Pretty much wins the game automatically if i survive till then. (Because this looses all tempo, usually it is followed by Reno+Shadowstep). I pulled this combo like 33% of the time, oponent had no chance at all after that combo is played. The card is broken and needed to be nerfed.
Once i stole Animated armor with burgle. And combo that. Believe me it was not
fun for mage:D