- Fixed an issue where clicking on a Charge/Rush minion as it comes into play could make it unclickable for the rest of the game.
Guys!!!! This bug has existed since forever, caused countless undeserved losses in ranked play and arena and now it's finally fixed!
I lost at least 7 games in arena, some for 11 wins cuz of this stupid thing.
4
LET US AGAIN TERRORIZE HEARTHSTONE MY BROTHERS!
OUR JAWS THAT BITE! OUR CLAWS THAT CATCH!
2
Extreme values generator right there, it makes the fantasy of infinite Shudderwock a reality again in Shaman. So, I agree with you, NICE card!
1
You never know, we can experiment when it comes out though
2
CHOP CHOP
1
Healmech Pally, I think.
POSSIBLY Drago-healo-handbuff Pally. Possibly.
2
If only is cost less!
At 7 mana one could pull off an admittedly weak combo! At 6 the prospects get better.
I love this car idea, design of minion itself though is lacking.
7
Ok, just wait a minute:
Blizzard, WHY!
You know perfectly well what Druid is capable of doing! This will be useful for pulling minions like Malygos from the deck, curses!
6
You monster.
You brilliant, evil monster.
I don't know why I didn't think of that...
Just add the Mech Legendary to in next round though, and BOOM!
Impenetrable wall of healing. Unless someone pulls out Spellbreaker.
3
Should I craft this???