replaced Gormok the Impaler with Void Crusher helps a lot with removing Ysera or other high hp cards.
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Player2002 posted a message on Drunksteed 2.0 |DING DONG THE WITCH IS DEAD|Posted in: Drunksteed 2.0 |DING DONG THE WITCH IS DEAD| -
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N00bKefka posted a message on Funky Monks Heroic PatchwerkPosted in: Funky Monks Heroic PatchwerkSnowchugger owns him really good.
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Bromanov91 posted a message on Ancestral KnowledgePosted in: Ancestral KnowledgeThe overload is 2 because an overload 1 would put it above Arcane Intellect, since you can play it sooner and combo it with more cards (Chromaggus on turn 10, for instance). That's generally the balance for overload cards: the combined cost is always more BECAUSE of that convenience. That's the drawback, otherwise overload is strictly better and only for one class. Same concept works for hero powers, since it's unlimited you pay for the convenience. 2 mana for a 1/1 or 2 mana for 2 damage or 2 mana for 1 damage isn't good AT ALL. But being able to play that without losing cards? That's worth the cost. Same concept applies for overload
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Bromanov91 posted a message on Ancestral KnowledgePosted in: Ancestral KnowledgeIt's not fair to say that this card is "4 mana" for draw 2. The purpose of overload is to spend less mana THIS TURN. You will pay for it later, but the convenience of unconditional "draw 2 cards" might be worth it, especially for a class that has little card draw of its own.
Let's also not forget synergies with Unbound Elemental and Lava Shock. Like all overload cards, you gotta make that mana cost count. The drawback here is you can't always be sure that the overload (2) will be offset by your draw. overload is inherently flawed that way, it's like using credit cards when you have no money. But that's shaman's deal, and it can be fun. This card should help them keep their options open in the late game.At the end of the day, this card is competing with other card draw, like Battle Rage and Northshire Cleric, which can be combo'd into significantly more card draw for often less cost.
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Veela posted a message on Xixo's PiratePosted in: Xixo's PirateGood call on the Sap + Jeeves synergy. I was thinking of switching out Argent Squire myself for a Bloodsail Corsair, I'll have to try that. Glad it's working out for you! :)
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Oromashu posted a message on Avast! Pirate/Weaponpower RoguePosted in: Avast! Pirate/Weaponpower RogueI did a few test runs with the deck. I removed Gallywix, felt really slow. He also never saved me or won me a game. I played 11 matches and won 8 and lost 3. The three losses were to hunter and mage. You need a killer start against those two it seems. I also managed to defeat a Control Warrior, which seems to be the worst deck for Rogue to face, though Mill Rogue fares well against it.
I think the best start is perhaps t1 coin, t2 Deadly Poison, Dread Corsair. It's pretty sweet and won me every game I used it in. Tinker's Sharpsword Oil has won me a game. I think it's effective if you're facing aggro and each of you is going face and also holding a blade flurry for emergencies.
I'm considering adding Cold Blood, but like Southsea Captain at times, it can be a dead card.
Jeeves actually lost me a game because I was facing aggro hunter. I don't often get it in my starting hand so now sure how mandatory he is.
Anyways, cool deck, will play some more game soon and see how I fare.
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I watched him stream this and it's notable he said he wasn't running Revenge specifically because he was streaming and he felt it was too easy to play around if people were sniping him.
So keep that in mind if you play this deck, with so much shaman running around Revenge is really good. I would find room for it.
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Seems like this is really only playable in a specific type of deck built around it, and the best way to use her trigger is using a hero power minion like Silverhand Recruit or a Totem, something that doesn't take up space in your actual deck.
Using her ability with an actual card seems difficult since that means you now need to put a small enough minion in your deck to make the combo work, or multiples, and if you're packing your deck with small minions to enable the combo you're now increasing your chance to pull these types of minions with Goya, which makes her terrible.
So yeah, I think this is somewhere in the neighborhood of Astral Communion or Ancestor's Call. A cool card that can result in some explosive fun plays, but likely too brittle a combo to effectively work reliably.
She's defin worse than Barnes, which can soft combo into a lot of plays on the way to victory, Goya is a hard combo card, you need to go all in to make it good, and going all in means making a less reliable deck.
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This deck loses horribly unless you draw shadowflame. Might be better with 2 x hellfire as well. "Controlling the board" doesn't work in this fight with a zoo deck.
Edit: Just play malygos Shaman, it works a lot better.
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I'm trying this deck right now and it works well:
I haven't tried Priest or Rogue C'thun yet.
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Been iterating on this all day. I'm pretty happy with it at this point.
If you have questions about this deck or suggestions on how to improve on it I'm all ears.
Edit: I'm gonna shave Mukla's Champion and a Call for double Knife Juggler (not sure why that didn't occur to me from the beginning and see how that goes).
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The only card that was rendered completely unplayable was Arcane Golem. The remaining cards are obviously less good but still could find a role in some decks.
Ancient of Lore: I think the restore health option still makes this viable in decks that need it. You'll never put it in your deck exclusively it for the card draw again as there are now better options, but that option is still decent in a scenario where you don't need the heal and still want the 5/5 body.
Force of Nature: Still potentially viable in a flood druid deck.
Keeper of the Grove: Yes it's bad strictly as a silence option, but it still gives you the 2 damage option which a lot of people are ignoring when valuing this card post-nerf. Any card that's modal like this and Ancient of Lore is going to appear "overcosted" but it still offers flexibility. I still think you run one of these in a druid deck that values silence since it's more flexible that owl and spellbreaker.
Ironbeak Owl: Still playable although it won't be as ubiquitous. Spellbreaker will now also see some play but this thing is still cheaper to play than spellbreaker which is a big deal. It's also a beast.
Big Game Hunter: Still totally playable for some classes. It just isn't an obvious better choice than some of the class cards anymore. Mulch, Polymorph, Assassinate and probably Siphon Soul are all probably preferable to this now but it really just depends on the meta. If big creatures are all over the place this still probably sees play alongside the above mentioned cards.
Hunter's Mark: Still good, especially with the BGH nerf.
Blade Flurry: This is still valid as a control sweeper, especially if more powerful rogue weapons are released. You will need to use it with Prep though, but most flurry decks used prep anyway. It's obviously not useful as a finisher anymore but that doesn't mean it doesn't have a place in some controllish rogue decks in the future.
Knife Juggler: Still very good but probably only outstanding when combined with stuff like Muster or Unleash the Hounds. It probably doesn't stay in full aggro decks anymore, but I think it's still really good in token midrange decks, especially in the Wild format.
Leper Gnome: May still show up in burn decks, but that's about it.
Arcane Golem: This card is terrible.
Molten Giant: Still decent in handlock but you probably only run 1 of them now.
Master of Disguise: Whatever.
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This is going to see the same amount of play as Mind Control Tech and it probably is run in the same deck. Good in certain meta's against certain decks but possibly only as a one of and only if your deck just has zero board presence early.
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The next rotation is early 2017. It will include sets that were released in a calendar year 2 years prior, so basically anything that came out in 2015 (Blackrock, TGT, LOE) will rotate out of standard then.
WOTOG will rotate out in early 2018 along with any additional sets released in 2016.
You get full dust for any cards that are nerfed from the classic set in the upcoming announcement. GvG and Naxx cards do not give you full dust. I haven't heard anything else regarding DE's.
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Generally two things drive format success
1) availability of cards
2) tournament and ladder support
If standard cards are more widely available then more people will play standard. This will not be the case initially since almost everyone currently playing HS will likely have more wild cards , but over time that will shift as newer players start playing and generally will only have standard cards in their collections
If tournaments are more frequently standard that will continue to drive popularity of the format.