• 6

    posted a message on Firebat's N'zoth Control Warrior[Heroic Tavern Brawl]

    I watched him stream this and it's notable he said he wasn't running Revenge specifically because he was streaming and he felt it was too easy to play around if people were sniping him.

    So keep that in mind if you play this deck, with so much shaman running around Revenge is really good. I would find room for it.

    Posted in: Firebat's N'zoth Control Warrior[Heroic Tavern Brawl]
  • 1

    posted a message on New Legendary Card - Madam Goya

    Seems like this is really only playable in a specific type of deck built around it, and the best way to use her trigger is using a hero power minion like Silverhand Recruit or a Totem, something that doesn't take up space in your actual deck.

    Using her ability with an actual card seems difficult since that means you now need to put a small enough minion in your deck to make the combo work, or multiples, and if you're packing your deck with small minions to enable the combo you're now increasing your chance to pull these types of minions with Goya, which makes her terrible.

    So yeah, I think this is somewhere in the neighborhood of Astral Communion or Ancestor's Call.   A cool card that can result in some explosive fun plays, but likely too brittle a combo to effectively work reliably.   

    She's defin worse than Barnes, which can soft combo into a lot of plays on the way to victory, Goya is a hard combo card, you need to go all in to make it good, and going all in means making a less reliable deck.

     

     

     

    Posted in: Card Discussion
  • 2

    posted a message on [Heroic] Easy Zoo Curator

    This deck loses horribly unless you draw shadowflame.   Might be better with 2 x hellfire as well.  "Controlling the board" doesn't work in this fight with a zoo deck.

    Edit:  Just play malygos Shaman, it works a lot better.

    Posted in: [Heroic] Easy Zoo Curator
  • 1

    posted a message on C'thun druid or c'thun priest?

    I'm trying this deck right now and it works well:

    C'thun Druid
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    Minion (18) Ability (12)
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    I haven't tried Priest or Rogue C'thun yet.

    Posted in: General Deck Building
  • 1

    posted a message on How I got my 10 packs today: Beast Hunter

    Been iterating on this all day.  I'm pretty happy with it at this point.

    N'zoth Beast Hunter
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    Minion (23) Ability (7)
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    If you have questions about this deck or suggestions on how to improve on it I'm all ears.

    Edit:  I'm gonna shave Mukla's Champion and a Call for double Knife Juggler (not sure why that didn't occur to me from the beginning and see how that goes).

    Posted in: General Deck Building
  • 5

    posted a message on Keeping Hearthstone Fresh - Card Nerfs!

    The only card that was rendered completely unplayable was Arcane Golem.  The remaining cards are obviously less good but still could find a role in some decks.

    Ancient of Lore:  I think the restore health option still makes this viable in decks that need it.   You'll never put it in your deck exclusively it for the card draw again as there are now better options, but that option is still decent in a scenario where you don't need the heal and still want the 5/5 body.

    Force of Nature:  Still potentially viable in a flood druid deck.

    Keeper of the Grove:  Yes it's bad strictly as a silence option, but it still gives you the 2 damage option which a lot of people are ignoring when valuing this card post-nerf.   Any card that's modal like this and Ancient of Lore is going to appear "overcosted" but it still offers flexibility.  I still think you run one of these in a druid deck that values silence since it's more flexible that owl and spellbreaker.

    Ironbeak Owl:  Still playable although it won't be as ubiquitous.   Spellbreaker will now also see some play but this thing is still cheaper to play than spellbreaker which is a big deal.   It's also a beast.

    Big Game Hunter: Still totally playable for some classes.  It just isn't an obvious better choice than some of the class cards anymore.   Mulch, Polymorph, Assassinate and probably Siphon Soul are all probably preferable to this now but it really just depends on the meta.  If big creatures are all over the place this still probably sees play alongside the above mentioned cards. 

    Hunter's Mark:  Still good, especially with the BGH nerf.

    Blade Flurry:  This is still valid as a control sweeper, especially if more powerful rogue weapons are released.   You will need to use it with Prep though, but most flurry decks used prep anyway.   It's obviously not useful as a finisher anymore but that doesn't mean it doesn't have a place in some controllish rogue decks in the future.

    Knife Juggler:   Still very good but probably only outstanding when combined with stuff like Muster or Unleash the Hounds.  It probably doesn't stay in full aggro decks anymore, but I think it's still really good in token midrange decks, especially in the Wild format.

    Leper Gnome:  May still show up in burn decks, but that's about it.

    Arcane Golem:   This card is terrible.

    Molten Giant:   Still decent in handlock but you probably only run 1 of them now.

    Master of Disguise:  Whatever.

     

    Posted in: News
  • 3

    posted a message on Cyclopian Horror

    This is going to see the same amount of play as Mind Control Tech and it probably is run in the same deck.   Good in certain meta's against certain decks but possibly only as a one of and only if your deck just has zero board presence early.

    Posted in: Cyclopian Horror
  • 2

    posted a message on Standard format - Q&A

    The next rotation is early 2017.  It will include sets that were released in a calendar year 2 years prior, so basically anything that came out in 2015 (Blackrock, TGT, LOE) will rotate out of standard then.

    WOTOG will rotate out in early 2018 along with any additional sets released in 2016.

    You get full dust for any cards that are nerfed from the classic set in the upcoming announcement.   GvG and Naxx cards do not give you full dust.  I haven't heard anything else regarding DE's.

     

     

     

    Posted in: General Discussion
  • 3

    posted a message on New Mage Card - Demented Frostcaller
    Quote from Falbrogna >>

    Sometimes I really question Blizzard's developing process. Why would anyone play this when Flamewalker cost 1mana less and has a much stronger effect?
    Now the story might be different if the Freeze effect on an already frozen character would proc 4 damage (kinda like Ice lance), but it doesn't.
    Garbage.

     You understand that dealing 2 random damage and freezing something are two different effects and one is not necessarily stronger than the other.  It just depends on the board state.
    It's confirmed it won't freeze already frozen characters.
    If the board state is a bunch of imps then yes flamewaker is clearly better in that situation.  But if the board state consists of your opponent with a weapon equipped and Alexstraza in play on their side I'm pretty sure I'd prefer this card.
     
    Posted in: Card Discussion
  • 1

    posted a message on Standard vs. Wild Question

    Generally two things drive format success

    1) availability of cards

    2) tournament and ladder support

    If standard cards are more widely available then more people will play standard.  This will not be the case initially since almost everyone currently playing HS will likely have more wild cards , but over time that will shift as newer players start playing and generally will only have standard cards in their collections

    If tournaments are more frequently standard that will continue to drive popularity of the format.

    Posted in: General Discussion
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