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    posted a message on Patches should have Rush

    Patches was broken because he provided great board control early game for "free".   Giving him Rush just reverts him back to being overpowered.  Nobody cared that he could deal face damage the turn you played another pirate, it was the ability to attack into a creature and trade with it on turn 1 or 2 that made him so good.

    Even with the nerf he still sees play, giving him rush effectively undoes the reason he was nerfed in the first place.

     

    Posted in: Card Discussion
  • 2

    posted a message on Malthael Isn't The Only One Reaping Souls - 8% of Blizzard Laid Off, Dev Teams Increasing, Message From J. Allen Brack

    The idea is that learning soft skills in a professional setting is much easier to teach than learning how to code.  You are right that excelling at both things is rare; those people generally become managers and there aren't as many of those.

    That doesn't mean developers at these companies need to raise their Charisma score to 20 to be successful, it just means they need to write unit tests for their code and learn how to write user stories for the work they do and maybe take social media training.   It's not that big of an ask.

    Posted in: News
  • 1

    posted a message on Malthael Isn't The Only One Reaping Souls - 8% of Blizzard Laid Off, Dev Teams Increasing, Message From J. Allen Brack

    In many tech companies there is a shift to make almost everyone on staff a developer.  Then the developers are expected to take on extra roles that otherwise might be filled by extra staff:   Quality Assurance, Product Management, Project Management, and Community Management.

    Riot has been doing this for a few years now, and a lot of other tech companies are making a similar shift.  The idea is that if you staff your entire company with developers you indeed have to pay individual employees more money but those people are more versatile.  2 Developers that do coding, QA, project management tasks and community relations are more efficient than 1 developer, 1 QA engineer, 1 PM and one CM doing the same thing.

    When you see someone like Iksar on Reddit answering questions that's a bi-product of this line of thinking.

    I'm not saying my specific examples are exactly what Blizzard is doing here, but it's not surprising they are laying off non development staff.  Blizzard is an old company with an older culture.  This appears to be a big cultural shift for them that a lot of Silicon Valley has already adopted.

     

     

     

     

    Posted in: News
  • 4

    posted a message on New Warrior Card Reveal - War Master Voone

    This isn't a nerf.  5 mana 4/4 is way too few stats even with the value.   A 4 mana 4/3 is a much better card since it let's you trade effectively.  Compare to Elven Minstrel which sees plenty of play.

    Posted in: News
  • -1

    posted a message on The Boomsday Project is Hearthstone's Next Expansion

    They can't win.  If they release too few cards the meta is stale and everyone gets bored.  If they release too many it's too expensive.

     

    Posted in: News
  • 2

    posted a message on Witchwood Reveal Season Kicks Off! Newly Revealed Cards Within!

    Sort-of.  Spider Tank can't get eaten by crabs.  This thing can.

    Posted in: News
  • 0

    posted a message on New Druid Card Revealed: Webweave

    This is an arena card.  It's not meant for constructed.

    Posted in: News
  • 2

    posted a message on Face Rogue

    Fixed

    Posted in: Face Rogue
  • 3

    posted a message on Max McCall on Keywords in Standard Format
    Quote from Almagnus1 >>

    People are mad at Blizzard because they can goto http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules , download the comprehensive rules, and be in awe at how many keywords Magic has, and they want Hearthstone to be better than Magic in every way.

    Which is stupid because I agree with what Max said as Wild should be the repository of keywords... whereas standard should be more limited because the newer players simply haven't had time to go through all the sets in the same way that us vets that have been here since Beta have.

     Completely agree.   In fact for those bringing up the M:TG comparison, a major misstep for MTG was the Time Spiral expansion, which brought a bunch of keywords out of retirement back into their standard environment as well as introducing some new ones.   Veteran players subsequently loved the set, but new players and casuals hated it because it was way too confusing trying to keep track of 10+ keywords the majority had never seen before.  The set had terrible sales because of this.  WOTC learned their lesson, and so has Blizzard.
    Posted in: News
  • 2

    posted a message on Patch 8.0 - Journey to Un'Goro: Card Flavor Text, Free Card Packs, Brawl Chalks, Maiev

    You can craft them.

    Posted in: News
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