Blizzard trying to make card collecting matter by addind a duels mode,which one is unplayable and there is lack of players actually playing this mode. Also we got a wild mode, which one is barely playble too,cant belive they dont pay ANY attention to whole game mode, they just throwed old cards like a garbage bag, all of them are not using by most of players.So we have only one game mode to use our cards which is standard. if Blizzard actually wants to make card collecting matter, they should make a lot of changes and nerfs in wild and duels, we dont need another god damn game mode which will be instantly forgotten by developers. I was praying to Blizzard to reanimate wild mode for so many years, and all i get is another imbalanced secret mage package. Make wild a game mode to play, not a garbage can, do some duels changes and keep both of this game modes playable,thats the way to make card collecting actually matter.
Also i replaced one copy of Overgrowth by Power of the Wild because its more combo friendly and good when you need to spam the board and buff in the same turn to escape your minonion's dead cause of leak of health (2 hp not enough and you need to wait until next turn to buff them because two 5 mana spells are to much to play in the same turn).
Deck feel absolutely insane, i went from 10 silver to 4 gold in ~20 games , losed only once(at the start when i didnt know how to play the deck) and then i hit 12 wins in a row which is my highest streak in HS. Thank you so much. Idk maybe only at my rank this deck is so good,can you tell me what you think about my remarks, and how does this deck feels at high ranks?
i played wild most of my time i playing HS,and Blizzard ALWAYS was not paying attention to this game mode,its horible,every time a thinking about wild and Blizzard a getting mad,anyway i hope we will get good nerf after ALL THIS TIME (i remember only 1 wild nerf that was NAGA),wild is literally broken and many players still playing there,it shows how much we love WILD, WE DESERVE VERY BIG NERFS IN WILD I PRAY YOU BLIZZARD!
This is my way to nerf this card: make it 4 mana with 3/2 stats Deathrattle : Add A Brief History of Azeroth spell that discover 5 cards and replace your deck with 2 copies of each.
Deathrattle means that you cant replay it several times,also kills Shudderwock's advantage in control matchup.Elder version has 8 mana cost,you should waste whole turn to make a new deck,my version is 4 mana 3/2,to get benefit from her you should kill it by your self to avoid silence,low hp makes it easy to complete.So you play 4 mana minion and should spend some mana and card to make it work,thats mean you will lose some tempo like you did with old version.Also if you want build VERY control deck you can play Da Undatakah . Also i find fun A Brief History of Azeroth,Archivist Elysiana says: This history needs a new ending(correct me if i am not right i just translated it from language i play),so Archivist Elysiana gives you a book and you are rewritting history of Azeroth by discovering cards, "Brief History" because you put 10 cards instead of full 30. Let me know your opinion below.
After
Battlecry
minion is played, sounds its enter voice line, then
Steve Rogers
pronounce: "
Language!!"
and he cancels
Battlecry
.
When
Shudderwock
is played,
Steve Rogers
says: "
you kiss your mother with that mouth?!"
(Steve doesnt like this kind of talk)
Flavour text:
"... and for gosh sake watch your language!"
i feel Walking Fountain like a Obsidian Statue with more trade/lifesteal function and less destroying some minion function,maybe its good nerf to increase his cost to 9,but honestly it one of my favourite cards in new exp,its cheap to craft and good in game, this nerf would be heart breaking for me. I hate when my opponent playing YOLO Archmage Vargoth and gets a lot of value only because i cant find an answer,i think its ok to left him his cost because its a good combo card,he should became more removable from board if he played in early game maybe change his stats to 2/5 or 3/4. Zilliax should lose his magnetiz effect,its okay to remove some minions and heal,but it became unbeatable when you left 1 mech on board and opponent play Zilliax he can kill big minion,heal,and will stayed alive. Also i think that Warrioir's hero card should be nerfed instantly,there is a lot of perfect mechs that can be remove tools,in addition they all has rush.1 cards cant have so much power. Other nerfs that you offered is great and i support your oppinion (p.s sorre for my bed englando)
Hagatha is depended on minions,if you want to get some value from her you must have some minions in your hand,in late game its quite problematic,also there is a lot of bad shaman spell's,Dr.Boom can restore hp,find mechs(compare a random shaman spell and random mech that gain rush) ,Warrior already has a lot of tools to survive a lot of damage,avoid fatigue,in late game a lot of mechs with rush just wont let your opponent to take board control,there is A LOT of good mechs that can remove or do something usefull,that what a problem of Boom(also remember about 1 mana discover 3 MECHS!).
4
Blizzard trying to make card collecting matter by addind a duels mode,which one is unplayable and there is lack of players actually playing this mode. Also we got a wild mode, which one is barely playble too,cant belive they dont pay ANY attention to whole game mode, they just throwed old cards like a garbage bag, all of them are not using by most of players.So we have only one game mode to use our cards which is standard. if Blizzard actually wants to make card collecting matter, they should make a lot of changes and nerfs in wild and duels, we dont need another god damn game mode which will be instantly forgotten by developers. I was praying to Blizzard to reanimate wild mode for so many years, and all i get is another imbalanced secret mage package. Make wild a game mode to play, not a garbage can, do some duels changes and keep both of this game modes playable,thats the way to make card collecting actually matter.
0
asd
I removed 1 copy of Runic Carvings to add Yogg-Saron, Master of Fate , he is good in spell decks, i love him, its make the deck more fun to play,but honestly i never played him in any of ~20 games, usually i am wining at 10 mana or losing instead.
Also i replaced one copy of Overgrowth by Power of the Wild because its more combo friendly and good when you need to spam the board and buff in the same turn to escape your minonion's dead cause of leak of health (2 hp not enough and you need to wait until next turn to buff them because two 5 mana spells are to much to play in the same turn).
And also i didnt have a Rising Winds i replaced it with second Savage Roar.
Deck feel absolutely insane, i went from 10 silver to 4 gold in ~20 games , losed only once(at the start when i didnt know how to play the deck) and then i hit 12 wins in a row which is my highest streak in HS. Thank you so much. Idk maybe only at my rank this deck is so good,can you tell me what you think about my remarks, and how does this deck feels at high ranks?
0
nadeN#21169
EU
Yes,you go first
DONE
2
Flavor text: "Why you have to set the trap,if you can throw it at the enemy?"
0
nadeN#21169
EU
Yes,you go first
Done
0
Battletag: nadeN#21169
Region: EU
Trade only: Yes,you go first
DONE
0
i think that Shaku and Mira are great to craft
0
nadeN#21169EUYes,you go first
Done0
You can also check my new verison of this deck https://www.hearthpwn.com/decks/1280153-midrange-kelewock
i will be grateful if you put a coment on it and press like button))
0
i played wild most of my time i playing HS,and Blizzard ALWAYS was not paying attention to this game mode,its horible,every time a thinking about wild and Blizzard a getting mad,anyway i hope we will get good nerf after ALL THIS TIME (i remember only 1 wild nerf that was NAGA),wild is literally broken and many players still playing there,it shows how much we love WILD, WE DESERVE VERY BIG NERFS IN WILD I PRAY YOU BLIZZARD!
17
Dont let your schemes be dream xD
0
This is my way to nerf this card: make it 4 mana with 3/2 stats Deathrattle : Add A Brief History of Azeroth spell that discover 5 cards and replace your deck with 2 copies of each.
Deathrattle means that you cant replay it several times,also kills Shudderwock's advantage in control matchup.Elder version has 8 mana cost,you should waste whole turn to make a new deck,my version is 4 mana 3/2,to get benefit from her you should kill it by your self to avoid silence,low hp makes it easy to complete.So you play 4 mana minion and should spend some mana and card to make it work,thats mean you will lose some tempo like you did with old version.Also if you want build VERY control deck you can play Da Undatakah .
Also i find fun A Brief History of Azeroth,Archivist Elysiana says: This history needs a new ending(correct me if i am not right i just translated it from language i play),so Archivist Elysiana gives you a book and you are rewritting history of Azeroth by discovering cards, "Brief History" because you put 10 cards instead of full 30.
Let me know your opinion below.
9
Notes:
Flavour text: "... and for gosh sake watch your language!"
0
i feel Walking Fountain like a Obsidian Statue with more trade/lifesteal function and less destroying some minion function,maybe its good nerf to increase his cost to 9,but honestly it one of my favourite cards in new exp,its cheap to craft and good in game, this nerf would be heart breaking for me.
I hate when my opponent playing YOLO Archmage Vargoth and gets a lot of value only because i cant find an answer,i think its ok to left him his cost because its a good combo card,he should became more removable from board if he played in early game maybe change his stats to 2/5 or 3/4.
Zilliax should lose his magnetiz effect,its okay to remove some minions and heal,but it became unbeatable when you left 1 mech on board and opponent play Zilliax he can kill big minion,heal,and will stayed alive.
Also i think that Warrioir's hero card should be nerfed instantly,there is a lot of perfect mechs that can be remove tools,in addition they all has rush.1 cards cant have so much power.
Other nerfs that you offered is great and i support your oppinion
(p.s sorre for my bed englando)
0
Hagatha is depended on minions,if you want to get some value from her you must have some minions in your hand,in late game its quite problematic,also there is a lot of bad shaman spell's,Dr.Boom can restore hp,find mechs(compare a random shaman spell and random mech that gain rush) ,Warrior already has a lot of tools to survive a lot of damage,avoid fatigue,in late game a lot of mechs with rush just wont let your opponent to take board control,there is A LOT of good mechs that can remove or do something usefull,that what a problem of Boom(also remember about 1 mana discover 3 MECHS!).