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    posted a message on Why Patron Warrior is healthy for the meta:
    Quote from DKnG666 jump
    Quote from Zwitterion123 jump

    to solve the problem is to nerf Frothing Berserker i.e the increase in damage should only be caused by damage to friendly minions.

    and / or cancel the charge buff of a minion / minions by Warsong Commander, if the minion gained attack above 3, in the same turn.

    The latter alone should suffice

    I get that you might just want to kill the deck and not make it more reasonable, but destroying its burst potential through Frothings would make it pretty unplayable. Some frothing antics are really the only way to beat priest, handlock, and often control warrior. 

    Posted in: Warrior
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    posted a message on The real "problem" with the Patron Warrior
    Quote from Quebst jump

    The thing is Emperor Thaurissan can do crazy things for many, many decks.  I don't think there's another card in the game that really breaks the rules, in this case combos and mana progression, like it does.  Because so many classes can use it, it is pretty well "balanced" and likely the one card most keeping aggro in check.

    It's no big deal to me either nerfed or not, but the only reasonable way to stop the "I win" combo is to have  Warsong Commander stop giving charge the second a minion goes above 3 attack.  That solves the super combo while still leaving GP all of its other toys, including  Frothing Berserker who have lasted one turn a chance to become incredibly powerful.  The deck would still be plenty powerful and get play.

    That nerf would totally gut the deck. Each inner rage would represent 5 less damage (standard charge combo being Warsong/Patron/Inner Rage/whirlwind, leaving you with 1 5-attack patron and 3 3-attack patrons, and you couldn't Charge through Frothings in the slower matchups (Priest, control Warrior, sometimes Handlock). It's not exactly hard to deal with a 2- or 3-health Frothing. 

    Posted in: General Discussion
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    posted a message on New Card - Flame Juggler
    Quote from FollowDRulez jump

    Why no to random minion..Blizzard why??

    Don't you realise how stupidly OP that would be? Compare it to Ironforge Rifleman (the randomness is no big deal)

    Yes, let's compare it to a trash card that sees actually 0 play in any legit deck.

    This card will also see 0 play in constructed. We're obviously talking arena and the potential of rendering cards obsolete through power-creep.

     

    ... and Ironforge Rifleman is trash that you pick only if you have literally no other half-decent options in arena, too. The card's already obsolete.

    Posted in: Card Discussion
  • 5

    posted a message on New Card - Flame Juggler
    Quote from FollowDRulez jump

    Why no to random minion..Blizzard why??

    Don't you realise how stupidly OP that would be? Compare it to Ironforge Rifleman (the randomness is no big deal)

    Yes, let's compare it to a trash card that sees actually 0 play in any legit deck.

    Posted in: Card Discussion
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    posted a message on Pricing for New Hero Skins
    Quote from Cardstone»

    -It's time to at least announce the next content for HS.

    The first wing of BRM was released two months ago, mate. Give it some time.

     

     

    Posted in: General Discussion
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    posted a message on How Fighting Combo Warrior Feels
    Quote from Snubb95 »

    Warsong Commander's card text should be: "Your minions with 3 or less attack have Charge."

    This change would prevent the ridiculous burst of Frothing Berserker and using Inner Rage on a Grim Patron would make it loose charge.

    Why? What makes Frothing burst and Inner Rage on a Patron "ridiculous" but not any other of the many combos in the game?

    Posted in: General Discussion
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    posted a message on How Fighting Combo Warrior Feels
    Quote from elcubano24 »
    Quote from Horrible76 »

    The reason it's not as bad as Face Hunter is because there ARE actually things you can do.  When playing against a Patron Warrior deck, you get at least 8 turns to prepare for what's coming.  Maybe you'll be able to stop it, maybe you won't, but at least you get to play your deck.

     

    If I could upvote this reply twice I would. Patron warrior is a legitimate strategy that, while effective, can most certainly be stopped. Flamestrike, Equality and Consecration, and Hellfire all exist as optimal board-clears for the inevitable "everybody, get in here!" rush. Those options are only the board-clear cards available, never mind the numerous huge taunts and single-target control cards most classes have available to them.

    Is it a tough deck to stop? Yes. Is it impossible to stop? Absolutely not.

     

    Flamestrike isn't very scary -- with a prepped Death's bite and a single inner rage I can have 4 patrons on board on 5. Hellfire's very efficient at clearing Patrons, but (unless you're forced to or know your opponent's used all of his clears) you shouldn't be spamming patrons vs. Handlock in the early game. Ideally, you want to wait until you can Battle Rage on the same turn to draw into frothing/grommash lethal. Equality+consecration is good, but this is a two-card combo (far less reliable to draw into) and Patron/Berserker antics are generally so effective vs. paladin that it doesn't remotely swing the matchup in their favor.

    Quote from Trickz»

    Grim patron is just as cheap as miracle. You realize that no aoe will help you when they start with warsong + inner rage + inner rage + whirlwind + deathbite charge right?

    Meanwhile weapons and execute are your cheap removal just like backstab, deadly poison and evis back then with miracoli.

    That's a 11 or 13-mana (berserker or frothing?) combo that requires 6 cards. If you give a combo deck enough freedom to play something like that and draw into it consistently, then yeah, bad things are going to happen for you.

     

    Posted in: General Discussion
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    posted a message on Help With Griim Patron Warrior

    shot you an invite (nabla#1383), will watch you when I can

    Posted in: General Discussion
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    posted a message on Win / Loss -> Switch

    I like laddering with a (current) favorite deck and a deck that complements its weaknesses -- if I run into a lot of counter decks for my first deck, I'll play the second. e.g., Control Warrior (countered hard by combo Druid) and zoo (counters combo Druid). I don't really like your system because it's very important to identify whether a loss is because of deck variance (you had bad draws, opponent had good draws), ladder variance (running into counter decks), individual misplays, or actual ladder trends. Only the last item there is worth switching decks over.

    Posted in: General Discussion
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    posted a message on Need help vs. Grim Patron

    Sometimes this matchup is unwinnable, but you want to deny card draw as well as possible -- i.e. silence acolytes, but don't leave yourself open to executes by leaving one up. Pay attention to when he's trying to set up a battle rage turn and try to clear his board. Unfortunately, if he gets a good combo turn off (Patrons being the #1 fear) there's very little Druid can do to come back from that, so you want to pressure him into blowing cards on your minions early on.

    Posted in: Druid
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    posted a message on Does Gahz'rilla work in any hunter decks?

    As a 7-drop that doesn't do anything on the turn he's played... no, he doesn't really work in any competitive Hunter decks. He's slow and isn't even great vs. control, as one tap makes him a BGH target.

    Posted in: Hunter
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    posted a message on New Card - Quick Shot [Hunter]
    Quote from chazzy1987 »

    PERFECT hunter card one of the strongest class cards in this release. Pop this off as face hunter with an empty hand grab another weapon/kill command/charger and do upwards of 8 damage from a 1 card hand. Opponents wont see it coming and probably wont play around it.

    Face hunters don't really have empty hands -- you need a critical mass of minions to do sustained damage and often hold on to things like KC, Owls, and Unleash.

    Posted in: Card Discussion
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    posted a message on New Card - Demonwrath (Warlock)
    Quote from Scarthcaroth »

    Really strong card for Demonlock. Three mana consecration is pretty good.

    Eh, keep in mind that most of the "demonlock" variations on the ladder (control, Handlock) often have ~5-6 demons. This will target a lot of your minions, mostly.

    Posted in: Card Discussion
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    posted a message on New Card - Volcanic Lumberer (Druid)

    With one trade this is a 7 mana 7/8 -- not really worth playing over Ancient of War. The baseline would need to be 2+ trades, which is a bit too conditional in general, I think.

    Posted in: Card Discussion
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    posted a message on New Card - Dragon Consort (Paladin)

    Reasonable stat distribution for a 5-mana drop coupled with a Dragon innervate... think it's fair to predict this will be a 2-of in Paladin dragon decks.

    Posted in: Card Discussion
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