Rip Tony Druid, you won't be missed
- n4xp
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Member for 9 years, 10 months, and 6 days
Last active Fri, Apr, 19 2024 11:09:20 -
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BourbieSpeedrun posted a message on Blizzard Message to Miracle Druid Enjoyers - Balance Changes Likely Next WeekPosted in: News -
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Trigota posted a message on Caverns of Time Expansion Release & The First Official Twist SeasonPosted in: NewsReprinting old cards in a new CoT set so you can buy them again, thats very scammy.
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Dailance posted a message on I'm Tired of Wild's power levelPosted in: Wild FormatEven if improved, the frequency of changes leaves a lot to be desired. I really wish they'd tone back the power level without killing the cards or just banning the few options we do get in wild.
Looking at Tempo Storm's Meta Snapshot, these are the changes I'd make. This is my wishlist so feel free to disagree. This is coming from a Warlock / Control Warrior player, and I'll be addressing their issues too. My goal is to slow down the format, at least making it feasible to expect to reach turn 7.Questline Druid:- Rake now 2 Mana- Umbral Owl, Crypt Keeper and Arcane Giant can't be reduced below (1)Most broken deck currently. Ridiculous amounts of off-board damage that you need specifically multi-hit taunts to stall out.Questline Demon Hunter:- Mana Burn to 3 Mana, burns 3 mana- Irebound Brute and Vengeful Walloper can't be reduced below (1)Arguably most broken deck at higher levels. The pattern here is, ridiculously overstated minions for 0 mana is not very fun.Even Shaman:- Carving Chisel -1 Durability- Splitting Axe -1 Attack- Thing from Below can't be reduced below (1)Currently has too many powerful internal synergies, I don't think it needs as much reload with Chisel and Thing from Below as it currently has.The Murloc package is too oppressive right now, for combo, control or aggro to face. It needs to be taken down after being a top dog for the better part of Wild's history.As the only viable hunter deck in a while, I think it is not bad play-pattern wise yet. But it has a little too high burst from hand currently.Mech Paladin:- Bubblebot is now a 2/4 and no longer gives Taunt- Radar Detector now scans 4 down from 5A bit of a scam deck right now, but nerfing Mechwarper would nerf mech mage and also kill most of what this deck does, so I think this is a decent middle ground.Light changes as I think Priest having an aggro deck is cool, but too much power is focused onto these 2 cards.Secret Mage:- Kabal Lackey now a 1/1- Contract Conjurer and Kabal Crystal Runner can't cost less than (1)- Contract Conjurer now a 5/5Similar to Even Shaman, there is a ridiculously high density of internal synergies. It'll still feel frustrating to face with Counterspell and Objection!, but there isn't much that can be done to nerf those cards.This is a hard one, because the most frustrating aspect is being unable to deal with this through traditional weapon tech (go away Kobold Stickyfinger). I still genuinely think the deck will be very playable despite how harsh these changes are, but I think it's fair given how you still can't beat this without teching your deck in unfun ways just for a chance to beat it.Odd Paladin:- Warhorse Trainer no longer gives Taunt.Too many internal synergies again, though less egregious than Even Shaman and Secret Mage, so a lighter touch. It will still always beat a control deck, which is unfortunate.The deck just has some absurdly powerful reach, Swordfish dealing 12 damage without needing any board is ridiculous. Cutlass Courier made a little easier to kill considering how impactful it is.Quest Mage:- Quest reward is now: The Waygate. Single-use location that gives you an extra turn- Ice Block now reads: The first time you take lethal damage this game, prevent it.A toxic deck that has most slower decks concede turn 1 once you realize what you're facing. Incredibly unfun to face. This essentially kills the deck, but I genuinely don't think this sort of solitaire is healthy for the game.Tony Druid:- Funnel Cake now reads: Restore 3 health to a minion and its neighbours. For each damaged minion healed, refresh a mana crystal- Floop's Glorious Gloop now costs (2)A really toxic deck as well play pattern-wise. This leaves Funnel Cake more in line with its intended use as board-based healing in minion combat.Big Priest:- Illuminate now reduces the cost by (2)- Neptulon the Tiderhunter reworded so it doesn't work off Hands summoned by other Neptulons.A notorious deck, Illuminate is way too highrolly for either side. Neptulon allowing you to connect 20+ damage easily is just silly, and not what was intended for the card.Questline Warlock:- Blightborn Tamsin now reads: For the rest of the game, damage you take from your cards damages the opponent instead.I personally enjoy the deck, but the play pattern is toxic by giving inevitability against control decks. Removing the ability to fatigue the opponent leaves room for potentially outlasting the Quest warlock. -
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BourbieSpeedrun posted a message on New Priest Cards Revealed - 4 CardsPosted in: NewsMy favorite Priest expension so far!
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Akigahai posted a message on New Priest Cards Revealed - 4 CardsPosted in: NewsCreation Protocol might break miracle priest in wild, since it already uses Horn of Wrathion to tutor minions. This is just objectively better in that card slot.
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Aldrius posted a message on New Priest Cards Revealed - 4 CardsPosted in: NewsCreation protocol is amazing. False disciple is probably ok. There's like 1 really bad one (Temporus, maybe Volaszj), the rest are decent to very high impact.
The rest are hard to say. I feel like it's really hard to set them up, but they seem fun.
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Breakfast1 posted a message on New Neutral Legendary Card Revealed - Ignis the Eternal FlamePosted in: NewsThe fact that you need to draw a forge card to use this may be worse than people think. Depending on what they give us this guy might be dead in your hand half the game or force a lot of bad cards in your deck.
Now that doesn't mean I think the card's bad. I think we might all have 6ish forge cards in our decks and one player's gonna have this guy active on curve and he's just going to win. Let me just whip out my 5 mana horn that DRAWS 8 CARDS. Or maybe it'll summon 16 mana worth of stats. This card terrifies me. I'm actually very worried.
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rss8090 posted a message on New Warlock Legendary Card Revealed - Sargeras, the DestroyerPosted in: NewsWas hoping he is not a demon because it will be interfering with skull of manari and void caller.
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rss8090 posted a message on New Warlock Legendary Card Revealed - Sargeras, the DestroyerPosted in: NewsWhy? I just suggested to remove demon tag because it's interfering with skull of manari and void caller.
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IMPERIUS89 posted a message on Vote For Your Favorite Titan & Get Free Packs!Posted in: Newsez packs all just vote each time for sargeras ;d
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Insta add to my Wild Reno :) ^^ Love it
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hard to say will be good or not atm
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I like your card , i think i will take it :D
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Big Shaman dead in wild :D
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in Wild vs quest mage :) Holy Shit
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1 - drop card 1/2 + add random priest minion . Decent
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It’s „must” in every Dragon deck. Decent card
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Great for wild reno decks
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Nice for new quest priest ;) 5/5 for 5 mana and restore 5 health each turn is alot. Opponent will want to kill it asap
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This card might be very good for new quest priest in standard and wild