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    posted a message on Even Reno Warrior Surprisingly Good 11-1

    Perfectly reasonable reply. I look forward to practicing more with your unique variation! (and hearing about your future success/adjustments with this archetype)

    Posted in: Even Reno Warrior Surprisingly Good 11-1
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    posted a message on Sir Malcolm's Badlands

    Thank you for the warm reception. After further consideration, I'm going to test Mirage being replaced by Curator, since I think Mirage is too matchup-specific (Even Shaman) to remain useful for the long term. (whereas, card draw is always essential in all matchups)

    And with plenty of mechs (the existing mechs in your list, and mechs plus Curator in mine) in the deck, one or two Timeline Accelerators could be useful for further tutoring (to guarantee timely sheep AOE turns, and play Curator/Azerite Murloc sooner). Maybe it's worth cutting Ancestral Knowledge to test single Accelerator plus Curator? (as soon as you get enough dust for Curator)d

    I also cut Yogg in favor of Kragwa the Frog (6 mana 4/6). Not only is Kragwa cheaper in mana cost, it's another beast which can be tutored by Curator, and I also like the fact that it gives me more control over what spells will be cast/replayed (compared to Yogg, who places us in the hands of RNGesus). 

    Also cut one Dryscale and the Snowball Fight to test 2x Sleetbreaker. (Windchill could be insane with Conductivity, freeze three minions, draw three cards)

    ### JV SirMalcolmExcvShaman
    # Class: Shaman
    # Format: Wild
    #
    # 1x (1) Revolve
    # 1x (1) Sir Finley, Sea Guide
    # 2x (2) Conductivity
    # 2x (2) Devolve
    # 1x (2) Dryscale Deputy
    # 2x (2) Explosive Sheep
    # 2x (2) Kobold Miner
    # 2x (2) Sleetbreaker
    # 2x (3) Deathlord
    # 1x (3) Elemental Destruction
    # 1x (3) Healing Rain
    # 2x (3) Hex
    # 2x (3) Lightning Storm
    # 2x (3) Primal Dungeoneer
    # 1x (3) Prince Renathal
    # 2x (3) Shroomscavate
    # 1x (3) Sir Finley, the Intrepid
    # 1x (3) Timeline Accelerator
    # 2x (4) Aftershocks
    # 2x (4) Digging Straight Down
    # 2x (5) Burrow Buster
    # 1x (6) Krag'wa, the Frog
    # 1x (6) Sunspot Dragon
    # 1x (6) Theotar, the Mad Duke
    # 1x (7) The Curator
    # 1x (8) Hagatha the Witch
    # 1x (9) Walking Mountain
    #
    AAEBAfWfAw68FLmyAvPnAqfuAsGJA6beA+WwBLjZBJfvBOqYBuuYBtGcBpOeBp2iBg3+Dfa9AuPuA5WSBK+fBP2fBNWgBMqDBtCDBumVBp2eBp+eBs6wBgAA
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    Posted in: Sir Malcolm's Badlands
  • 0

    posted a message on Sir Malcolm's Badlands

    Your advice is duly noted!

    And on another note, have you tested out Curator (7 drop Mech that tutors for a beast, dragon, and murloc)? 

    Beast - 2x Sheep 
    Dragon - Sunspot (which you can always trade back into the deck to ensure you can draw with curator) 
    Murloc - Both Finleys

    And with so many Nature spells in your deck, what about a second copy of Primal Dungeoneer? 

    Of course, I am honestly stumped which two cards we'd have to cut to make room for the two suggestions.

    And PS: Your deck is 41 cards long (so Sphere didn't make it into the final draft).

    Posted in: Sir Malcolm's Badlands
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    posted a message on Sir Malcolm's Badlands

    Curious what your ETC options are. Currently guessing Skulking Geist, Unseen Saboteur, and Ancestral Knowledge.

    Posted in: Sir Malcolm's Badlands
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    posted a message on Even Reno Warrior Surprisingly Good 11-1

    Love the unique inclusions of Thogrun and Olgra. May I ask why Odyn was omitted from the list? (given that I see plenty of armor gaining cards) Is it because Odyn gets in the way of Polkelt drawing Thogrun's TNT? 

    Posted in: Even Reno Warrior Surprisingly Good 11-1
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    posted a message on Eidolon

    Same question. I likewise have serious doubts about mirage's usefulness on the list.

    Posted in: Eidolon
  • 0

    posted a message on Highlander Noon

    I Here are my other recent favorite examples of Consume Magic at work (silence early growing totem, or silencing coined Pirate Rogue's Ship's Cannon).

    In the current 40-card Renathal edition, Fossil Fanatic is an excellent tutor for my fel spells (and has yet to come up dry/empty).

    Multi-Strike is an essential tech card (in my opinion) against the unending swarm of PIrate Rogue and Even Shaman in those crucial first few turns.

    I will take you at your word (with regards to us not needing second gaslight in ETC), and have replaced it with Starfish as advised.

    Also replaced Elysiana (inside ETC) with Togwaggle, after being inspired by the win condition of a non-Reno Questline Demon Hunter netdeck I saw on a different website. I'm hoping that Glaivetar and the other Kurtrus-cost reduced draw cards with synegerize with Toggwaggle (allowing to draw/mill as much of the opponent's remaining deck as possible before they play the swap spell).

    Glide's "lowering of hand count" is especially helpful against Mill Druid, while also buying crucial time against Quest Mage (who draws like crazy) and other Reno decks.

    It totally pained me to remove your bounce cards (zola,brewmaster) from my current list, but until the aggro bots/players disappear from ladder, sacrifices have to be made for the deck to be more consistent against aggro.

    I sincerely hope you will keep coming back to periodically update this deck for the coming expansions/mini-sets; this new hybrid archetype truly does have potential to become a lasting contender! (and now all we need left is for the Demon Hunter class to get a "Well of Eternity" highlander spell that gives us a bottomless deck of random spells to draw from, lol)

    Posted in: Highlander Noon
  • 2

    posted a message on Highlander Noon

    Thank you for this wonderful unique Reno deck! 

    Here's the current variation I'm using (please let me know your thoughts, and which changes you'd suggest): 
    ### KingCarnage RenoQlDh
    # Class: Demon Hunter
    # Format: Wild
    #
    # 1x (1) Consume Magic
    # 1x (1) Crimson Sigil Runner
    # 1x (1) Final Showdown
    # 1x (1) Miracle Salesman
    # 1x (1) Safety Inspector
    # 1x (1) Sigil of Alacrity
    # 1x (2) Bartend-O-Bot
    # 1x (2) Chaos Strike
    # 1x (2) Fossil Fanatic
    # 1x (2) Gold Panner
    # 1x (2) Immolation Aura
    # 1x (2) Multi-Strike
    # 1x (2) Sigil of Flame
    # 1x (2) Spectral Sight
    # 1x (2) Zephrys the Great
    # 1x (3) Abyssal Depths
    # 1x (3) Brann Bronzebeard
    # 1x (3) Chaos Leech
    # 1x (3) Eye Beam
    # 1x (3) Gaslight Gatekeeper
    # 1x (3) Photographer Fizzle
    # 1x (3) Prince Renathal
    # 1x (3) Rustrot Viper
    # 1x (3) Sigil of Time
    # 1x (3) Weight of the World
    # 1x (4) E.T.C., Band Manager
    # 1x (3) Gaslight Gatekeeper
    # 1x (5) Chaos Nova
    # 1x (8) Archivist Elysiana
    # 1x (4) Fan the Hammer
    # 1x (4) Felgorger
    # 1x (4) Glaivetar
    # 1x (4) Glide
    # 1x (4) Smothering Starfish
    # 1x (4) Spice Bread Baker
    # 1x (5) Chaos Nova
    # 1x (5) Emperor Thaurissan
    # 1x (5) Gunslinger Kurtrus
    # 1x (5) Need for Greed
    # 1x (5) Zai, the Incredible
    # 1x (6) Reno Jackson
    # 1x (6) Skull of Gul'dan
    # 1x (8) Reno, Lone Ranger
    #
    AAEBAZ++BijWEcMWhRf8owP3wwPZxgPUyAP51QPR3QPh5AP96gP39gOK9wOM9wOZ+QPA+QPIgAS2nwSzoAS0oATsoASOsATysQSNtQTAygSX7wSkwwX9xAWs0QXj+AWkgQbcggaFjgaKkAaPkAacmgbOnAaangbNngavqAYAAAEDhp0D/cQF98MD/cQFmp4G/cQFAAA=
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    ETC cards: Gaslight, Chaos Nova, Archivist Elysiana

    Posted in: Highlander Noon
  • 0

    posted a message on [67 % WR] THE NEW RENO SHUDDA

    Thoughts on the latest expansion's cards? (and what can they do for your deck)

    Posted in: [67 % WR] THE NEW RENO SHUDDA
  • 2

    posted a message on Oh we excavate alright... with BOMBS!

    The deck works as advertised against Highlander (and the players who bother teching Steamcleaner are too few at the moment), but Even Shaman has been ruining my day trying to play your deck. Not sure which cards should be cut to make room for clears (without compromising your deck's uniqueness/coolness factor too much).

    Posted in: Oh we excavate alright... with BOMBS!
  • 2

    posted a message on Reno DH

    ETC sideboard?

    Posted in: Reno DH
  • 3

    posted a message on [77% W\R] BUU Reno DK

    Not under the current rune arrangement.

    Posted in: [77% W\R] BUU Reno DK
  • 1

    posted a message on the ick

    No room for 2 copies of Tomb Traitor and 2 copies of Chained Guardian? 

    Suggested changes: - Darkness, - Hakkar, -both Weasels, +2 Tomb Traitor, +2 Guardian

    Posted in: the ick
  • 0

    posted a message on Renolock TITANS

    Oh, silly me! :) 

    Thank you for the clarification!

    Posted in: Renolock TITANS
  • 0

    posted a message on Renolock TITANS

    Same question! I'm feeling confused here.

    Posted in: Renolock TITANS
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