• 1

    posted a message on Mass Disenchant?

     

    Don't mass-dust the rotating cards

    Mass-dusting only makes sense for excess cards, which have no function and usefullness. Actually even for these I would recommend to not mass-dust them, as there is always a chance that with a nerf, any excess card which gets nerfed will earn you 4x dust.

    You should only punctually dust cards, when you actually need the dust for crafting a card you need. And the sequence then should be:

    1) Excess cards

    2) Gold cards in Wild (for which you have the corresponding regular cards)

    3) Gold cards in Standard (for which you have the corresponing regular cards)

    4) Really bad (Tier 4) regular cards in Wild

    3) Really bad (Tier 4) regular cards in Standard

    4) bad regular cards (Tier 3) in wild

    5) bad regular cards (Tier 3) in standard

    You get the point.

     

    Then also, I would recommend not to craft cards in the first month of a new expansion which would require you to dust cards, as the meta is still settling and you don't really know if this is a Tier1 card.

     

    To all people who say "I will never need wild cards since I will never play wild" I can say: Never say never. Nobody has a crystal ball and knows what is happening in the future. So it is always best to be prepared, and I believe and there is almost certainly a time where you would want to try wild, because standard cannot always be so super that there will never be the temptation :-)

     

     

     

     

     

     

    Posted in: General Discussion
  • 0

    posted a message on Wild needs more love
     
     
    Quote from Phantom_Noway>>

    Help! I don't play wild, I started with karazhan adventure and I miss too many powerful cards to play wild, and I don't see the point to invest really a lot of money on it. So why should I keep cards that go in wild when I can dust for cards in standard? Are there any reason that will make me regret to dust all the cards?

     quoted from the thread "Will you play more Wild after the rotation?". If the poll can be trusted ~18% will disenchant all their rotating cards, because of reasons like the one quoted!

     

    As Blizzard I would be scared about this, and understand that counter actions are required:

    By disenchanting all the cards rotating into wild those players rip-out their "roots". This means, once they get fed up with standard, they will leave and never come back. Since it is very very painfull to enter "wild", since they will be confronted with their mistake of having dusted rotating cards in the first place.

    Everybody knows, at some point standard will get lame and if then there is no alterantive meta to switch to the players will leave and never come back.

    Actually I am very upset about Bizzard to force (or at least let people think that they have no other choice) people do do such a frustating and longterm damaging action of dusting old cards. This is business damaging. Actually I like MTGA in this matter, as there is not even the option of dusting, and I can bet that this will ensure that players will stay around longer and also allow players to come back.

     

     

     

     

     

     

     

    Posted in: General Discussion
  • 0

    posted a message on Wild needs more love

     

    Does anybody know the ratio between plays in standard versus wild?

     

    Posted in: General Discussion
  • 1

    posted a message on GOLDEN HERO.. And beyond?!

     

    I actually believe most people want to show off, if they have achieved 500, 1000, 1500 ... wins.  So I would want a new character.

    Here one though, which would be cool:

    After 500, they should split up and have three different achievements:

    1. 500 + 500standard wins: Gives you a platinium character.

    2. 500 + 500wild wins: Gives you a "wild/rugged" version of the character.

    3: 500 + 500arena wins: Gives you the character with a gladiator like look :-)

    So now you can choose with which character you want to show off.

    Posted in: General Discussion
  • 1

    posted a message on Wild needs more love
    Quote from Synthetikmisery >>

    If you play Wild why wouldn't you craft cards you want to use?

    Typically most players need all their dust to craft cards to keep competative in standard. Since the meta is changing every 4 months with a new expansion there is a constant demand for dust. Therefore there is not much dust to spare for wild.

    But there is something else, the beauty of getting random reward cards (and not crafting them), is that you take a fresh look at the cards and try to use them. This shakes up things and there will be players coming up with totally new decks. However, if you can only craft new cards you will be conservatve and just obtain the obvious tier1 cards.

     

    Posted in: General Discussion
  • 4

    posted a message on Wild needs more love

    This might be a recurring theme, but I just feel it is just too important. It needs to become more independent with its own quests, rewards and game modes. Particularly now as the rotation comes up I am concerned to see people asking themselves if they should dust their card rotating into wild instead of endorsing wild. This tells me that wild needs attention.

     

    Wild needs its own quest and reward system:

    • Why: Current from the rewards (Gold, dust, golden cards, …) only dust can be used to get wild card and most players don’t have the luxury to use up their dust for wild cards.
      • So essentially, they are stuck with the wild cards of their card pool, which has rotated from standard.
      • Also, if only crafting is the only way to get wild cards, then this is just manifesting the established meta and not sparking any creativity.
    • For players to enjoy wild and gradually grow their card pool, there needs to be “wild” rewards to get wild cards or packs, or buy them with a dedicated currency.
      • The nice side effect will be, that new players will take a new look at the wild cards and I believe new arch-types will emerge.
    • I understand, that in the past, the pure wild card pool was not big enough. But with the upcoming rotation, there will be more exclusive wild cards than standard cards. Giving player a way to obtain exclusive wild cards is just required.
      • The nice side effect will be, that new players will take a new look at the wild cards and I believe new arch-types will emerge.
    • What about a wild card back season reward! Just create a rugged, worn-out version of the standard card back.

     

    Wild needs at least one more play modes (maybe replacing casual), which will add a new meta:

    • There should be a play mode, where on a regular interval (every 1-2 months) a new card pool is put together by just allowing cards from a subset of available expansions in wild (maybe even omitting the classic cards).
      • Actually maybe even revert the nerfs, so that they have their old stats.
    • This would spark creativity and new arch-types and encourage people to even keep cards (and not dust them) just for the eventuality that they become important in this new meta.

     

    Wild needs its own user experience:

    • How many times has it happened to me, that I played a standard deck and in the game noticed, that I did not switch back to standard and was playing in wild. Actually standard decks are not doing so bad in wild (at least at my level).
    • I believe there needs to be a more pronounced switch between standard and wild. There needs to be an own “wild” main menu
      • Wild collection manager:
        • I believe people want to keep wild-decks for much longer than in standard, because they stay much longer relevant.
        • The number of wild cards is much higher as in standard and I believe Blizzard sooner or later needs to optimize the UI for the huge card pool.
      • Allows to have a dedicated selection of the wild game modes.
    • I would also like modified gameboard. Why not make the standard gameboards wilder for wild.

     

    To summarize, by making Wild more independent and giving it its own feeling Hearthstone as a whole will become more attractive, motivate past players to come back and offer the variability to currently players to not get bored.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.